catdidnt they get rid of this in gun mettle update
It was actually this patch: http://www.teamfortress.com/post.php?id=14353
TwiiKuuno mention of sticky delay bug so here i go.
Jill, please, edit the method "ItemBusyFrame" to include, either in CTFGrenadeLauncher and CTFWeaponBaseMelee both or in CTFWeaponBase.if (pOwner->m_nButtons & IN_ATTACK2) DoClassSpecialSkill()
Please, not allowing Demoman to detonate when he's reloading his primary or switching weapons is inconsistent, he can detonate when reloading his sticky launcher. Just please.
EDIT: cannot det while taunting, my bad.
DoClassSpecialSkill() is already called in ItemBusyFrame().
Could someone explain the bug to me? I'm not entirely sure what it is, as I haven't been able to reproduce it from what I've read on these forums. I can detonate stickies while switching and while reloading the grenade launcher.