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Account Details
SteamID64 76561197994242870
SteamID3 [U:1:33977142]
SteamID32 STEAM_0:0:16988571
Country Spain
Signed Up September 14, 2012
Last Posted May 9, 2016 at 11:45 PM
Posts 1202 (0.3 per day)
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#7 I've lost it in Customization

there is no way to change that black to a grey without modifying more files than I want to automatically which will inevitably screw things up and create 3x the work im pretty sure.

someone will eventually want to do it but right now its not smart imo

posted about 9 years ago
#1 I've lost it in Customization

http://imgur.com/a/ITTKC

I'll be releasing this soon enough.

I'd rather polish and hold onto it than deal with 2 threads of bug reports but I think this is legit enough looking to post and get feedback on even if people prefer different in game hud shit.

Don't ask how long it took.

posted about 9 years ago
#1929 HUD editing: short questions, quick answers in Customization

the popups that come up when youre checking out, the tiny ones, i assume they are all the same. what file are they in. im almost done overhauling the entire menu scheme

posted about 9 years ago
#10 TF2: Hud Target ID Name Label not shown in Q/A Help

youre changing a color definition of something that is used everywhere in the tf2 menus

posted about 9 years ago
#4345 Show your HUD modifications! in Customization

soon

http://imgur.com/a/FAJWn

posted about 9 years ago
#79 flamehud reborn in Customization

edit: mistake

posted about 9 years ago
#1916 HUD editing: short questions, quick answers in Customization

ok one more,

advanced options , font color for the items and checkboxes?

posted about 9 years ago
#1914 HUD editing: short questions, quick answers in Customization

another question.

loadout_preset_panel

how do I make the color of the selected one A B C D change color, the normal overrides aren't working

posted about 9 years ago
#1913 HUD editing: short questions, quick answers in Customization

Yeah I realized what was happening a few minutes ago. The thing is I wanted a grey outline with a black interior for the mouse over but I can't get it without compromising the mouseover colors, valves hard-coded shit is so random it ls frustrating, thank you though =)

posted about 9 years ago
#1911 HUD editing: short questions, quick answers in Customization

mouseoveritempanel background color changes to transparent on default items even when I manually set a black background.

if i mouseover a normal item first it is fine, if i mouseover a gunmettle item and then go back to a normal one it goes transparent.

im gonna blow my brains out, help.

I am using a custom border declared in clientscheme that is also not being called correctly

posted about 9 years ago
#77 flamehud reborn in Customization

work in progress x_x, not releasing it til its perfect on every menu.

http://imgur.com/6FcU0Ec

posted about 9 years ago
#1904 HUD editing: short questions, quick answers in Customization
Smesihttp://i.imgur.com/p7hDhvt.png
My background of my main menu suddenly changed to this.
How do i get rid of this?

http://i.imgur.com/9kO8GpM.png
Also,everytime i load a map,instead of showing the stats,it shows the stats AND the main menu.
How do i fix this?

your mainmenuoverride is missing lines, compare it to the default and make the changes accordingly, you dont need to touch custom material files.

also you have errors in your hud as per the errors in your console, so you should fix those, something on the load screen is probably set to "" and not whatever the actual value is supposed to be

posted about 9 years ago
#75 flamehud reborn in Customization

update 9/26

A lot of changes and fixed the halloween stuff a little bit more, would redownload

posted about 9 years ago
#11 ToTH HUD? in TF2 General Discussion

release the clientscheme at least and the charinfopanel, the rest of it is easily reproducable

posted about 9 years ago
#1891 HUD editing: short questions, quick answers in Customization
Stochast1cBaseChat.res is in resource/ui.

I'm guessing you just want to change the position on screen, which is done through the HudChat element in basechat.res and not through the HudChat element in hudlayout (which afaik does nothing). If you need a basechat, just grab one from a "good" hud. I'm not sure why basechat isnt in tf2basehud.

id be inclined to agree with the HudChat in hudlayout doing nothing but yesterday i set the xpos ypos to 0 0 and width height to f0 480 and hud_reloadschemed which made the chat box the entire size of my screen.

it was pretty cool but then I couldn't replicate it as hud_reloadscheme seemed to only work once every 10 times or something. it was bizarre, maybe i should treat it like a menu and quit/start the game

posted about 9 years ago
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