are you sure you have your configs saved correctly? (eg tf\custom\myconfigs\cfg\soldier.cfg)
aren't these files just .txt files, if you have hide file extensions option on (i've seen one guy having soldier,cfg.txt wondering why it didn't work)
regarding the adv options, it's weird but just google the commands and put them into autoexec
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SteamID64 | 76561198028977400 |
SteamID3 | [U:1:68711672] |
SteamID32 | STEAM_0:0:34355836 |
Country | Czech Republic |
Signed Up | July 25, 2014 |
Last Posted | October 29, 2024 at 1:54 PM |
Posts | 812 (0.2 per day) |
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BlitheWhy doesn't valve just let us use 90 fov and just fix their viewmodels smh
there was custom viewmodel fix up to 100 (i think) on workshop :(
i've found a way how to disable viewmodels http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124 but to enable them, you need to restart your game and it causes a blur
so you can use no viewmodel for all slots or viewmodel on for all slots
DamnEasydeguDamnEasydeguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
i talked about it because it might be concidered as hacking/cheating
Doesnt actually do that for me, i can see the doors normally
could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0
it's not all door btw, for instance the type that is on snakewater last spawn
http://pastebin.com/nW4skRVq thats my autoexec, and every door works normal
ok, i think i havent said that this issue is only with viewmodels off, if you get non transparent door with viewmodels off then you're a wizard :)
DamnEasydeguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
i talked about it because it might be concidered as hacking/cheating
Doesnt actually do that for me, i can see the doors normally
could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0
it's not all door btw, for instance the type that is on snakewater last spawn
DamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.
it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)
mat_motion_blur_enabled 0
http://i.imgur.com/tBcrdFN.png
mat_motion_blur_enabled 1
http://i.imgur.com/xGo1gTR.png
i talked about it because it might be concidered as hacking/cheating
if you want to disable them, i edited transparent viewmodel mod to effectively disable viewmodels
http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124
edit: nvm i did on my own :)
if you want to disable viewmodels in mm, use this material instead https://www.dropbox.com/s/jpgiwlcowfat1xe/materials.rar?dl=0 and follow the original guide
http://i.imgur.com/tpXr7Vy.png
edit 2: it will remove some doors and props because mat_motion_blur_strength is restricted (ofc if you dont want to play with motion blur on)
MedusaHonestly, this new 'casual' system is fucking terrible, I can't even choose which map I want to play.
i cant even play :(
i was trying to connect for past 30 minutes
went from about 85 to 100 fps in benchmark
that's what i call neat
Wiethoofd@ Degu have them use the same border that is used for the player panels (TFFatLineBorderRedBG & TFFatLineBorderBlueBG)
And I see you found the icons I made for the different mediguns
thanks man, worked!
no i did not, i made these myself :)
http://i.imgur.com/OszadeM.png
how do make uber meters to have the same background like the health? i mean that color transition
i thought about material, but i havent found any custom one that looks like this
ty
[12:23 PM] FACEIT_Mikey: Hey guys, you can now join the platform using the code TF2BETA (100 charges) @everyone