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SteamID64 76561197990553044
SteamID3 [U:1:30287316]
SteamID32 STEAM_0:0:15143658
Country United States
Signed Up July 9, 2012
Last Posted January 20, 2019 at 7:17 PM
Posts 2919 (0.6 per day)
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#23 Newbie Mixes in Events
santababyasheville

clearly not a serious post

posted about 12 years ago
#8 Slin got raided by Phantoml0rd in Off Topic

I think this is the most viewers any TF2 stream has had besides casts. 503 according to when he went to the dashboard.

TF2 going places thanks to Phantoml0rd

posted about 12 years ago
#3 Slin got raided by Phantoml0rd in Off Topic
ggglygyjews did 9/11
posted about 12 years ago
#21 Newbie Mixes in Events
cookieWhat about viaduct? Rollouts are basic, strats are completely different and I feel like we could learn a lot by playing a different game mode once in awhile!

Maybe... Only if the coach is the medic though. Viaduct is horrible to learn as medic.

posted about 12 years ago
#14 Vanguard in Map Discussion

CP is not playable anymore. Blu second doesn't unlock when Red caps mid.

posted about 12 years ago
#176 The 120Hz Monitor Thread in Hardware

Use them as secondary monitors.

posted about 12 years ago
#3 Need teams to SERIOUSLY test new maps in TF2 General Discussion

Latest Versions

Edifice
Download: http://dl.dropbox.com/u/84556731/cp_edifice/cp_edifice_b3_test1.bsp.bz2
SOAP DM Spawns: http://teamfortress.tv/forum/thread/5542-cp-edifice/3#post-97034

Metalworks
Download: https://dl.dropbox.com/u/3492731/revenant/cp_metalworks_rc3_test2.bsp

posted about 12 years ago
#62 cp_edifice in Map Discussion
"cp_edifice_b1a"
{
    "red"
    {
        "Cement Mid"
        {
            "origin"	"760.436523 2351.076904 212.031311"
            "angles"	"-3.193472 164.742401 0.000000"
        }	
        "RED spawn"
        {
          "origin"	"414.717987 3693.150635 4.031319"
          "angles"	"-2.712782 -116.068634 0.000000"
        }	
        "Red Spawn2"
        { 
          "origin"	"-786.621826 3758.387939 4.031319"
          "angles"	"-4.281393 -67.315613 0.000000"
        }	
        "RED Wood"
        { 
          "origin"	"-996.326843 2727.240234 244.031311"
          "angles"	"-0.967115 -19.397457 0.000000"
        }	
        "RED Mid"
        {
          "origin"	"-169.623291 3534.192627 132.031311"
          "angles"	"-3.269446 -90.389275 0.000000"
        }	
    }
    "blue"
    {
        "Blu Wood"
        {
          "origin"	"-402.693390 1808.921265 244.031311"
          "angles"	"-5.622031 69.898849 0.000000"
        }	
        "BLU WOOD LEFT"
        {
          "origin"	"-1123.844116 2384.751465 244.031311"
          "angles"	"0.449961 13.985829 0.000000"
        }	
        "BLU CEMENT RIGHT"
        { 
          "origin"	"570.079468 1949.779175 212.031311"
          "angles"	"setang 1.563188 139.498383 0.000000"
        }	
        "BLU bridge"
        { 
          "origin"	"218.583237 1732.358643 500.031311"
          "angles"	"4.093177 109.644325 0.000000"
        }	
        "BLU LOWER"
        { 
          "origin"	"-1381.876343 2245.766602 52.031319"
          "angles"	"3.637720 9.152563 0.000000"
        }	
    }
}

Fixed Blu Wood. It had an extra line of code that caused it to spawn people in the middle of the map.

posted about 12 years ago
#1 Need teams to SERIOUSLY test new maps in TF2 General Discussion

So I've been running the New Map Pugs group since February (October if you count the ones sponsored by Power Pugs). Since then, we have determined maps that are ESEA-ready.

Well, a map.

It's cp_edifice, an A/D map similar in layout to Gravel Pit (as of this post, latest version is cp_edifice_b3_test1).

Since we believe this map to be ESEA-ready, we'd like teams of all levels to start scrimming it. Having coherent teams test maps instead of testing maps in pugs will allow major flaws to be found that can't be easily tested in a pug setting. Think Ashville: it was tested extensively prior to being voted in. However, teams did not take the time to scrim the map prior to voting it in, so we ended up with one of the worst maps to ever be in the rotation.

So I request that every team, from Invite to Open, test this map. Of course, the best feedback will come from high IM and Invite teams (6 of which really can't scrim new maps right now), but it's best if feedback comes from all levels. So, even if your team went 0-12 in Open or is just starting this next season, please scrim Edifice.

Also, scrim the latest test version of Metalworks (latest: cp_metalworks_rc3_test2).

Thanks.

posted about 12 years ago
#18 Newbie Mixes in Events
NoonaScootsIt'd be nice if they were an option though, last weekend most of the servers -only- had Granary, Badlands, and possibly Gullywash.
A lot of people in the mix wanted to do `anything but these three again` but that's all we had.
The tragic servers have been amazing in every other aspect, but more map selection options would be nice :]
We only teach the newbies strictly Badlands and Granary. These are the two bread and butter map of 6s. Once knowledge of these maps have been acquired by the newbies, they can move on to other pugs to experiment with other maps.

I would say Process would be a good map to include, as it's basically up there with those two. However, it's a custom map and it would be best to not deal with that.

posted about 12 years ago
#15 Newbie Mixes in Events

All of those besides Process (and throw in Metalworks) have quite a few people that hate them. Granary is less so, but is probably more hated than Badlands and Process. It's probably not the best idea to have quite a few maps that a sizable portion of the community hates.

posted about 12 years ago
#13 Newbie Mixes in Events

I think having a bunch of maps even worse than Ashville would not be good either.

I think alternating every other weekend would be best. Ideally, New Map Pugs wouldn't even exist because teams would actually test new maps in scrims, but that's never going to happen.

posted about 12 years ago
#4 Voice/Narrator stuff maybe? in Off Topic

From the tftv one, I could see your voice announcing a news broadcast intro or something. Which is awesome.

posted about 12 years ago
#11 Newbie Mixes in Events
NoonaAs of now, Newbie Mixes are every Saturday from 9 PM - 12 PM EST. Perhaps in the future there will be Newbie Mixes Friday AND Saturday, but as of now, only Saturday.

Please don't, that's the only night that's devoid of TF2 things. It's the best time for New Map Pugs. Every day besides Friday and Saturday is scrim-filled. If Newbie Mixes and New Map Pugs are run at the same time, then both will suffer: Newbie Mixes won't have enough coaches (implying it ever does- side note: if you're qualified to coach in mixes (at least one season of Open, preferably 2 or IM experience) then coach!), and New Map Pugs will pretty much exclusively get people that do know how to play the game, but (generally) not at a good enough level to constructively criticize maps. The coaches really need to come help new maps too (and some do, not all though); if you host Newbie Mixes on Fridays, then none will. And I think we can all agree that not testing maps is a bad thing.

Hope this makes sense, it's 3:30 here and I should get to bed.

posted about 12 years ago
#162 The 120Hz Monitor Thread in Hardware

So I'm considering two different monitors, both Asus: VG236H and VG248QE.

I found the VG236 from two sellers on Ebay, both the same price. However, the shipping puts the cost up to near the price of the VG248.

I found this review of the VG236, seems like the color may be better than the VG248: http://www.anandtech.com/show/3842/asus-vg236h-review-our-first-look-at-120hz/7

Also, about Lightboost: I currently have an AMD card, but I may upgrade to an Nvidia card eventually. But is Lightboost really worth switching video cards for?

So I don't know which one to get. Basically the same price, but one may have better colors (if you can confirm/deny, please do), but the other has Lightboost. If I could have some input, that would be nice.

Also, hooli gave to me through Walka some advice on color calibrating on the VG248 (about halfway through the page): http://www.newegg.com/Product/Product.aspx?Item=24-236-313&SortField=0&SummaryType=0&Pagesize=10&PurchaseMark=&SelectedRating=-1&VideoOnlyMark=False&VendorMark=&IsFeedbackTab=true&Keywords=%28keywords%29&Page=6#scrollFullInfo

posted about 12 years ago
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