run away and pistol in MGE: the player
also a big noober
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SteamID64 | 76561198029052153 |
SteamID3 | [U:1:68786425] |
SteamID32 | STEAM_0:1:34393212 |
Country | United States |
Signed Up | October 28, 2012 |
Last Posted | May 16, 2024 at 1:03 AM |
Posts | 1464 (0.3 per day) |
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run away and pistol in MGE: the player
also a big noober
SpaceCadetmichael-the gas blaster (or whatever the name was) actually seems pretty useful. it's essentially a smoke grenade that damages players. would be pretty good for locking down a choke (especially on maps where there are many flanks to watch)
Its a fun idea, but I don't think the Gas Passer can have much use in 6's. It takes 60 seconds for this thing to charge up, so its not like someone can switch to pyro on a last hold and use this item right away.
If anything, they would need to go pyro after losing MID and then the charge will be ready to defend last. Compare that to having a lvl 2/3 gun that is incredibly more useful than "locking down" a choke in a gas cloud for a few seconds.
Fun item to be used in pubs, that's all.
you won't get 60 seconds to charge it if you switch to it after dying on mid before they walk in with uber ad
you switch to it during stalemates with spawn advantage, so you have the leisure of waiting for it to charge
there should really be a cooldown meter for the gun instead of that valve since it has like 500 different cooldowns, so i can turn viewmodels off
Zildjian4812622make sure you're not using r_drawviewmodel 0
no that does not affect flame particles, I've been using no viewmodels and had flames for years
viewmodel_fov 0 turns off viewmodels but still has flame particles
r_drawviewmodel 0 has both off
make sure you're not using r_drawviewmodel 0
Comanglia-edit- fuck watching other people play with the weapon makes me rethink what I said above the weapon looks like it has a longer range than I realized idk still feels kinda short to me and the cone of fire is definitely to big imo.
it's a particle like the flamethrower and bison, which means inherits the player's momentum (so it goes slightly further if you're walking forward, slightly less so when walking backward), travels slightly upward, deals no knockback, and penetrates players and buildings.
oddly, unlike the bison, it doesn't light huntsman arrows
EDIT: i think a lot of the reason it feels longer is that the much faster speed of the particles effectively gives it a longer "undodgeable range" while you can much more easily avoid the slow stream of particles
The dragon primary is amazing and it needs to be whitelisted in ESEA so I can quit Soldier forever.
I thought the Jetpack would be shit but it's pretty good.
You don't spawn with a Gas Can charge so it gets a solid "eh" from me. It does do 1 more damage per tick compared to normal afterburn though.
Pocket Pistol heals 7 HP per hit regardless of how much damage you deal, it's going to be absolutely disgusting.
Mantreads aren't that great.
I'm glad they reverted Claymore change.
I'm glad they nerfed Heavy melees, Crossbow, Rescue Ranger, Sniper shields, Ambassador, Atomizer, and Bonk.
Everything about this update except for the lag and my HUD breaking is just utterly fantastic.
SpaceCadetAny chance we can get video cameras this time around for Investigation? Someone lost a mouse pad last time they were in this venue and someone else picked it up and kept it. That mother fucker is already in this thread
oh and CU@
What mousepad? I picked one up in the driveway because I thought it was mine, but I actually left mine in the hotel. Whoever lost it can PM me the model I'll bring it for them.
slippery fucker on medic, i have no idea where he is going ever
ymRaisinIs lily the first engineer main to make invite?
Seagull
i have decided to live my life under the assumption that modern art exists so rich people can give huge sums of money without being taxed and everyone who says that they understand it has no fucking idea what they're talking about
jaguar is a good driver with very cerebral sticky traps
also mak is nuts
left handed with right mouse hand