freakin
Account Details
SteamID64 76561197995964276
SteamID3 [U:1:35698548]
SteamID32 STEAM_0:0:17849274
Country United States
Signed Up July 22, 2012
Last Posted April 15, 2020 at 2:11 AM
Posts 1872 (0.4 per day)
Game Settings
In-game Sensitivity 1.6
Windows Sensitivity 6/11 (Default)
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse CM Storm Spawn
Keyboard CM QuickFire Rapid - Cherry Reds
Mousepad Puretrak Talent
Headphones Beyerdynamic DT770 Pro 250-Ohm
Monitor ASUS VG248QE
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#6 frkn lft S14 in Recruitment (looking for team)

bump maybe who really knows what I'm doing with my life

posted about 11 years ago
#5 Open Finals Prediction in TF2 General Discussion

so siced to see PT bring it home

posted about 11 years ago
#2 New Zelda Game coming holiday 2013 in Off Topic

got excited -> saw DS -> disappointed

posted about 11 years ago
#10 crossfire LFT S14/cevo/HL in Recruitment (looking for team)

Pretty solid demo, can only assume he's better at scout. Great to be in mumble with.

posted about 11 years ago
#8 Hats_Tipped. Info! in TF2 General Discussion

f*cking nailed it. Huge thanks to Seanbud and everybody involved, you all did amazing.

posted about 11 years ago
#53 MGE 2.0 release in TF2 General Discussion
ArcadeCprice
The health regen mechanic was put in to replicate the original cp_turris in which you would get regen'd every 5 seconds by health cabinets. I played with it some on spireking as well and it was a lot of fun so I left it in for that arena as well. I'll have to play some more/watch some more people to play it but from what I've played the health regen seemed to speed things up since you could just wait 2-3 seconds for the regen then rocketjump back up to point, rather have to kill yourself every time you get denied and wait 5 seconds to respawn. I think I'll try speeding up cap times for non-ultiduo arenas later today since that seems like something everyone is commenting on.

I can see the idea behind health regen, but again on spireking two evenly matched soldiers seem to just stalemate way too often. Maybe it's down to how fast the regen triggers, but when I was testing it earlier I was getting 200 damage out on the other soldier and then suddenly finding that we were both on full health again, which prolonged any fight.

I'm fine with setting my own server to midair for one/both of the turris arenas, I just thought that given there are two of them with identical settings in the default release it may be nice to mix them up slightly.

EDIT: Wow, the formatting on the spawns config is ... intimidating.

I had the same experience, just when a fight was about to end we'd get full health back.

posted about 11 years ago
#22 MGE 2.0 release in TF2 General Discussion

BUGS

I was playing bball 2v2 and all of my in game audio was silenced for like 5 minutes except the commentator. Also one time I took FOREVER to spawn after dying, and when I did, I was in a black abyss until I killed myself with rockets and then respawned in the bball court.

posted about 11 years ago
#5 frkn lft S14 in Recruitment (looking for team)

I've got a couple prospective teams but also looking for more tryouts

posted about 11 years ago
#22 Too Late Stream Suggestion Thread in Off Topic
pharaoh__This isn't really a suggestion for next years stream, but can the casters for esea lan next week please include a "listen in" on each team's comms again. It's interesting to hear how each team operates, and connects the spectators to the players involved.(also it gives the casters some time to breathe).

The problem with this is that the STV is on a delay, while I believe the camera work was done from spec for this event. Meaning there would have to be some sort of a mumble relay set up with a delay equal to that of the STV for this to happen at LAN. It's definitely possible, but I'm not sure how feasible it is (would require ESEA support?)

posted about 11 years ago
#7 scout LFT in Recruitment (looking for team)

the cutest

posted about 11 years ago
#9 Auction - EVERYONE in TF2 General Discussion

$50

posted about 11 years ago
#40 Charity - Player Signups + Schedule in TF2 General Discussion

Wow, shame they didn't post it.

posted about 11 years ago
#35 GXL TF2 LAN topics in LAN Discussion

I actually like the idea of teams throwing maps for every round. Pool should include all ESEA maps, and maybe a few of the better retro ones (i.e. maybe freight, but not cp_ashville)

Otherwise it should be predetermined for every round except lower/upper/grand finals. Predetermined maps should be ESEA maps only, while the entire pool could include some retro maps.

Buy in should be $15 or $20. $10 is too little, $25 too much. Really think you guys nailed the sweet spot with $20.

My $.02

posted about 11 years ago
#38 Charity - Player Signups + Schedule in TF2 General Discussion

Did anybody important ask for valve to post a news or blog story about this?

posted about 11 years ago
#4 Great Newegg Reviews in Hardware

http://www.amazon.com/Denon-AKDL1-Dedicated-Link-Cable/product-reviews/B000I1X6PM/ref=cm_cr_dp_see_all_btm?ie=UTF8&showViewpoints=1&sortBy=bySubmissionDateDescending

posted about 11 years ago
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