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SteamID64 | 76561198054949885 |
SteamID3 | [U:1:94684157] |
SteamID32 | STEAM_0:1:47342078 |
Country | United Kingdom |
Signed Up | August 17, 2014 |
Last Posted | August 21, 2023 at 10:11 AM |
Posts | 2561 (0.7 per day) |
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Raw Input | 1 |
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EoN7?
Maybe folding, kaidus still intends to play
poor decisions were made
ScrambledWould there be any way to have two versions of the game open, one where the observer can be in freecam and one where they are in first person?
Freecam is purely to allow the observer to see what's happening better.
For lan there were two instances for the split picture. It's possible but doubles the manpower needed for something that would probably just get ignored by the main observer. As I said above, the tools there were for lan were plenty good enough to catch things, it's just we slipped up a bit later on. Cheat feed would help but it's something that's been sacrificed to make other parts of the production much better while being more efficient for setup time
Spam heny's Twitter, worked with multiplay
Shoutout to dale for making p much everything backend for the HUD and observer tools
deguwhy not use +-3 seconds stv delay, it is minor difference if you're looking to players screens and on the big screen simultaneously, would make it easier for observer and would improve the stream experience
anyway camerawork was really good given the circumstances
Don't think it would help much, 3 seconds is way too short for any major benefits and even that kind of ruins the stage and player reactions a bit
LAN has no cheat feed, so everything is in real time.
We were definitely tired today and missed some stuff, but I felt observing at the end of day 1 and on day 2 was some of the best observing weve some, especially on lan.
The picture-in-picture stuff helps a lot to cover more bases to try catch random deaths, along with the minimap. The synergy between the main and secondary (PIP) observer was really amazing to feel
No input knocked out ascent a bit ago