Seagull,
I appreciate the polite, constructive post.
I feel that if we want TF2 to persist competitively whether it be 6s or HL, we all should all be attempting to design our competitive environments to be easily accessible to new players. Otherwise competition will eventually exhibit the "living dead syndrome" where there are mostly older, highly skilled veterans playing and very little new players getting into the game. In highlander this is easy because all the classes have an important role to play and only a small percentage of the weapons/items are banned.
Of course it's going to be smaller than Highlander or any other gametype, it's easier to go to Highlander and play your favorite class than it is to accept the reality that the class you have over 1000 hours on is fucking awful.
The simple fact that you think classes other than the traditional 6s classes are "fucking awful" illustrates the bias I speak of which has persisted since the early days. Back in 2007, a lot of the other classes were "fucking awful" i'll admit. This meant that players who have been around a while like yourself have gotten used to the traditional 6s setup. The difference though is valve has slowly added items/abilities into the game over the years that have made them less awful. For instance: GRU, Sandwich, Wrangler, Degreaser, DR, etc. While most of the 6s community thinks these weapons are horribly unbalanced I contend that they in fact, re-balance the game to make the other classes more viable. With that being said, UGC still bans about 10 weapons which are either broken/completely unbalanced in the game so it's not like we allow everything.
I'd be interested in what some on this forum feel about the following little "thought exercise" I've mulled over quite a bit lately.
Let's say, hypothetically, TF2 was released in it's current 2012 state back in 2007. All the current weapons/items were in the game at the point of release. Be honest.. do you think ESEA/ETF2L (6s) would come up with the same exact ban lists? Probably not.. I am sure some of the major things 6s players don't like would carry over but I believe many of the weapons would be allowed and accepted as "part of the game". What does this say about the banlists today?
As for your comment about playing the same game since 2007 - well, strategies and tactics change all the time. Perhaps Highlander hasn't had a metagame because you were too busy restricting invite (read: good) players?
Yes, strategies and tactics have changed quite a bit but the overall way the game is played and especially the classes which are used are still the same. 2 soldiers, 2 scouts, 1 demo, 1 medic like 90% of the time. Regarding the invite limit, it was absolutely necessary back when ugc highlander first really started because we only had 1-2 troll teams treating the league like garbage. It helped us build a strong core group of about 150-250 teams of medium to low skill level. This was when UGC only had 1 division. Now that the league has exploded and we have multiple divisions, it made perfect sense to remove the limit for our top division (which we were planning on doing anyways). Now that it's been removed we see great things to come for UGC HL.
Lastly, I see a lot of criticism for our league but why are people not asking the same tough questions about ESEA? Even with all of eXtv's great work promoting the game and i46 you've seen a 38% drop in the number of teams this season. Why is that? Is it just some unique season 12 drop which will pop back up again in season 13 or is there a larger trend going on?