mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted September 14, 2024 at 1:13 AM
Posts 1545 (0.6 per day)
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Windows Sensitivity
Raw Input 1
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#14 lagbots in TF2 General Discussion
FUNKeThis is just a theory, but I'm willing to bet this is less about pissing off thousands of TF2 players and more about pissing off valve. especially because I doubt he monitors the reactions of people in those games, rather just sicks them onto official servers and waits until valve makes a move.

Of course, a voiding lack of empathy for all those players is a necessary ingredient for all of it.

His bots can monitor chat and send it to him.

posted about 6 years ago
#6 My ''w'' key gets stuck only in TF2. in TF2 General Discussion

can you launch the game with -default in your launch options

posted about 6 years ago
#1349 mastercomfig - fps/customization config in Customization
rmhey, just curious, why did you remove all of the comments in comfig.cfg?
they were pretty helpful when i checked through the file.
i use medium low preset, in case it's just an accident.

They were removed from the VPK to reduce the file size and to not encourage people to edit the VPK. You can still access the file on GitHub. To download it to your computer for offline access, click the "Raw" button and then save the page.

posted about 6 years ago
#1347 mastercomfig - fps/customization config in Customization
fizzwhizBy the way, my game is looking good and performing well so far with the new Medium Low preset. But won't high texture quality result in increased memory usage?

Yes it does, but if you can handle the increased memory usage, then it's fine.

posted about 6 years ago
#5 dxlevel 81 spy arm glitch in Q/A Help

I think it is a bug with the dx8 shader at some coordinates

posted about 6 years ago
#1345 mastercomfig - fps/customization config in Customization
fizzwhizThen isn't it the same as setting default modules based on selected preset? How do these new addons provide additional modularity than the previous modules? I had meant that I still think these new addons should have remained as modules instead, like I said. I don't see a need for so many VPKs just for mastercomfig. It might be better to unify the config as much as possible and let customisation be done primarily using custom.cfg. (I wonder which features will eventually get their own addons.)

The addons get checked, but you can uncheck them or check them as you please. The addons added in this update (no extra models, no footsteps, no pyroland and no soundscapes) were not modules previously and could not have been modules. They don't use commands or console variables to set their settings. They use additional scripting files.

fizzwhizWhat causes the visibility bugs in the Low and Very Low presets? By the way, why does mat_filtertextures occur twice in each of the following modules?

Mostly a high value for r_worldlightmin. It is repeated to workaround a bug where mat_filtertextures does not get set the first time it is used.

fizzwhizHow exactly was it calculated? Then, how does the value of 1.0 relate to the aspect ratio and the zoom multiplier? I've noticed that the Mouse Tweaks addon is now checked by default in the download page. Wouldn't the new value mess with muscle memory of most players?

https://www.wolframalpha.com/input/?x=0&y=0&i=N%5Blim+x-%3E0+%5Barctan(x*tan(arctan(tan(20%C2%B0%2F2)*(3%2F4))))+%2F+arctan(x*tan(arctan(tan(90%C2%B0%2F2)*(3%2F4))))%5D,50%5D+*+(90%2F20)

20 comes from the zoomed FOV of the Sniper Rifle.

The Mouse Tweaks addon is not checked by default. Keep in mind that the download page now remembers your preset and addon selections.

posted about 6 years ago
#1343 mastercomfig - fps/customization config in Customization
MistailmastercomsMistailUnsure if this is just me but when i rename my class cfgs with a _c, my game crashes when i try to pick a class.What are the contents of your class cfgs?Null movement, crouch jump script for some of them and viewmodels on/off for certain weapons.

Could you please add me on Steam and share the actual file with me?

posted about 6 years ago
#1341 mastercomfig - fps/customization config in Customization
fizzwhizSince some of the new addons are unchecked by default in the download page anyway, it is more or less the same as modules in the main config being disabled by default. While the "custom" folder being cluttered with so many mastercomfig VPKs and their sound.cache files is only an aesthetic issue (for me personally), I think there needs to be a clear definition of what features should be modules or addons so as to not overwhelm users with so many files to install and update. Because of this, the config should be as monolithic as possible, while having sane defaults and easy customisation.

The addons are checked based on which preset you select.

fizzwhizSo does this mean the Bad GPU addon will greatly help performance on my system?

It will help, yes, since you have an iGPU.

fizzwhizAre all the commands in textures_low and lighting_medium required to get rid of the pixelated textures and lighting respectively? What is the minimum set of commands to only remove the pixelated textures (and that for removing pixelated lighting as well)?

For textures_low, yes. For lighting_medium, no. You can just use mat_filterlightmaps 1.

fizzwhizWhat is the default value of zoom_sensitivity_ratio and how is the Mouse Tweaks value of 0.7934714 determined?

The default value is 1.0. The value is determined from the aspect ratio and the zoom multiplier of the Sniper Rifle.

rowpieceshow do i change brightness? every time i try to change it from menu or from the command the game crashes

edit : my mastercomfig was outdated so i put in a fresh new one, but i have another question now : i have placed the .vpk addons in my custom folder, but i'm not sure what i put in my tf/cfg folder, or if its necessary to make a tf/custom/mastercomfig/cfg folder. i was following the instructions, but got lost at #4. what do i place from the .zip file into tf2? i started with a clean tf2 installation, and backed up my class configs, plus some alias settings and null movement script.

You shouldn't have a ZIP folder. The mastercomfig VPKs should be in tf/custom, and your cfg files should be in tf/cfg.

posted about 6 years ago
#1338 mastercomfig - fps/customization config in Customization
fizzwhizWhat is the purpose of isolating so many features into individual addons, like Pyroland, soundscapes and even footsteps? Why is the No Extra Models addon checkbox ticked by default instead of keeping it a module in the main config?

From the changelog, several presets now use the textures_high module to "improve performance on modern hardware". How does this improve performance and what counts as "modern hardware"? How much of a performance improvement did you observe for the presets now using textures_high?

I have a late-2012 Mac Mini with an i5, Intel HD Graphics 4000 and 4 GB RAM, and am using the comp preset. Do I need the Bad GPU addon?

To those who have been using maxperformance, were there any visibility bugs that have you encountered? Also, which commands result in the pixelated textures, and how can the quality be increased from here up one notch?

Edit: style

I wanted to provide greater customizability for the config. Some people wanted no soundscapes and no pyroland for other presets besides Low and Very Low, but I knew some people would have not welcomed those changes. Now, these options are separated from these presets and can be selected for any preset.

As for No Extra Models, it is not ticked by default for Ultra. Again, I wanted to provide more choice for users.

I've seen a 20FPS boost on most dedicated graphics cards with textures_high, though it may help on integrated graphics. You'll need around 3.4GB of free RAM for TF2, and around 1.6GB of free vRAM. This usually means you need around 8GB of total system RAM and 2GB of total vRAM. I honestly couldn't tell for sure what caused this performance boost, but it probably has something to do with the mip scaling system they use for lower texture qualities.

You can use textures_low to get rid of the pixelated textures, and lighting_medium to get rid of the pixelated lighting. The visibility bug that you will notice the most is dark lighting on characters on some map areas, which makes their team hard to distinguish sometimes.

AlfieI'm just curious, what is the purpose of having everything stored in VPKs?

Also, I recommend adding no explosion smoke (i recommend "electrocuted_blue_flash" and "electrocuted_red_flash") and no hitscan particles/dust as optionable addons

VPKs are used to improve loading times and make installing the config easier.

I don't think that's within the scope of my config to customize explosion effects.

Impact effects are already disabled with comnmands.

posted about 6 years ago
#1335 mastercomfig - fps/customization config in Customization
MistailUnsure if this is just me but when i rename my class cfgs with a _c, my game crashes when i try to pick a class.

What are the contents of your class cfgs?

posted about 6 years ago
#1332 mastercomfig - fps/customization config in Customization
ZetosI like following the reasoning for the changes, and the main reason I'm able to do that are through your comments, but you lost me at "in order to calculate your net_maxcleartime if you have an upload rate higher than the max rate, divide 1288 by your upload rate". Care to exemplify? I couldn't get to the default 4 using the values you provided.

And in a few previous iterations, the net_splitpacket_maxrate was the rate +1, then had its same value, now it's halved? For any values, we should use half the rate?

Thank you for your continued updates!

Hi, net_maxcleartime is set at 4 by default so the Source Engine uses rate instead for clear time calculations. net_maxcleartime is basically an upper limit on the time delay between packets uploaded calculated from rate. Past the max rate of 1048576 bytes per second, you will need to set the upper limit to an effective value in order to force a higher effective rate. 1288 is the maximum packet size that can be sent in Source, so this is used to get the time needed to send a packet at a higher effective rate. Of course, this has a side effect of having smaller packets being sent a slower effective rate, but the safety here is needed to ensure large packets don't get sent faster than something your Internet connection can handle.

net_splitpacket_maxrate was the rate + 1 because I wanted to slightly bias the cap towards sending split packets that limited the overall rate if too many were sent.

It was then changed to be equal to rate because it didn't make much of a difference at +1, and larger values would actually be detrimental, since it would lead split packets to hogging the rate, especially in cases where many split packets were sent in a short time, usually with net_splitrate being set to high values.

This was still a problem with net_splitpacket_maxrate being equal to rate, so it was set to half to ensure split packets had an effective cap before they contributed to the overall rate limit.

Also, I would recommend using the upload rate tool for calculations, as it is easier than doing it yourself. https://mastercoms.github.io/mastercomfig/upload

VictorgithubRemoved in favor of the new modules system. Here is a modules.cfg that provides the same functionality as the No Preset VPK. Just put modules.cfg in your cfg folder.Would you mind updating this to include the network related modules?

The no preset VPK did not disable network related modules. You can add disabling them easily enough within your own modules.cfg by following the pattern that was done for all the other modules.

posted about 6 years ago
#14 Essentials.TF May Monthlies in TF2 General Discussion

No short circuit? I want my balanced beach ball.

posted about 6 years ago
#1329 mastercomfig - fps/customization config in Customization
springrollsFWIW i preferred the old preset names, especially compquality and compperformance. I think medium low vs medium isn't as intuitive, whereas with something like the old compquality you immediately know "ok this maximizes frames while maintaining things like shadows that could give a competitive edge". Granted the descriptions on the page tell you what they do, so perhaps it isn't as big of an issue as I make it out to be.

Ty for the continued work on the config :)

I've seen confusion with the previous names as well, and I think having the names be non specific and the descriptions actually describe the presets will work out slightly better.

and thanks!

posted about 6 years ago
#1327 mastercomfig - fps/customization config in Customization

6.7.0 released with a reworked modules system, new addons, renamed presets, an enhanced download page, bug fixes and documentation updates.

Please reread the Modules wiki page introduction for instructions on how to use the new modules system. https://github.com/mastercoms/mastercomfig/wiki/Modules

Also, if you're confused about all the new preset names, you can check the changelog to figure out what was renamed to what. https://github.com/mastercoms/mastercomfig/releases/tag/6.7.0

(also wooo, 200 upfrags!! thanks guys.)

posted about 6 years ago
#23 TF2 update for 4/26/18 in TF2 General Discussion
catdidnt they get rid of this in gun mettle update

It was actually this patch: http://www.teamfortress.com/post.php?id=14353

TwiiKuuno mention of sticky delay bug so here i go.

Jill, please, edit the method "ItemBusyFrame" to include
if (pOwner->m_nButtons & IN_ATTACK2) DoClassSpecialSkill()
, either in CTFGrenadeLauncher and CTFWeaponBaseMelee both or in CTFWeaponBase.
Please, not allowing Demoman to detonate when he's reloading his primary or switching weapons is inconsistent, he can detonate when reloading his sticky launcher. Just please.

EDIT: cannot det while taunting, my bad.

DoClassSpecialSkill() is already called in ItemBusyFrame().

Could someone explain the bug to me? I'm not entirely sure what it is, as I haven't been able to reproduce it from what I've read on these forums. I can detonate stickies while switching and while reloading the grenade launcher.

posted about 6 years ago
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