this is another badlands rollout run-through.
Account Details | |
---|---|
SteamID64 | 76561198048238506 |
SteamID3 | [U:1:87972778] |
SteamID32 | STEAM_0:0:43986389 |
Country | Pirate |
Signed Up | November 2, 2012 |
Last Posted | July 10, 2016 at 12:18 AM |
Posts | 932 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 4/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1280 x 800 |
Refresh Rate |
60 hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie FK |
Keyboard | |
Mousepad | SteelSeries Qck+ |
Headphones | |
Monitor |
You can add me and I can walk you through all that stuff. If you wanna just try it yourself first, here's what you'll want to do.
First off you need to decide if you want the rayshud "script" (called closed captions by the way) to be exactly the same as it is in rayshud in terms of positioning and font.
If yes:
- Copy over the relevant .ttf files from /resource in rayshud, in this case Cerbetica and its different variants, and then install them in clientscheme like outlined [url=http://www.youtube.com/watch?v=ucnYBA2xYdo]here[/url] (rays even made this video heh). Then copy over closecaption_english.txt and closecaption_english.dat in /resource and the section in hudlayout.res entitled hudclosecaptions.
If no:
- Either create your own new [url=https://code.google.com/p/tf2captions/]closedcaptions[/url] or replace the rayshud font files referenced (I believe in closecaption_english.dat, not sure though), this is explained [url=http://teamfortress.tv/forum/thread/8335-custom-caption-tutorial]here[/url].
Rest are easy.
- Find your hud crosshair in hudlayout.res then open up hudanimations_tf.txt, find "event DamagedPlayer" (ctrl+f for damaged) and paste this in there then change "fogcrosshair" to the name of your crosshair.
[code]Animate fogCrosshair FgColor "CrosshairDamage" Linear 0.0 0.00001
Animate fogCrosshair FgColor "Crosshair" Linear 0.10 0.10001
// Set the second line ("255 255 255 255") to whatever color you have changed
// your crosshair to be. So if you crosshair is green, the second line should
// also have that same value.[/code]
- Open up targetid.res and change the font under SpectatorGUIHealth to something bigger (you can find the fonts in clientscheme if you don't know of a bigger font).
- Open up huddamageaccount.res and change the fonts under CDamageAccountPanel if you want to change the size of the number above peoples' heads when you hit them and under DamageAccountValue if you want to change the size of the number that pops up above your health, judging from your screenshot it's the second one.
HildrethAre ESEA giving away free Premium codes?
Are TF2 players who want the league to succeed offering to pay premium and league fees for team's and players?
Looks like yes to both now.
Tic Tac Toe
Tag: Tic
tictack changes his esea name to 'tak'.
In regard to the above statement, would it be possible to do away with the rule about new teams needing to be placed in Open or Invite? It was less terrible when it was just three divisions but now it seems like if there's a new team that clearly could compete in IM or Main AND the new team actually wants to, why not? Killing and Tri are close enough to the community to make judgement calls on the teams that blatantly don't belong in Open a la QF/Budsquad.
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money_bHas there ever been a season with more preemptively paid teams in any league?
This is a legitimate question. I honestly can't remember exactly but last season weren't there not even that many teams added up when registration was supposed to end? As in pre-extension? Everyone needs to calm down and realize that drawing conclusions this early is simply fear-mongering and panicky. It's entirely possible that a lot of newer players are hoping to pick up a team but simply haven't gotten around to it yet.
Khaos_It's still a WIP.
I have to add a lot to it, to make it available for the public.
If you ever intend to release it for public use and you don't care if people modify it then you can always throw up a WIP dl link. Most people who actually click on this thread are at least slightly knowledgeable about hud editing, I'd imagine, or at the very least capable of googling it and learning themselves. I've never understood why people don't want to publish what is essentially unfinished open source, maybe you could enlighten me though :). I've honestly always wondered, doesn't make sense to me. If it's an issue of personal guilt over half-baked work then I could personally identify with it if it weren't for the fact that with the constantly updating nature of tf2 / resolution / operating systems / mvm / .ss / font misalignment / general tf2 customization problems there really isn't such a thing as a 'finished product', most people will need to wait for an updated version every 2 months or fix it themselves anyways. Just my 2 cents on the whole "not gonna upload yet, not finished" thing.
raagei dont get a .zip file or .rar file from it..? diff dl link?
I got a .rar don't know what you're doing wrong.
raagewhat is this gfx cfg?
quake textures pack possibly in conjunction with lowered LOD in nvidia inspector or something else.
Is it not possible to watch the vod? I'm getting "this video is not working or not available in your country" on both chrome and firefox.
http://findtheinvisiblecow.com/
Turn volume to a low yet audible level before playing.
I thought similarly to trog; in addition, there seemed to be so many hiding spots it was a little ridiculous. None of them seemed to be too bad/hard to check for but there were definitely a ton, leaning towards too many. I had a lot of little things to point out so I'm gonna spoiler tag because it's so large. Some of these are nit-picky but I tried to be thorough in checking for stupid exploits and crap.
http://i.imgur.com/yc2kGca.jpg
This is a pretty major one imo. Every single one of these flower boxes can easily hide 6 stickies. The specfic one I'm stickying right now splashes a fair portion of the choke. There are others in the alcoves that could pick someone who ducks in there to avoid spam or something. There are quite a few of these flower boxes so I think you should either reduce your usage of them or make it so sticks don't go into them.http://i.imgur.com/ESj9qP0.jpg
Alcove I was talking about (has six stickies in it, as you can see).http://i.imgur.com/G0Hx1Nk.jpg
I don't really understand the point of this area under the stairs. I guess it's not really extremely good for spawn camping but, since it serves no other purpose I can see, it just seems to be inviting a scout hoping you don't check there/mangachu.http://i.imgur.com/jznzbni.jpg
This spam angle is pretty good right now. I'm not a good demoman but from what little I knew of stick trajectory I was able to easily sticky the entirety of this second yard area, including the interior right half of the lighthouse and up to the shutter door. You could cap mid, walk your combo through cafe without being spotted, have a roamer in that flank call where they're holding (btw the area in front of shutter on second seemed to me to be the only really good place to hold, not sure how to fix that) and easily have a surprise kritz unless they're under the point.Angle
http://i.imgur.com/HcNWhvh.jpg
Where stickies can landhttp://i.imgur.com/JJiu9vD.jpg
Another angle, same windowhttp://i.imgur.com/nXa0oL2.jpg
Where sticks land (can land in shutter, forgot to screen that I guess)http://i.imgur.com/eje7bIF.jpg
On last in the left (from a defender's perspective) little alcove/corridor/dug out thing there is a shutter that isn't entirely closed, not sure if it's intentional. You can spam right through it both ways or even kritz although I'm not sure what you'd get lol.Defender's perspective (inside last)
http://i.imgur.com/oTqCNch.jpg
Attacker's Perspective (outside last)Small funky detailing thing.Great work overall though! The whole map looks amazing, and I was really impressed how everytime I tried to jump up and get myself stuck/clipped somewhere stupid I was unable to, you really covered all the angles I could think of in that regard. The only hiding spots I could find were all obviously intentional, so nice job. Look forward to seeing this played, sorry I couldn't figure out any game-breaking rollouts, maybe more to come on that tomorrow...
you guys should at least pug intermodel/warmerfront/airfield! maybe you guys could play prophunt wasted on the maps during dead time if nothing else.