QEF master race
Account Details | |
---|---|
SteamID64 | 76561198032857178 |
SteamID3 | [U:1:72591450] |
SteamID32 | STEAM_0:0:36295725 |
Country | Pirate |
Signed Up | July 23, 2012 |
Last Posted | March 25, 2019 at 7:24 AM |
Posts | 5130 (1.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280x1024 |
Refresh Rate |
75hz |
Hardware Peripherals | |
---|---|
Mouse | Deathadder 3500 |
Keyboard | Dell |
Mousepad | Puretrak Talent Large |
Headphones | Panasonic |
Monitor | acer 75hz |
After reading that thread again, I realized ESEA never bothered caring. Killing was being dumb and Kalkin didn't reply. I still feel bad for you, Swatt. :c
Yes. Are you doing this through Lawena? Because those settings are already in place (timescale/framerate). If you're doing it manually, I don't believe you're missing out on any essential commands on the line.
Could you make me one that would fit a YouTube/Steam avatar?
EdLolingtonI'm not sure what I'm missing, but when I finish recording, stitch my images together in vdub with audio, match them, and export as avi, I get an extremely choppy video with completely broken audio.
Try redoing the vdub process and see if it is still choppy. If not, try recording in TF2 again.
rip in peace
kurt this is irrelevant but where did dream galloper disappear to?
http://www.youtube.com/watch?v=cDrbIaJejtc
pretty funny
shrtWould like to see other competitive maps become Valve official. I'd buy a process or viaduct stamp.
Wasn't Viaduct originally a Valve made map rather than originally a custom map? I don't think they'd replace the current Valve version with the competitive version.
http://www.teamfortress.com/post.php?id=9661
Though we think we’ve done a good job rewarding community contributors who make cosmetics and weapons, we could definitely do more for TF’s diligent, underappreciated map makers. With that in mind, we’re trying two new approaches to the problem.
Map Stamp Improvements
After taunting in a community map that you’ve contributed to, you now leave behind a trail of large stamps. The more you contribute, the longer the trail!
We’re now also tracking hours played in each map. In the “Maps” section of the in-game Mann Co. Store, you can see how many hours you’ve played each community map and how many times you’ve contributed to it. Plus, occasionally, on check out, you’ll be gently reminded that it might be nice to add a stamp to your cart for a map that you’ve played frequently but haven’t contributed much to. After you’ve seen this reminder once, you can have it show other map stamp suggestions by checking the “Support Community Map Mapers” box near the “check out” button.
Map-Specific Strange Filters
Sold in the store, these new filters let you set your strange weapons to only track events on specific community maps. For instance, if you only care about kills on “Yukon”, you can change the filter on your shotgun to just capture that. When filtering stats for a weapon, you’ll also get a custom rank modifier. So, in the aforementioned “Yukon” example, you’d now have a “Strange Canadian Shotgun”. The goal is to give players who really like specific community maps a way to both track their stats on those maps and broadcast their interest even when they’re playing on other levels.
Note that in both cases, 100% of the revenue (minus net taxes) goes to the contributor, so let’s get out there and support our map makers!
#8 and I'm in favor of AI, glad we cleared it up
cool, but i thought this was a predictions thread
fog you're tearing me apart