kirby
Account Details
SteamID64 76561198032857178
SteamID3 [U:1:72591450]
SteamID32 STEAM_0:0:36295725
Country Pirate
Signed Up July 23, 2012
Last Posted March 25, 2019 at 7:24 AM
Posts 5130 (1.1 per day)
Game Settings
In-game Sensitivity 1.6
Windows Sensitivity 6
Raw Input 1
DPI
1800
Resolution
1280x1024
Refresh Rate
75hz
Hardware Peripherals
Mouse Deathadder 3500
Keyboard Dell
Mousepad Puretrak Talent Large
Headphones Panasonic
Monitor acer 75hz
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#29 What are your old cringy videos? in TF2 General Discussion

https://www.youtube.com/watch?v=lKQ_bwTJzbc

posted about 9 years ago
#17 cod4 pugs in Other Games

yeah i had to youtube a fix lmao. so sad that a game still as good as it was years ago needs this treatment now

posted about 9 years ago
#14 cod4 pugs in Other Games
saamkirbyIf anyone wants to pub w/ promod, I'm playing at "connect 52.74.49.186:28960"

edit: actually, i'm not atm because updating punkbuster now is apparently a pain in the ass

didnt punkbuster support get removed or something

i would play tho

i had to install it and kept getting kicked from servers for it not being on or something.

posted about 9 years ago
#9 cod4 pugs in Other Games

If anyone wants to pub w/ promod, I'm playing at "connect 52.74.49.186:28960"

edit: actually, i'm not atm because updating punkbuster now is apparently a pain in the ass

posted about 9 years ago
#7 cod4 pugs in Other Games

sick. i wasn't entirely sure how down people would be, but now it'll take a bit before i can bother since i'll prob need to rent a server for this to even be possible. i'll be sure to add everyone when i have that settled.

posted about 9 years ago
#1 cod4 pugs in Other Games

Would anyone be up to playing some pam/promod cod4 pugs? I've been missing the scene a hell of a lot lately and wouldn't mind playing a few pugs every now and again.

posted about 9 years ago
#2 tf2 success on youtube in Off Topic

but that isn't... okay

posted about 9 years ago
#18 Let's try to point out WHAT MAKES A GOOD 6s MAP in Map Discussion

Creating maps that allow each core class to play its role effectively while not allowing these classes to be overpowered should be, if it's not already in mind, a good rule of thumb. For example, there's nothing wrong with placing props, albeit they make sense given the map theme/environment and are also in places that make at least a little sense, so that a demo could possibly utilize that prop for a sticky trap. On the flip side, you don't want this to be such reoccurring theme to the point where a trap could literally be anywhere and you spend too long checking for them. Props also help against sniper sight lines, as long as you don't pull a Valve and do whatever the hell they thought was a good idea to nerf snipers on Suijin (as opposed to nearly any other option considering any other option would have been better). And even with too few props, demos can still obviously trap walls in choke points (see Saw on Snakewater). Another example is having, say, hoodoo props or, again, sensible props that can be easily utilized by a scout to expand on their movement, like on Badlands mid. On the flip side, you don't want them to be all over the place and in such a way that makes them too difficult to combat by default.

On an aesthetic side, I wouldn't mind seeing more maps themed differently. I mean, I get the several or less reasons for every map being pretty similar, but having something different would be refreshing. Egypt and Suijin are good examples of this, actually. While I don't think they're great maps for many reasons, I do have to give them props for being different and looking nice. Well, Egypt is kind of bland and repetitive, but still.

Choke points shouldn't be a dime a dozen, but areas that aren't choke points don't need to stretch on for miles in any given direction either. Save choke points for transitional sections and have the other areas either comfortably big (Granary yard for a smaller example, Gullywash second for a bigger example) or sensibly bigger than that (Badlands second kind of pushes it, but it's not terribly huge). No stairs, unnecessary ledges or random cracks in the ground/on the wall. No one should be punished because shit doesn't work right or because they shot a perfect rocket into an area that completely absorbs it. Obviously no low risk, high reward sniper sight lines.

I don't mind water so long as it's not in a position to send you to the sky box and achieve either unnecessary fall damage or undeserving frags. Process in its alpha and beta stages were ridiculous because of the water on second. The same sort of thing applies on Freight. Speaking of trains, while by now this is common knowledge, there really shouldn't be anything that kills you because you touch it. I mean, it's hilarious and adds a fun element, but it's not a fair concept whatsoever.

Every map also needs at least 6 spires, with one maybe on top of another. cp_aggrocrag lets go boys

posted about 9 years ago
#3 God damn it, Eidos Montreal. in Other Games
HellbentFOUR DAYS EARLY

https://www.youtube.com/watch?v=U1sZ0ek7LLk

posted about 9 years ago
#1 God damn it, Eidos Montreal. in Other Games

https://www.youtube.com/watch?v=eJkzcQDqbpE

No one asked for any of this.

posted about 9 years ago
#41 We need to encourage TF2 map makers! in Map Discussion

I've always wanted to get into making maps. I think if I ever actually stop making videos, I'll probably move onto this.

posted about 9 years ago
#13 An important topic in The Dumpster

I wonder if they make prisoners in Guantanamo Bay read this forum's shitposts as a form of torture.

posted about 9 years ago
#33 What do you look for in a frag video? in Videos
Plankand no fucking dumb sfm smooths or shots

Do you mean out of place and/or irrelevant SFM smooths/scenes or SFM smooths/scenes in general?

Kanecoclips ending too long after the frag, or starting too early into the frag and it really bothers me.

I start rendering demos a few seconds or so before the frag(s) of interest happen for this specific reason, though I would be a hypocrite if I said I was good at not letting clips drag on. It's something I'm going to make sure to work on.

BUICKhttps://youtu.be/UhSinkXMR4Y

Probably in my top 5 frag videos of all time. It's a work of art.

posted about 9 years ago
#16 What do you look for in a frag video? in Videos
indecencysomething that not a badlands spire airshot

do those clips still happen in videos? might as well make an mge frag vid.

Air_DAMAGE NUMBERS

i've considered it, but for my current vid it won't happen. maybe in "less serious" vids later on.

posted about 9 years ago
#1 What do you look for in a frag video? in Videos

There are two things I want to get across before continuing this post. The first thing is, if for some reason you remember the last time I made this thread, I'm sorry for making it again, despite it having been long enough for no one to realistically care. The second thing is while I do value the opinions of people who actually enjoy watching frag videos and sharing their opinions about them, whether or not those opinions are meant to be taken seriously to the point where they're considered from the editor, I cannot guarantee any response from this thread will carry through to anything I make. Now, I'm not saying they definitely won't, but I hate guaranteeing in situations like this.

Anyway, excluding the last video I made back in December for myself, I've been wanting to get back to making frag videos for the community, and possibly myself again. This can range from short frag clips to full-length frag videos to small LAN highlights to highlights even for LAN events such as ESEA LAN or the Insomnia series (good luck, Kaneco). And as cheesy as this sounds, I've been wanting to "reinvent" myself as an editor for this community while [hopefully] still keeping parts of my editing "style" that people have enjoyed.

So my question to you is: what about your favorite frag videos, or even ones you simply just like, makes you enjoy them as much as you do? Is it the player involved, or the players involved? Is it the editing theme or how well the video is organized? While I said I cannot guarantee I will (nor realistically can) take everyone's opinions into mind and act accordingly, I still do want to try to do the best I can to provide content from here on out that not only pleases me, but pleases the people who take their time to watch it.

An additional question, and somewhat of a shameless plug, is what do you think I can change about my videos that would not only subjectively, but objectively benefit my work? www.youtube.com/kirbaaaay/videos Thank you!

posted about 9 years ago
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