Well, here we go again.
Account Details | |
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SteamID64 | 76561198032857178 |
SteamID3 | [U:1:72591450] |
SteamID32 | STEAM_0:0:36295725 |
Country | Pirate |
Signed Up | July 23, 2012 |
Last Posted | March 25, 2019 at 7:24 AM |
Posts | 5130 (1.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280x1024 |
Refresh Rate |
75hz |
Hardware Peripherals | |
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Mouse | Deathadder 3500 |
Keyboard | Dell |
Mousepad | Puretrak Talent Large |
Headphones | Panasonic |
Monitor | acer 75hz |
Any time a dev mentions rocket jumping, I still get a little wet.
Also at the end it says "TO GET BLACKROOM, YOU MUST FUND THE KICKSTARTER CAMPAIGN, BY JOHN ROMERO", which is probably a reference to the end of Doom 2.
The whole concept of hats and skins, at least now, are the sole reason why TF3 won't happen. On top of that, what could TF3 even be that would produce a better experience? Anything the devs would want to do for an FPS like TF can be/is being achieved through TF2. Huge player base? Check. Still capable of balancing the game further for a better experience? Check. Possibilities to add on to the game content wise? Check. The game now having an official competitive setting that does nothing but help the game grow in general? Check. Money from a perfectly executed, cosmetic-based microtransaction system that isn't hindered by the players' ability to buy and sell from others? Check.
It's the perfect system, aside from what you consider perfect as far as gameplay is considered.
On topic, I can't believe TF2 has been out as long as it has. I still remember the day learning that the game existed and my first ever game on cp_orange with 15 fps, playing battle medic without knowing I was supposed to heal but still having the absolute time of my life.
A local bar sells the "alien brain hemorrhage". It looks weird as shit and I expect nothing less from a name like that, but it wasn't that bad.
Then here's to a brighter future
B4nny should have never cut his hair. It's what kept his sanity in place.
Enterimyou gotta be more specific when saying "Romero & Carmack", man. Everyone in the thread is talking about John Carmack but the guy in the video is Adrian Carmack, who also worked on Doom.
Sorry. I wasnt sure how to word the title.
https://www.youtube.com/watch?v=sbDQSOmwA20
http://www.nightworkgames.com/ Announcement will be on the 25th.
Adrian Carmack, not John. Sorry, folks.
Update:
I don't get how people don't like pineapple as a topping. It's amazing.
playing with pure, tech and justin was a fun time. i don't think i played with you or rep but i'm sure it'd still have been great. if you guys pick up this one i'll be down to play again.
eeewhy did the first one fail?
It failed because apparently there "wasn't enough content". The biggest was the fact that the game had a small amount of weapon selection in each weapon category. I can't imagine what the other issues as far as this problem goes would be, but probably something along the lines of "not enough maps" and "not enough game modes", both of which I'd call BS on, but you never know what people feel like bitching about. As far as not enough weapons go, maybe I'm one of the few, but it didn't need more guns outside of maybe one or two more per weapon category. How many different weapons per category can you make without any of them being a worthless gimmick? The answer is not many. You can have an auto shotty that has a higher fire rate but less dmg per shot or a single shot that does more dmg per shot but a much less fire rate. You could have a semi auto AR, a burst fire or an auto, but then everything else in the AR category has pointless stat differences that give no ultimate reason to use them over the obvious choices.
Besides all of that, I can't see why the game would die as quickly as it did. The multiplayer was really fun and the challenges you could try to complete was well done, as well as the maps and the differentiating titans. Maybe it was because there were AI that served no real purpose other than free points, aside from the occasional, embarrassing death from an AI? I dunno. Maybe I'm just riding the game's nuts, but while some arguments for why it died so soon are somewhat objectively plausible, I don't see how any of them could kill a game that quickly. Who knows? It's also on Origin, which is for several reasons not preferable.
Oh, and the fact that they somehow managed to let their audio files go uncompressed, resulting in a huge download turned some people off, but that was fixed pretty short thereafter.
Oh boy, time to get back to it. Hopefully the game lasts longer than a month though.
https://www.youtube.com/watch?v=hJ1r2f1Jv0Y
Only a teaser trailer. Gameplay trailer to be show June 12th for EA's E3 press conference.
inb4 tf2 is better than tf2
Wouldn't mind seeing a Boston vs Spurs again, but otherwise I'm rooting for warriors or okc