grape
Account Details
SteamID64 76561198005250485
SteamID3 [U:1:44984757]
SteamID32 STEAM_0:1:22492378
Country Sierra Leone
Signed Up July 18, 2012
Last Posted July 27, 2016 at 2:41 PM
Posts 233 (0.1 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 1
Raw Input 1
DPI
400
Resolution
1280 x 720
Refresh Rate
144 Hz
Hardware Peripherals
Mouse deathadder
Keyboard quickfire rapid
Mousepad steelseries qck+
Headphones sennheiser hd558
Monitor asus vg248qe
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#1034 Frag Clips Thread in Videos

http://www.youtube.com/watch?v=T8RaXSK3gpA

posted about 11 years ago
#5 FnF feedback in TF2 General Discussion

you need to figure out a way so FnF isn't just b4nny's weekly donation fund

posted about 11 years ago
#3 TF2: Colour Correction Tutorial in TF2 General Discussion
ProwerYou can get a pretty solid color grade with Vegas' color curves. MBL is kinda optional

This. Color curves and saturation/contrast are all you really need for color, it's basically all I ever use save a little exposure or blur

Definitely the easiest method for getting good color is just drag the middle of each of the curves for each clip until you like where they are

skyride also made a great video about color burns and curves http://www.youtube.com/watch?v=DFcDv5vRcTc

posted about 11 years ago
#4 Worst TF2 Frag Videos? in Videos

obligatory http://www.youtube.com/watch?v=hBS2Xs5pdTc

posted about 11 years ago
#99 GXL Resurrection 2013 in LAN Discussion

I'm paid up see you there

posted about 11 years ago
#15 What Makes a Competitive Map? in Map Discussion

also do not put large warehouses in between every single control point

that's what scorpio did on ashville and metalworks, and it's why they're so stalematey

if you're going to put distinctly separate space between control points make it a yard and not an enclosed space

posted about 11 years ago
#14 What Makes a Competitive Map? in Map Discussion

3 entrances connecting mid and second, and 4-5 on last

badlands, granary, snakewater and gullywash all have that property, and because of that the maps have been staples in comp since they came out

i really think people need to stop suggesting totally qualitative ideas and give something a mapper can actually work

p.s. everyone loves dropdowns

posted about 11 years ago
#17 Idea for next MGE in TF2 General Discussion
MangachuAlso let me know when you post a picture/get a facecam thanks

what else do you want from me

http://i.imgur.com/QmykSJg.jpg

posted about 11 years ago
#14 Idea for next MGE in TF2 General Discussion
MangachuAlso since when is grape 'well known'

http://www.youtube.com/watch?v=hmrHAWbqDzQ

posted about 11 years ago
#9 Better than MGE in Off Topic

so close

http://i.imgur.com/RiTtm4E.jpg

posted about 11 years ago
#94 GXL Resurrection 2013 in LAN Discussion

maybe a little late but I'm interested in going, if anyone happened to be near Blacksburg VA and could gimme a lift that would make it a yes

posted about 11 years ago
#18 Maincalling Tips&Tricks in TF2 General Discussion

BE TYRONE

posted about 11 years ago
#29 Scout LFT S15 in Recruitment (looking for team)

pick this guy up, he's good

posted about 11 years ago
#14 TUNE IN NOW in TF2 General Discussion

we still need a team name

posted about 11 years ago
#9 Training map idea in Map Discussion

alias demojumps "mp_tournament 1; sv_allow_wait_command 1; sv_cheats 1;mp_restartgame_immediate 1; wait 900; hurtme -180"

change or remove the hurtme for realistic roamer buffs, map differences etc

posted about 11 years ago
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