junemofu
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SteamID64 76561198029052153
SteamID3 [U:1:68786425]
SteamID32 STEAM_0:1:34393212
Country United States
Signed Up October 28, 2012
Last Posted May 16, 2024 at 1:03 AM
Posts 1464 (0.3 per day)
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#10 Free 5 loot boxes code i got with twitch prime in Off Topic

http://i.imgur.com/t1H4KpW.gifv

http://i.imgur.com/HeW4vlW.gifv

posted about 7 years ago
#5 Space Ghost's Coffee lft in Recruitment (looking for team)

Nice guy! Really sick Sniper who has made some huge strides on Scout. Will do wonders for a mid-IM team.

posted about 7 years ago
#7 how come i cant hit anything reliably as scout in TF2 General Discussion

optimal net settings (these go in autoexec)

cl_cmdrate 67
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000

try soldier v scout ammomod (the small arena forces you to hit shots or die instead of being mega passive and poking, which allows you to win while being shit) and practicing with host_timescale 1.2/3 (which makes matches feel like slo-mo)

also 144 hz

posted about 7 years ago
#556 ESEA-O S25 Happenings/Discussion in TF2 General Discussion
zheepmackmonfeatherswhen u get cut mid match bc of ping

https://youtu.be/RM7lw0Ovzq0?t=77

Any teams looking to pick her up, she is low open at pocket and I would guess maybe a mid open medic (maybe better, I haven't seen her med)

uh I don't know if you are on her team or if you were there when I reviewed that team's demos twice but feathers was objectively the best player on that team and you guys kinda suck dick

every single member of your team runs away when feathers is trying to push and your flank specializes in taking and losing 1v1s

feathers isn't god's gift to pocket but at least she's trying to win instead of being content with sitting on last with pants down and asscheeks spread

watching your team made me feel so fucking bad for her

posted about 7 years ago
#18 Jasmine Tea not going to i61 in TF2 General Discussion

so where and when is this dick cam exactly

posted about 7 years ago
#2 Newbie Mix NEEDS admins, coaches, and more! Apply! in TF2 General Discussion

What is the difference between a "Weekly or bi-weekly coach for newbies" and a "who can the admins grab" coach

posted about 7 years ago
#25 balance changes blog post in TF2 General Discussion

All of these are steps in the right direction (good job Valve!) except for Ambassador. If the first shot isn't perfect spread, what's the fucking point? A more sensible nerf would be to just increase the cooldown period until perfect accuracy.

PumI like most of these, the only exceptions being the GRU (Doesn't fix the problem and makes uber building easier, while only sacrificing Crit heals)

I'm not certain, but you probably won't be able to use it to build because it's reducing max health instead of damaging you. The Dalokohs Bar doesn't reset critheals when you lose the extra 50 max health.

Which is a shame, since you can't GRU jump with it.

posted about 7 years ago
#116 Ban the crossbow in TF2 General Discussion
CrayonNot sure if this has been mentioned but I think banning the crossbow increases the medic skill ceiling by putting more of a focus on the distribution of heals in fights.

Banning pipes increases the skill ceiling by putting more of a focus on aiming stickies.

If you go down this line you will eventually ban all but one thing so you can focus on that one thing, since having less options directly correlates with increasing the skill ceiling.

The only time removing options increases the skill ceiling is if the option being removed takes less skill for equal or more reward as another option, like Sydney Sleeper. Deciding who to heal with the Crossbow just adds another element to deciding who to heal when. It's different, but not any less complex.

posted about 7 years ago
#3 LFP playoff IM pocket in Recruitment (looking for players)

phone is a fucking monster

posted about 7 years ago
#48 Ban the crossbow in TF2 General Discussion
JarateKingI mean, the meta has been progressively getting slower and more stalematey, coincidentally as the crossbow kept getting buffed.

S13 HRG says hi. S15 Mixup says hi. Correlation does not equal causation.

The chief reason the game is slower (besides Vaccinator last holds) is that there is a steadily lowering population of feeding idiots to get free advantages off of.

How has the role of pocket soldier evolved from the beginning of TF2? Has it grown in relevance, shrunk in relevance?

Tyrone: I definitely think that the game has trended more into a team oriented game. TF2 of young was a completely different game, where the better pocket soldier often meant the difference between a win and a loss. Pocket soldiers back than would completely murder teams especially because emphasis on uber counting wasn't quite as high as it is now, and ubers could absolutely demolish teams. Another reason is that the pockets role is to punish players out of position and in the earlier stages of TF2, everybody was out of position. Nowadays, the game is more like chess. Its controlled, and there's generally a right and wrong way to approach every push. The game is a lot more structured and pocket soldiers have just become another player on the team, as opposed to the monsters they were before.

TLR: Pockets can still have a big impact, but not like they could in the past. Early in TF2, teams were unorganized. A 300 hp soldier with a medic could dominate since no one matched him in health and backup was a lot further off than it is now. Positioning was a lot worse, which meant that people would often be caught out by ubers. One uber might get three or four kills on people that are not prepared. Compare that to now where it is rare to get more than one or two kills with an uber.

http://www.teamfortress.tv/314/pocket-soldier-roundtable-tlr-and-tyrone

Now watch a S11 demo and realize how fucking stupid everybody was back then.

posted about 7 years ago
#38 Ban the crossbow in TF2 General Discussion
unfdid you not read the other thread?

i scanned it

apparently the main people who wanted it gone were "real medic mains"

ie players who are so awful they're too afraid to arrow people who aren't standing still

YeeHawFair enough. I play scout so I don't see it from a medic's perspective, but I don't agree that the game being slower is worth the game being less fun for the med. 10/12 people's fun > 2/12 people's fun.

removing stickies would also be fun for 10/12 people

sageI actually think removing the crossbow would make playing medic less stressful since you wont have situations where there's 3 teammates standing still in a midfight because "just arrow me dude" (x3) or demanding a clutch arrow while you are healing with a medigun someone that's already weak.

if we're looking to minimize stress for medics, why not go further? let's replace every medic with a bot, so they can sleep, while everyone else plays the game. it'd basically be the same thing

posted about 7 years ago
#25 Ban the crossbow in TF2 General Discussion
YeeHawWho said he was taking 1v1s lol?

"All the damage you do is irrelevant as you [ie the roamer] have to actually kill the guy"

This is the reason people say that the crossbow would increase the pace of the game. It's harder to stabilise your team's health after you lose a point, which means teams can use momentum to play more aggresively.

I have never argued against this, but it does counter OP's point that roamer is especially fucked over by the Crossbow.

People still used crossbow when the scout speed nerf was not implemented. Do you really think people will use the overdose instead of crossbow lol? It hasn't been used for many years.

Okay, the Overdose thing is irrelevant.

I am perfectly fine with nobody ever using Syringe Guns because they're boring as hell. They need to have some sort of Uber or healing mechanic or nobody will ever use them over the Crossbow because you're punished every time you take them out.

I guess what I meant was that the weakness of the Crossbow was, in large part, negated by the Scout speed change, and while needles wouldn't become meta, the crossbow would not be as overpowered.

Firstly, ridiculous false equivalence. 6v6 as it is now with 1 change in the whitelist is a vastly different change from 5 scouts + 1 med. Secondly, 99% of crossbows are just on players standing still waiting for an arrow after they tanked damage from choke. The number of times a skillful crossbow shot happens in a map is the same as the number of times a skillful play with needles happens.

It was never meant to be equivalent. The goal of the example is to show that "making the game fast" isn't the end goal of balance, the goal is creating something entertaining to play, and making the game faster is one metric of fun gameplay. another is skill-indexing. i cannot think of any role in a competitive video game that is so low skill, high reward as medic.

I have no idea where you're getting this 99% metric. Have you never had a Soldier or Demo to half health in a team fight? Do you actually go for 1 difficult shot (defined as arrowing someone who is not walking in a straight line or standing still) out of 100 arrows? Because that's...ridiculously low.

Also, why do you think that only max rampup crossbows are difficult? mid- and close-range arrows take just as much skill.

but it doesn't outweigh the disadvantages of the crossbow (anoying to play against (if someone gets arrowed in a 1v1 or similar situation),

stickies are annoying when i drop to a trap. scattergun is annoying when i get 2shot by 185 scouts. everything that isn't severely underpowered can be construed as annoying.

slows the game down and makes it hard/impossible to accurately track ubers and push off small advantages).

bolded statements are redundant.

it is more difficult to track uber when arrows can build, but it is possible. if nothing is happening, their combo isn't peeking a choke while getting tanked, they're probably arrow building. arrow building has a finite maximum rate just like normal building.

i grant you that it is harder to push off of damage advantage. it is, admittedly, a weakness of giving Medic the ability to hit high reward shots that actually take some measure of skill. Unfortunately, I don't gain as much fun pushing off of damage as I want to kill myself at the thought of being forced to play Medic without the Crossbow.

At the end of the day, all of this is meaningless if you have not tried out the change in a serious scrim environment. I have, and it enabled us to push off damage and caused the game to be far less stalematey. BAN.

Played it for half a week of scrims when loadouts were broken. Outside of the 15 seconds per scrim I ran at people with needles, it was fucking terrible.

Allow.

posted about 7 years ago
#4 mojo in Recruitment (looking for team)

this guy has so much potential holy shit. he is very aware, has great mechanics, and is eager to learn. any IM team looking to grow should grab mojo before someone else does.

posted about 7 years ago
#19 Ban the crossbow in TF2 General Discussion
Roamer class even more useless
-All the damage you do is irrelevant as you have to actually kill the guy, otherwise he will be arrowed up again.

Stop taking 1v1s as roamer. It was a losing strategy with or without the crossbow. If you commit with your team, your damage will matter. Roamer benefits most from the Crossbow because you don't have to scrounge for health kits.

The nerf on the roamer results in teams as Lowpander who play 5v6 and it makes no difference as long as they only take their roamer out of the equation. This also promotes the door watcher roamer gameplay as when u play aggro on damage you only bait your team because that person who you just bombed will be arrowed up to full health in no time.

what? heavy, engineer, sniper, and spy are far worse against soldier than another soldier, and pyro is countered by scouts and by the soldier shooting somewhere the pyro isn't. lowpander strategy, as far as i can tell, relies on hitting dumb sniper shots (which jukebox and tek did before crossbow buff) and the other team not adapting to the inherent shittiness of offclasses. arguing that the crossbow makes any of the offclasses too strong doesn't make sense.

Also, 0% heal door bitch roamer was at least as common, and probably more common, before the crossbow had passive reload (look at tagg and aporia's heals per minute, http://www.vanillatf2.org/2013/08/i49-by-the-numbers/). The crossbow allows the roamer to posture more aggressively, but if the crossbow didn't exist, you would be forced to avoid damage in stalemates so you'd have enough health to push with your team.

Its like the direct hit
-Seriously, it does 1 000 000 damage at any range and it takes no skill to aim.

First of all, the Direct Hit is garbage specifically because it is too difficult to hit anything with it, so this is a really shit example.

Second of all, the Crossbow does 75 max and the Direct Hit does 140, at their optimal ranges. However, Soldier actually has the ability to control distance between him and his target. Projectiles are also way more reliable up close since they can't reaction dodge.

The Crossbow's weakness has always been that it is absolute ass at fighting people up close compared to needles. Honestly, it'd be a big nerf to Crossbow if there was a plugin that removed Medic speed when healing Scouts, which makes the Overdose speed buff irrelevant and makes it pointless to fight people with Crossbow when you can just run away faster than they can catch up.

It makes the game slower
-no longer in or out, now it's: "I'm in, nevermind I got denied, let me wait 2 sec so I can be arrowed and then I can go back in"
-Pushing of damage can no longer be done.

You know what would make the game faster? If we played 5 Scout 1 Medic, or better yet, 3v3 Scouts only.

A faster game is not always better or more fun. What you fail to realize is that playing Medic without the Crossbow is the most mind-numbingly, skull-crushingly boring thing you could possibly do in TF2, including HL Heavy, prophunt, endif, and Rancho Relaxo-ing in spawn for hours on end on a 32 man Badwater server. It does not take brainpower to heal Scouts or follow around your pocket and M2 when he tells you to. Backpedaling while spamming needles is similarly braindead, and the times where "+fwd with needles" is optimal is maybe, MAYBE once a game. Hitting crossbows, surfing rockets, and playing on a better team than you deserve from your DM are the three things that are remotely entertaining about Medic. I grant you that it builds too fast with no telegraph, I grant you that it is harder to push off of damage, I grant you that it should be nerfed. I am still firmly of the belief that banning it would be a terrible, terrible mistake. Removing the last vestige of entertainment to be had from playing Medic to make the game marginally faster is not worth it.

posted about 7 years ago
#41 Yet another unlocks survey in TF2 General Discussion
bearodactylIt's not random like the beggars in the sense that you literally cannot aim where the rockets go and it's determined randomly (albiet pseudo-randomly but let's not get into that), but more in the sense that you can decide right click and spam some spot across the map randomly and if someone walks around a corner into it they get set on fire and take a million damage.

Uh, no you can't. It's as random as firing a charged sticky, except you have one shot instead of eight, and no falloff. Those two elements don't make it any more or less random.

You can argue that the charge shot having no falloff makes it overpowered, to which I say, it is incredibly telegraphed by both sound and a delay before firing, and it is extremely ammo inefficient. If you get hit with it, it is 100% your fault.

The jarate is random in the same sense you can randomly spam it with no downside and if you get lucky you will pee on people and they take crits and die in one shot. They're both completely brainless and can be super rewarding if you get lucky.

I actually agree 100% with this except that's literally not what random means, unless you mean it feels random to the other team because it's not adequately telegraphed. That's actually a good point I haven't thought of.

About not being able to kill sentries, this has been debated since it got unbanned but imo it's not really a big downside because if you're playing roamer, you gain the ability to literally spam brainlessly for an unlimited amount of time without having to worry about ammo management, as well as the ability to accidentally set people on fire from across the map at little to no risk to yourself, while sacrificing the ability to spam down sentries. Most of the time, it's a pocket or demoman who kills the sentry anyways so it doesn't end up mattering (you can even charge shot and disable them if you're feeling extra cheeky). I'm sure if you asked blaze or any good roamer who uses it they would say the upsides definitely outweigh the downsides. The only reason most roamers don't use it is because the rockets come out in between the center of the screen (original) and the side (stock) which makes jumping weird, and the explosions are visually distracting and can't be replaced like other rls.

Oh, it's definitely better than the stock, but there are tangible downsides (Kritz and Sentries), vs something like the old Enforcer or the Ubersaw, where there was literally no reason to use stock over them.

botmode having infinite ammo is straight up dumb on a large number of maps (for instance, if you don't run it on granary you are at a MASSIVE disadvantage).

then run it.

i would argue the game is vastly improved by the removal of the "spam into gran yard for 6 minutes and push when they run out of ammo" strat.

On top of all that, the charge shot is just unnecessary and janky. It's just free spam unless you're doing it at dumb times and it can literally decide fights as all it takes to eat one is a minor fuckup because oftentimes you can't see/hear it.

Is this actually a thing that happens? Is losing fights because someone walked into a charge shot actually occurring, or is this a purely hypothetical thing, like pushing because someone left to get an ammo kit? How often have you experienced it? Once a week? Once a season? If this is actually a real problem I can see the argument that the CM5K should be blacklisted. I have killed 1 Medic and 1 Scout with charge shots this season and both of them had literally 5-6 seconds to move out of the way, but...IM.

posted about 7 years ago
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