https://www.dropbox.com/s/qvcltvm382nfdyg/Vabe%20Hud.rar?dl=0
http://imgur.com/a/pfx2E
Account Details | |
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SteamID64 | 76561198028977400 |
SteamID3 | [U:1:68711672] |
SteamID32 | STEAM_0:0:34355836 |
Country | Czech Republic |
Signed Up | July 25, 2014 |
Last Posted | October 29, 2024 at 1:54 PM |
Posts | 812 (0.2 per day) |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
you're messing up vtf and font crosshairs, if you want a outline on vtf crosshair simply edit the picture
mat_motion_blur_enabled 1
mat_motion_blur_strength 0
mat_disable_bloom 1
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
replace reckoner with latest granary pro ty (rc8?)
why not use +-3 seconds stv delay, it is minor difference if you're looking to players screens and on the big screen simultaneously, would make it easier for observer and would improve the stream experience
anyway camerawork was really good given the circumstances
cleaner 6v6 version of default scoreboard
v770Hi, well, first of all i installed this config 4 days ago and sadly after that my sensitivity became very inconsistent, as if it had acceleration but not quite. I tried taking away the config, reinstalling team fortress with -default on the launch settings, etc, basically everything, but still i can't quite fix it. Any help troubleshooting this?
did you use m_rawinput 1 before installing this config?
osvaldodriftaoutlined dot
Is there an ig command to enable the outline on tf2's in game xhairs tho ?
no
http://www.teamfortress.tv/30866/guide-weapon-specific-custom-crosshairs
edit scripts\game_sounds_weapons and find the weapon and change "wave" value to desired sound
it has to be sound that is already in the game