Which addons are you using?
Which version of mastercomfig were you using before you updated?
Can you try filesystem_buffer_size 32768 in your autoexec? If that doesn't work, try snd_async_fullyasync 0;snd_async_minsize 262144
Account Details | |
---|---|
SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | September 14, 2024 at 1:13 AM |
Posts | 1545 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Which addons are you using?
Which version of mastercomfig were you using before you updated?
Can you try filesystem_buffer_size 32768 in your autoexec? If that doesn't work, try snd_async_fullyasync 0;snd_async_minsize 262144
8.5.0 released with new preset packaging.
This release took 4 hours to produce. If you like the work I do, consider supporting me!
fiestaDo I have to manually uncomment every part of very low preset if I'm using only autoexec.cfg(comfig.cfg)?
I am not sure what you downloaded. Could you clarify?
ScoutmanIn mastercomfig medium if i put characters=high in modules.cfg only the eye movement is working but not the facial animations, any help ?
Set a higher lod module, like lod=medium_high or high
8.4.4 released with 100 percent more nyoom.
This release took 12 hours to produce. If you like the work I do, consider supporting me!
8.4.3 released with performance improvements.
This release took 4 hours to produce. If you like the work I do, consider supporting me!
8.4.2 released with bug fixes.
This release took 3 hours to produce. If you like the work I do, consider supporting me!
8.4.2 was rereleased to fix a bug. If you downloaded it early, please redownload it.
8.4.1 released with performance improvements, networking improvements and bug fixes.
This release took 5 hours to produce. If you like the work I do, consider supporting me!
Updated recommended base launch options to: -novid -nojoy -nosteamcontroller -nohltv -particles 1 -NoQueuedPacketThread +cl_clean_textures_on_death 1 +mat_lodin_time 0
You can also try +cl_threaded_bone_setup 1 which enables threaded bone setup for animations, improving performance. It is not enabled by default as it can cause crashes, but many people have reported that it has worked fine for them.
irebasically the server doesn't check if things are too big before decompressing a file so it tries to create the memory and crashes
Yep, most likely. I don't think it's anything specially crafted, though it could be.
That post inspired me to look into it more, since it had details on what was actually happening for the crash. It seems like it has to do with the compressed fragment size info sent with large split packets. It's either overflowing or just too large for the server to handle quickly.
8.4.0 released with networking improvements, performance optimizations and bug fixes.
This release took 35 hours to produce. If you like the work I do, consider supporting me!
Updated recommended base launch options to: -novid -nojoy -nosteamcontroller -nohltv -particles 1 -NoQueuedPacketThread +cl_clean_textures_on_death 1
You can also try +cl_threaded_bone_setup 1 which enables threaded bone setup for animations, improving performance. It is not enabled by default as it can cause crashes.
I am not sure if mat_setvideomode helps. I'd recommend just using the video settings.
Set:
cl_cmdrate 66
rate 131072
cl_interp .0151
net_compresspackets_minsize 180
net_maxroutable 1200
net_maxfragments 1200
Remove:
net_splitpacket_maxrate 196608
net_maxcleartime 0.020346
8.3.10 released with bug fixes and spy networking improvements.
This release took 5 hours to produce. If you like the work I do, consider supporting me!
kittyMy CPU is the i5 8400 and I have tf2 installed on a HDD. I didn't experience any drastic stuttering with snd_async_minsize 262144.
Do you experience stuttering with snd_async_minsize 0;snd_async_fullyasync 1
kittyAfter installing the comfig I experienced a lot of unplayable stutter. It was most noticeable when many sounds were playing at the same time, for example in MvM a wave of crit heavies would constantly freeze my game for up to a second at a time. Changing the value of snd_async_minsize from 131072 to 524288 seems to have fixed this.
I had previously set this to 524288 which I got from an older version of mastercomfig. What does this command do exactly?
Basically, it sets the size of sound file past which it will not bother playing from cache, which partially loads the sound file, and instead starts immediately loading it asynchronously. Thanks for the report on this, but I need more information to know how this fix will affect other machines. What's your CPU and do you have TF2 on an SSD or HDD? Finally, does snd_async_minsize 262144 fix the problem as well?