kirby
Account Details
SteamID64 76561198032857178
SteamID3 [U:1:72591450]
SteamID32 STEAM_0:0:36295725
Country Pirate
Signed Up July 23, 2012
Last Posted March 25, 2019 at 7:24 AM
Posts 5130 (1.1 per day)
Game Settings
In-game Sensitivity 1.6
Windows Sensitivity 6
Raw Input 1
DPI
1800
Resolution
1280x1024
Refresh Rate
75hz
Hardware Peripherals
Mouse Deathadder 3500
Keyboard Dell
Mousepad Puretrak Talent Large
Headphones Panasonic
Monitor acer 75hz
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#9 weapon switch in Q/A Help

QEF master race

posted about 11 years ago
#6 Getting back into TF2 in Q/A Help

After reading that thread again, I realized ESEA never bothered caring. Killing was being dumb and Kalkin didn't reply. I still feel bad for you, Swatt. :c

posted about 11 years ago
#36 How to Make Videos for TF2 in Videos

Yes. Are you doing this through Lawena? Because those settings are already in place (timescale/framerate). If you're doing it manually, I don't believe you're missing out on any essential commands on the line.

posted about 11 years ago
#15 A new year a new logo! in TF2 General Discussion

Could you make me one that would fit a YouTube/Steam avatar?

posted about 11 years ago
#34 How to Make Videos for TF2 in Videos
EdLolingtonI'm not sure what I'm missing, but when I finish recording, stitch my images together in vdub with audio, match them, and export as avi, I get an extremely choppy video with completely broken audio.

Try redoing the vdub process and see if it is still choppy. If not, try recording in TF2 again.

posted about 11 years ago
#28 PSA: 15 seconds of your time can help comp TF2 in TF2 General Discussion

rip in peace

posted about 11 years ago
#26 PSA: 15 seconds of your time can help comp TF2 in TF2 General Discussion

kurt this is irrelevant but where did dream galloper disappear to?

posted about 11 years ago
#1 Sanity Not Included: Fifty Shades of Gay in Off Topic

http://www.youtube.com/watch?v=cDrbIaJejtc

pretty funny

posted about 11 years ago
#8 Valve showing more support for map makers. in TF2 General Discussion
shrtWould like to see other competitive maps become Valve official. I'd buy a process or viaduct stamp.

Wasn't Viaduct originally a Valve made map rather than originally a custom map? I don't think they'd replace the current Valve version with the competitive version.

posted about 11 years ago
#17 Gaming Music in Off Topic

http://www.youtube.com/watch?v=jTdYBcDU2G4

posted about 11 years ago
#1 Valve showing more support for map makers. in TF2 General Discussion

http://www.teamfortress.com/post.php?id=9661

Though we think we’ve done a good job rewarding community contributors who make cosmetics and weapons, we could definitely do more for TF’s diligent, underappreciated map makers. With that in mind, we’re trying two new approaches to the problem.

Map Stamp Improvements

After taunting in a community map that you’ve contributed to, you now leave behind a trail of large stamps. The more you contribute, the longer the trail!

We’re now also tracking hours played in each map. In the “Maps” section of the in-game Mann Co. Store, you can see how many hours you’ve played each community map and how many times you’ve contributed to it. Plus, occasionally, on check out, you’ll be gently reminded that it might be nice to add a stamp to your cart for a map that you’ve played frequently but haven’t contributed much to. After you’ve seen this reminder once, you can have it show other map stamp suggestions by checking the “Support Community Map Mapers” box near the “check out” button.

Map-Specific Strange Filters

Sold in the store, these new filters let you set your strange weapons to only track events on specific community maps. For instance, if you only care about kills on “Yukon”, you can change the filter on your shotgun to just capture that. When filtering stats for a weapon, you’ll also get a custom rank modifier. So, in the aforementioned “Yukon” example, you’d now have a “Strange Canadian Shotgun”. The goal is to give players who really like specific community maps a way to both track their stats on those maps and broadcast their interest even when they’re playing on other levels.

Note that in both cases, 100% of the revenue (minus net taxes) goes to the contributor, so let’s get out there and support our map makers!
posted about 11 years ago
#11 Predictions for CEVO TF2 in TF2 General Discussion

#8 and I'm in favor of AI, glad we cleared it up

posted about 11 years ago
#7 Predictions for CEVO TF2 in TF2 General Discussion

cool, but i thought this was a predictions thread

posted about 11 years ago
#5 Predictions for CEVO TF2 in TF2 General Discussion

AI

posted about 11 years ago
#6 extv dm servers (finally) fixed in TF2 General Discussion

fog you're tearing me apart

posted about 11 years ago
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