the idea of 'what deserves to be better' was relevant because my point is that they lowered his skill ceiling, but increased his impact by a lot. the old style of pyro was worse but required more effort. it used to be u aim no where near the target, m2 for the obvious arc, switch weps then actually aim a gun. now u just aim in general direction twice amd they die even faster.
The ratio of skill ceiling to impact is irrelevant to balance. Medic is, by far, the class with the highest skill floor, the highest skill to impact ratio, and one of the most powerful classes in the game, yet it isn't banned.
we havent even talked about the buff to the w+m1 shit
I agree, I hate how they ruined flamethrower and I hope they change it back.
I'm pretty sure the 13 per particle is just because they halved particle number and doubled particle damage though.
u cant always help not being in its range i.e on the point which means in some sort of stupid as fuck situation, its gonna be effective in some cherry picked clip.
Then kill everyone who isn't by the Pyro while the Pyro is completely useless, or simply outspam their team. The Pyro can't approach you, there's nothing he can do besides 20 dmg shotgun, Det/Scorch, or use a gutted airblast, all of which are pretty shit.
If we balanced by cherry picked clips, Sniper would be banned because of tviq and powah's streams.
i dont care about 6s at all nor do i play it
That explains a lot, although you clearly do care about 6s or you wouldn't be having this discussion.
but i kno everyone got frustrated when they added all those unlocks the first time round because the game got stupider, was boring to play and didnt accomplish anything but now you can say to a bunch of pubbers who dont actually care that there isnt that many weapon restrictions.
Most of the unlocks after day 0 were fine. Jarate, Machina, Vaccinator, Rescue Ranger, Soda Popper, Battalion's Backup were/are the only issues iirc. Unlocks are not bad, not testing the whitelist is bad.
i mean i can see it now. 3 ppl on cap on gully last, DF drops down and insta kills them all. imagine seeing that in a frag vid. does that sound impressive? did the ppl on the cap get out played? its just stupid. it would be the pinnacle of stupidity if allowed and im sure the majority of ppl think so too. watching a DF frag vid would be like watching an OW frag vid
I think most people believe regular 3ks in frag videos are boring unless they're on Sniper, Spy, or Medic. If we're banning things based on how good they look in frag videos, Medic should be banned because the class is fucking terrible at frag videos. There are so fucking many "get a single kill with an arrow" clips.
Yes, they got outplayed. If you stack cap then you're taking a risk that you can cap it before they collapse on you and do a bunch of splash damage, which you prevent by shoving your teammates up to block spawn while one person caps. Soldier and Demo would be able to punish in the same way, except they can move faster.
Also, DF interacts REALLY weirdly with capture points and I've had so many instances of just not being able to kill anyone remotely near a point for some reason. It's annoying as hell.
Also personally I think offclassing in frag videos is always fun to watch even if it's just like, oh, the Heavy walked out of forward and killed some people. The fact that they have the balls to go on a shitty class and it works out is what's audacious and fun. example at 1:07:
https://youtu.be/P7IiVwVJ2us?t=65
if you, as an invite player, used that shit in a casted game i think it would be pretty bad for the game. if u talk about tf2 with some cs player or guy from school, the existance of pyro, heavy and engi is the first reason they say this game is for children and its too easy. if u kill those 3 ppl on gullywash last and bobbybasketball looks at that and thinks 'pff these are the best players in the game? i can do that too. im as good as them' then its bad for the game because we lose interest as viewers, ppl playing lose interest gradually because the game is gradually becoming more boring/stupid etc and the game needs less of that.
I'm sure Overwatch spikes in interest when a new hero is released. Is Overwatch for children because Torbjorn, Symmetra, Winston, Mei, Bastion, and Orisa exist? Most Overwatch heroes are much easier and have much lower skill ceilings than Pyro - the characters move slower and there's no airstrafing. Headshot heroes and Ana are the exception.
I think competitive 6s would be fun to play at any point past the removal of random crits. However, I think you have it backwards. Most people are not CS players. Most people play class-based shooters because they want variety. I have so many Pyro mains I know who quit the game because they wanted to play Pyro competitively, but 4s is a joke and HL Pyro is soul-crushingly dull.
Personally, I started playing 6s because I saw Salamancer cast mackey doing bullshit things and that one warmfront game with Breloom on Gunslinger Engineer (
https://youtu.be/UtjJERoQ8XM
, and wanted to be exactly like them. I'm sure lots of players who don't main standard classes felt the same way, but never tried 6s because they assumed it would be impossible.
As for people who bitched about every time they die to a Pyro before Jungle update, I have no sympathy. Press s. Don't shoot rockets until they airblast. It is not complex or difficult to completely negate a Pyro outside of its role in stalling Ubers, everyone who said otherwise pre Jungle update has either never thought about it, never played Pyro, and/or is shit.
its not a question of it being OP or underpowered or anything like that. its been play tested and we know its awful to be ran full time, so we wont see it there, but what we would probably see is really stupid last defences where the pyro just gets the most free 6k theyve ever had in their life cause no one who uses this forum is gonna miss with that thing.
it has terrible weapon design. it being better than scouts or soldiers up close isnt an issue at all its just theres a huge difference in amount of effort required, as everyone in this thread hs been saying until they blue in the face. if they increase the range but make it actually impressive to get that 2 shot, like a double donk or something idk, then no ones got any problem with it being like that.
Find me a player who hits every shot with the DF who is shit at Soldier / Scout / Demo, and I'll concede the argument.
It's really not as easy as you think it is to fight competent players with it. The gimped airblast, slow switch speed, slow walk speed while firing, shit range, and extreme punishment for missing all contribute to the weapon's weaknesses. Being useless at midrange with no reliable way to approach is really, really bad. It makes it significantly worse at fighting Soldiers, yet you are basically forced to try to fight people, lest you bait your team, because you lack the utility of a spammable airblast like normal Pyro that allows you to play passive and not be a waste of a player slot.
Also that change sounds fantastic. Doesn't mean it should be banned now.
what we would probably see is really stupid last defences where the pyro just gets the most free 6k theyve ever had in their life
Heavy and Sentry are stronger on last because they have range. DF Pyro will get obliterated by slow pushing. It might be good on small maps like Badlands and Gullywash where the range isn't so much of a factor, but Heavy and Sentry aren't entirely negated by the "commit through the other entrances" strat.