also relevant:
heres something i made a couple months ago, knock urselves out
hamburger_crisis
Account Details | |
---|---|
SteamID64 | 76561198301588496 |
SteamID3 | [U:1:341322768] |
SteamID32 | STEAM_0:0:170661384 |
Country | Canada |
Signed Up | March 16, 2018 |
Last Posted | October 6, 2021 at 2:21 AM |
Posts | 48 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 0.75 |
Windows Sensitivity | 3/11 |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G203 |
Keyboard | Cooler Master MasterKeys L PBT (Cherry MX Blue) |
Mousepad | Steelseries 6inch |
Headphones | Razer Kraken |
Monitor | MSI Optix G24C |
#745
worst steam profile
in
Off Topic
posted about 6 years ago
#1
The NoHats Method and client_precache.txt
in
Customization
So I took a look to see how Harbl did his no hats mod and he simply emptied out everything from each model's respective .vtx file, so I went and did the same for a bunch of models that are in the UI, such as casual's versus door that shows after the preround time, but that doesn't work for some reason but the hats load fine. My theory to the problem lies within the tf_misc_dir.vpk in the scripts folder that has the client_precache.txt file. If anything, what do you guys think is the purpose of this file anyways?
posted about 6 years ago