mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted April 16, 2025 at 4:42 PM
Posts 1554 (0.6 per day)
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#7 Strange TF2 Lag in TF2 General Discussion

What are your current net settings?

posted about 7 years ago
#4 Strange TF2 Lag in TF2 General Discussion

What configs have you tried?

posted about 7 years ago
#1041 mastercomfig - fps/customization config in Customization
Artz_HispanianI updated to 6.4.0 version with max performance and badcpu addon and I'm no longer getting any ingame sound. Would like to revert or change whatever I did in the update. Thanks in advance.

Any in-game sound? Only impact sounds and footsteps should have been removed.

What's your CPU?

posted about 7 years ago
#5 fps drops after jungle inferno in Q/A Help

What version and presets/addons do you have for mastercomfig?

What are your launch options?

Do you run the game in windowed or fullscreen?

Have you disabled fullscreen optimizations?

posted about 7 years ago
#2 fps drops after jungle inferno in Q/A Help

What's your hardware specs, OS, config, temps?

posted about 7 years ago
#1038 mastercomfig - fps/customization config in Customization

6.4.0 released with networking improvements, performance optimizations and documentation updates

posted about 7 years ago
#1037 mastercomfig - fps/customization config in Customization
Rotten_Mindhey there, can you explain what is net_maxroutable x;net_maxfragments x for and how to choose your value?

This is the maximum size a packet can be before it gets split up into smaller pieces. The default in the config should be fine and the most reliable for most users.

You'll probably need the lower value if you have a lowend router/network or WiFi that can't handle the larger packets and is thus losing them. However, keep in mind that on lossy WiFi connections, the increased split packets from the lower value might worsen the effects of packet loss if it's just a signal issue.

The larger value is to slightly reduce the amount of packets that need to be sent, for weaker CPUs that will largely benefit from less split packets. Also it can be used if you're absolutely certain everything on your route can handle the larger size.

posted about 7 years ago
#55 The Alias Game in TF2 General Discussion

first result: https://avatars3.githubusercontent.com/u/2672245?s=400&v=4

first non related result: http://www.code3pse.com/public/images/product_images/large/C_3MCB_large.jpg

posted about 7 years ago
#1035 mastercomfig - fps/customization config in Customization

6.4.0-b2 https://github.com/mastercoms/mastercomfig/releases/tag/6.4.0-b2

JackStanleyAny addon for bad HDDs, please?

I can't think of anything useful besides snd_async_minsize

posted about 7 years ago
#4 TF2 Crashes Every Time I Pick a Class Ingame in Q/A Help

Fully clean up your TF2: https://github.com/mastercoms/mastercomfig#clean-up

posted about 7 years ago
#3 Random lagspikes and freezes. in Customization

What's your up/down speed?

posted about 7 years ago
#1033 mastercomfig - fps/customization config in Customization
TriRIK@mastercoms
I have a laptop which cannot meet the default fps cap of 300. Do you recommend having a constant fps of e.g. 67 or it's better to be the default 300?
Show Content
Same question for Dota 2 (kinda off topic that's why it's hidden)

Not reaching the FPS cap is fine. That's just there as an upper bound to prevent some possible glitches with an unlimited FPS cap.

Having a lower FPS cap is personal preference, like if you want a stable framerate or want to prevent overheating, as sage mentioned.

posted about 7 years ago
#1030 mastercomfig - fps/customization config in Customization

6.4.0-b1 https://github.com/mastercoms/mastercomfig/releases/tag/6.4.0-b1

and new Steam Group https://steamcommunity.com/groups/comfig

posted about 7 years ago
#1024 mastercomfig - fps/customization config in Customization
stabbySo what's up with cl_pred_optimize exactly? I see you've set it to '0' on this one due to a bug with '2'?

I'd also be curious where the '0.02273' value for cl_interp is coming from

It just reuses prediction data from the previous frame that can be slightly off for the server.

That value comes from 1.5 / 66. This is so that you aren't always relying on one snapshot to make it to your client on time.

posted about 7 years ago
#1022 mastercomfig - fps/customization config in Customization
VictorOut of curiosity, do you recommend keeping the same interp for all classes? I know in old fps configs it was recommended that you have different interps for projectiles/hitscan classes but you don't seem to indicate if that was not the case or not.

Yeah, the interp in my config is low enough for it to be good for projectile classes while still being reliable enough for hitscan.

whitepuzzlemastercomsHow many times did you run the benchmark? And in what order?
3 times with addon then 3 times without

I think restarting the game in between with the addon and without would get rid of any performance boosts from caching.

posted about 7 years ago
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