Account Details | |
---|---|
SteamID64 | 76561198005250485 |
SteamID3 | [U:1:44984757] |
SteamID32 | STEAM_0:1:22492378 |
Country | Sierra Leone |
Signed Up | July 18, 2012 |
Last Posted | July 27, 2016 at 2:41 PM |
Posts | 233 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1280 x 720 |
Refresh Rate |
144 Hz |
Hardware Peripherals | |
---|---|
Mouse | deathadder |
Keyboard | quickfire rapid |
Mousepad | steelseries qck+ |
Headphones | sennheiser hd558 |
Monitor | asus vg248qe |
stop making threads
http://www.youtube.com/watch?v=p38bM9O0wwg
60 fps download: http://www.mediafire.com/download/0p2r349a6gan857/rocket_science_60fps.mp4
30 fps: http://www.mediafire.com/download/kkj6afqfu1norbv/rocket_science_30fps.mp4
http://i.imgur.com/ez1WnuV.jpg
default hud with improved bg's and colors, works in cl_hud_minmode 0 or 1
it's almost entirely done besides mvm/arena and the koth timer colors
https://www.dropbox.com/s/y8am5i9cj4ksubi/default_grape.zip
joddi also appreciated the fact he consistently streamed scrims throughout the season. not many invite players (plat/squid are the only exceptions that come to mind) are willing to do that on a regular basis, it appears.
I streamed at least 4x a week for the whole season
http://www.reactiongifs.us/wp-content/uploads/2013/03/offended_zoidberg.gif
sounds like we need a rap battle
Short version:
- extremely situational, but also extremely effective and easy to use against unprepared players
- it works in invite: http://www.youtube.com/watch?v=Uy9-Pym7ND8#t=1355
Long version:
The basic separation between the cookie cutter classes and the utilities is their range of effectiveness in the developed meta. Scout, demo and soldier are the classes that easily combine the greatest mobility and damage output in all situations, and utility classes are only used when greater mobility isn't particularly required (i.e. holding/pushing last points + predictable stalemates). Pyro is somewhat underutilized as a utility, and I think people don't fully recognize the role that a pyro can bring to the table.
As renxzen said, pyro is definitively a utility class due to a lack of mobility and range. As such, you can't run a pyro to mid unless you can expect to hard-pocket and deny jumpers/spam, or go on an enormous flank. In the same way, choosing a cookie cutter class from spawn would provide more support if your team is in the midst of a fight and the outcome is unclear. Despite that, a buffed pyro in close quarters basically wins any 1v1 he chooses, and an ubered one can snag an easy 4k in a tight space. Basically, you can think of a situation where a pyro can be effective on each control point of any map, but often there are distinct ways that a team can hard-counter the class, so the general usefulness of a scout or soldier is stronger in more situations than the specialized power of pyro in a few.
However, pyro can provide some incredible burst damage and denial capabilities that no other class can, and in those aforementioned certain situations would be a direct upgrade to a soldier or scout. Specific instances that this occurs:
- replacing a soldier while holding snakewater last
- replacing a scout holding badlands last
- replacing scout or soldier while pushing/holding gullywash last (most of the map as well if replacing a pocket)
- replacing a scout holding process last (particularly in tandem with a sentry)
- whenever the other team is running kritz
As far as pyro DM goes, I would say a high-level TF2 player could totally master pyro DM in less than 50 hours, maybe considerably less if they were a proficient soldier to begin with, as reflect timing is the only significantly unique skill. I get mentioned when people talk about good 6's pyros and I can play UGC- Platinum pyro, and I think my DM basically maxed out after playing ~20 hours of mge on the class (thank you reddit), compared to my having over 1,000 hours on soldier. I think the same amount of gameplay would suffice to mastering any utility class for 6v6 play, save maybe sniper.
In summation, I think pyro can present the same level of utility as a sniper or heavy can, but one needs to be mindful that the class has certain limitations (like every class), and the pyro's positioning and timing need to reflect (pun intended) those limits.
christmas present?
http://teamfortress.tv/forum/thread/3685-what-did-you-get-for-christmas/2#post-33
djcaren't you embarking on a trip to Coachella in April that will be costing you many hundreds of dollars
cancel that shit & go to LAN. it's your destiny liam.
damn
Sentientdecided to work on bringing my black mesa hud into yahud 5md.
As a heads up, with source font editing you can add blur and scanlines natively into any font through clientscheme. I think that would help you get what you're shooting for
example from half-life:
https://developer.valvesoftware.com/w/images/3/3c/HUD_Scanlines.jpg
you can implement it like any other font variable
WeaponIconsSelected
{
"1"
{
"name" "HalfLife2"
"tall" "64"
"weight" "0"
"antialias" "1"
"blur" "5"
"scanlines" "2"
"additive" "1"
"custom" "1"
}
}
Air_incoming john milter ugc link
i'll do one better
http://i.imgur.com/tEswZUq.png
don't forget the img /img tags
StaticVoid i challenge you to mge
it wasn't your fault alfa
https://www.youtube.com/watch?v=fABgodGbhCs