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SteamID64 | 76561198054949885 |
SteamID3 | [U:1:94684157] |
SteamID32 | STEAM_0:1:47342078 |
Country | United Kingdom |
Signed Up | August 17, 2014 |
Last Posted | August 21, 2023 at 10:11 AM |
Posts | 2561 (0.7 per day) |
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imagine all the server plugins breaking a couple days before the stream while the devs are still hard at work finalising things
or imagine valve having a regression with something like stv with an update which always happens
Mojo_da_Kiddwhy did u make this thread? this is common knowledge
only according to habib
awesome, thanks for investigating
mastercoms4.3.0 alpha 1
Has a few cool optimization updates, but the big thing is the dxlevel override. This will make installing my config in the custom folder mandatory if you want these DirectX optimizations that improve particle performance, with more to come in future releases, which will include shader optimizations and improvements to the texture preload list.
I would love for people to test and see if this prerelease makes a noticeable difference for them, thanks!
very weird but for some reason my game no longer mutes in the background, even though
snd_mute_losefocus 1
is set. know any changes that might have caused that? p sure it was working fine before i updated, my last version was some commit shortly after the lats 4.2 release
lft
ur team tag is 'lft' and goes at the end of ur name
gl stuff is only for opengl (linux/mac), ignore it
enigma responds to staff members and is around to fix shit but i doubt he reads the site much
https://clips.twitch.tv/QuaintMagnificentChickenANELE
https://clips.twitch.tv/LongDeterminedFlyTebowing
(1st link fixed)
ye that was the original date, they rescheduled to today