Fully clean up your TF2: https://github.com/mastercoms/mastercomfig#clean-up
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | September 14, 2024 at 1:13 AM |
Posts | 1545 (0.6 per day) |
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What's your up/down speed?
TriRIK@mastercoms
I have a laptop which cannot meet the default fps cap of 300. Do you recommend having a constant fps of e.g. 67 or it's better to be the default 300?Show ContentSame question for Dota 2 (kinda off topic that's why it's hidden)
Not reaching the FPS cap is fine. That's just there as an upper bound to prevent some possible glitches with an unlimited FPS cap.
Having a lower FPS cap is personal preference, like if you want a stable framerate or want to prevent overheating, as sage mentioned.
6.4.0-b1 https://github.com/mastercoms/mastercomfig/releases/tag/6.4.0-b1
and new Steam Group https://steamcommunity.com/groups/comfig
stabbySo what's up with cl_pred_optimize exactly? I see you've set it to '0' on this one due to a bug with '2'?
I'd also be curious where the '0.02273' value for cl_interp is coming from
It just reuses prediction data from the previous frame that can be slightly off for the server.
That value comes from 1.5 / 66. This is so that you aren't always relying on one snapshot to make it to your client on time.
VictorOut of curiosity, do you recommend keeping the same interp for all classes? I know in old fps configs it was recommended that you have different interps for projectiles/hitscan classes but you don't seem to indicate if that was not the case or not.
Yeah, the interp in my config is low enough for it to be good for projectile classes while still being reliable enough for hitscan.
whitepuzzlemastercomsHow many times did you run the benchmark? And in what order?
3 times with addon then 3 times without
I think restarting the game in between with the addon and without would get rid of any performance boosts from caching.
alamo2914So I should always keep cl_interp on 0.02273 and make the cl_interp_ratio higher as the server I'm connected to has more latency / if my internet gets lags?
cl_interp 0.02273 will only be used if cl_interp_ratio is 1. If you set it higher, it will set cl_interp to 2 / 66, 3 / 66, etc since they are higher values. Setting the interp higher is useful if you have a lot of dropped packets and lag.
whitepuzzleBig performance loss from SSD addon -- benchmark1.dem 155fps with, 180fps without (samsung 850 evo)
How many times did you run the benchmark? And in what order?
Jon_The latest update is hella nice. I wanna thank you on your continuous support to this game man really appreciate it.
Glad to hear that! Thank you for the kind words :)
ENDAfter following the instructions for installing the zip version tf2 keeps launching in default (and yes, I did replace the config cleaning launch options with the recommended ones). I even tried deleting the folder from custom and moving the contents of comfig.cfg to my autoexec, and removing my autoexec and just changing settings in the tf2 menus and tf2 always launches default, this is especially annoying because I play in windowed for screen size reasons.
What are your launch options, and could you launch your game with -condebug +cvarlist and then share tf/console.log with me?
DuMmTmcause things cost money and over.gg is more important
https://letsencrypt.org/
https://www.cloudflare.com/ssl/
:megathinking:
It's not quite dxlevel 81, but it's sorta close:
mat_phong 0 // Disable phong for flatter shading
mat_disable_lightwarp 1 // Disable light warps
mat_reducefillrate 1 // Simplify material shading and use some DX8 features
mat_hdr_level 0 // LDR
r_cheapwaterstart 0 // The distance at which transitionary cheap water starts. Has less reflectivity.
r_cheapwaterend 400 // The distance at which fully cheap water starts. Does not reflect or refract and it is solid
mat_bumpmap 0 // Disable bumpmap materials
mat_specular 0 // Disable specular materials
r_shadowrendertotexture 0 // Do not use two materials for shadows
also, you can add this dxsupport_override.cfg into your custom folder to set a few commands you can't set manually.
6.3.0 released with networking improvements, performance optimizations, documentation updates and bug fixes
Also there's a new website https://mastercoms.github.io/mastercomfig/.
What are your hardware specs, OS and config?
I believe it is a bug with OpenGL versions of TF2.
Rotten_Mindhey, suggestion here.
cl_interp 0.02273 is good on servers with ping <50, but on farther servers choke is a problem.
i think you need to mention this in config.
That's what the cl_interp_ratio settings are for.