xenexthese after shocks just wont stop wtf. ive felt at least 10 and counting. i guess i wont be sleeping tonight
2AM and still more aftershocks, yikes.
Account Details | |
---|---|
SteamID64 | 76561198032914094 |
SteamID3 | [U:1:72648366] |
SteamID32 | STEAM_0:0:36324183 |
Country | United States |
Signed Up | September 7, 2012 |
Last Posted | July 18, 2024 at 12:39 AM |
Posts | 691 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | .5 w/ mouse accel |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
120hz lightboost |
Hardware Peripherals | |
---|---|
Mouse | repaired g400, thanks megawac |
Keyboard | filco ninja browns |
Mousepad | artisan hien |
Headphones | samson sr850 |
Monitor | asus vg248qe |
xenexthese after shocks just wont stop wtf. ive felt at least 10 and counting. i guess i wont be sleeping tonight
2AM and still more aftershocks, yikes.
/me less than 5 miles from epicenter (Fullerton).
Luckly only a few broken cups for me but bajeezus.
That was scary, good experience, better get prepared and refresh knowledge about earthquakes.
-refresh 144 in launch options?
Are you certain the display isn't 144hz on tf2? You can check with the connection info within the monitor OSD (system setup > information).
Look at your net_graph (area 9). Are you extrapolating? Yes? Then raise interp. No? Well shit.
And btw you don't need cl_interp_ratio in your scout config...
And if you don't have cl_interp in all your other class configs, you'll be playing with 21ms after playing scout. It would be 15ms before playing scout.
Forsak3nhello 66tick
you could also check if server is shit (can't keep @ 66fps), Area 5.
disengageAugust of 09 I get asked by my friend sNoB to play in a highlander pug with Axl's tf2 regulars. Start playing in his 6v6 pug group. Then I moved on to play in CPpugs and found my first team there.
hey! I played with the Axl's tf2 regulars too! Joined the ETF2L Highlander league and lost to yz50's team in like week 5. Ironic how he eventually joined Axl tf2's UGC plat team.
BolshevikLangeHandbrake it. Use "high profile" preset. Done.worked very well, thank you! problem solved I suppose.
Have you tried what I suggested above (renaming the file extention .vob to .mpg)? I don't have a DVD and I'd like to know if it works on Vegas.
Do you have a .ifo file accompanying the .VOB files? you should be able to import that.
How did you rip the video off the dvd? it should have .ifo files alongside the vob.
Otherwise...
Try changing the .vob extension to .mpg and reimport to sony vegas.
Detroit Metal City.
Inferno cop
REDLINE
golden boy
Hajime no Ippo s1, s2
escaflowne
code geass
Death Note
Ghost in the shell
Freedom
enjoy your prizes.
Don't forget to tag up if you're registering. Show our dominance... or your hatred.
HiveMindTry "-gl" in launch options
care to explain how -gl works mate?
https://support.steampowered.com/kb_article.php?ref=1216-JMTZ-0860
-gl use the OpenGL engine GoldSource Only
And afaik, client has no control to enable d3d -> OpenGL translation.
BRZ, could you use an application like GPUZ to monitor for gpu activity while it's in the background?
That way you'll know for certain which GPU is being used.
G400 108g
my modded DA3.5 102g
measurements without cable
what are you using to enable lightboost?
Don't use nvidia 3D software, use toastyX's strobelight thingy.
Does the issue remain with lightboost disabled?
Lightboost can make stutter more apparent than without.
Q: Does LightBoost make stutters and tearing more visible at low framerates?
Yes, LightBoost motion can make stutters and tearing easier to see, especially at lower framerates. (Regular LCD motion blur actually helps to hide small stutters and tearing).
Using a higher frame rate will compensate for this. Getting LightBoost benefits requires a much higher frame rate than normal (e.g. 120fps @ 120Hz). You may need to adjust your game detail settings and/or upgrade to a more powerful graphics card (e.g. GeForce GTX 680, GTX 770, GTX 780 or Titan).
For solo gameplay where input lag is not critical, you may wish to try playing with VSYNC ON or Adaptive VSYNC. LightBoost particularly benefits motion clarity of motion during framerate=Hz.
http://www.blurbusters.com/zero-motion-blur/lightboost-faq/
Close out all other applications and do whatever in the world you can do to reduce your frametimes.
recording with a cpu intensive encoder (ie. high compression x264) raises frametimes (Note: FRAME TIMES) by 5~10ms. I'm normally getting 8~9ms, so another 5~10ms more and it's stutter hell. I'm assumning because clock cycles spent doing D3D stuff is shared with encoding i/o.
You should OC your CPU. Play Dx8.1 because it has very slightly lower frametimes than DX9, evident with results in the tf2 benchmark thread.
Try recording with motion-jpeg, frametimes will hardly increase and game is perfectly smooth.
*frametimes were measured using msi-afterburner.