https://dl.dropbox.com/u/43624441/20121105-2324-koth_bunkalow_a10.dem
for ultiduo i think the focus is a lot more around DMing than doing fancy plays and stuff, but that sort of thing can get really old really fast. so stuff like the point blocking and medic surfing were a good idea in theory, but hardly practical in 2v2 when the goal is just to try to out DM a combo.
we've been playing this all night as a 3v3, and it really is a lot of fun. you dont really get to practice coordination with scouts and soldiers ever unless its in a 6s match, its definitely a good way to practice distraction plays, heal orders, capitalizing on dmg etc. basically, 3v3 forces you to play off eachother which none of the other maps (ultiduo, mge, DM mod) really prepare you for.
a few more things:
-scouts were having a field day with that fence right outside of spawn, and just the amount of stuff around the map makes it pretty hard to hit scouts in general. i actually don't think this is really a problem, otherwise soldiers could just wreck scouts if they were on the ground and they abused the height. just pointing it out.
-i wish the skinny plank didn't have a lip on it, just because sometimes splash damage just doesn't register at all. also, maybe removing 2 of the ramps leading up to the point might be prudent, but i don't know how much that would limit medics/scouts from accessing high ground.
excited to see another version of the map! hopefully this kind of thing catches on.