http://www.reddit.com/r/tf2/comments/2igteo/tf2games_upcoming_greatest_way_to_experience_the/cl2b5g3
It will detect modifications on clients. Aimbot will be detected with 100% chance.
whoa nelly
Account Details | |
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SteamID64 | 76561197960281075 |
SteamID3 | [U:1:15347] |
SteamID32 | STEAM_0:1:7673 |
Country | United States |
Signed Up | July 18, 2012 |
Last Posted | September 21, 2015 at 6:40 PM |
Posts | 251 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | fuck cares |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
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Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | da 2013 |
Keyboard | |
Mousepad | |
Headphones | |
Monitor | XL2420T |
http://www.reddit.com/r/tf2/comments/2igteo/tf2games_upcoming_greatest_way_to_experience_the/cl2b5g3
It will detect modifications on clients. Aimbot will be detected with 100% chance.
whoa nelly
truktrukI set this up on my awful laptop last night and it worked great. The only problem I ran into is that I get 3-5 second lag spike every 10 minutes or so. These are the settings I'm using: http://puu.sh/bNo6L/057e29ab1c.png
http://puu.sh/bNo8d/51f17ac541.png
Have you experienced this problem? If so what settings should I tweak to resolve it? I've read online that some people have had the same issue but I couldn't find a solution.
Try an ethernet connection if possible to see if it's your wireless. I would also try changing the bandwidth setting to auto and enabling hardware acceleration, as I've found hw accel on both the server and client appear to reduce latency a lot (though the video quality may go down)
Steam on the TV is getting really fucking good. When I say that, I am mostly referring to the in-home streaming feature that has been getting progressive improvements over the past six months. I recently took two 360 controllers and hooked them up to a $150 Chromebook my friend's wife wasn't using, and I then put Ubuntu linux on it. Using Steam's in-home streaming feature, my Windows 8 gaming PC streams the games to the Chromebook, which outputs it in hardware decoded 1080p to my new TV in the living room.
The latency for this entire exchange is lower than 10ms. For me, it is almost impossible to tell that I am not playing directly on my gaming computer. When I figured this out it blew my mind completely. I have people over all the time to play games on the TV. All of them notice zero input lag and say they thought they were just playing on a console. I'm pretty convinced this is going to change the console game up a lot once Steam devices start rolling out at affordable prices.
What's also crazy is that the games don't even need to be Steam games to stream them. Most games you add via "Add non-steam game to library" work fine, including every popular emulator.
There are of course downsides, the largest being that you obviously cannot use your Windows PC while a game is being streamed because it needs to have the game open, rendering, and encoding. A lot of older Steam games aren't supported unless they have "Full controller support". L.A. Noire for example is driving me crazy because it has a launcher window that pops up every time I run it. It was also a bitch to get two 360 controllers to work in linux and get it to a point where 2 players could play.
I think drunken 2p battleblock theatre is worth the grind, but I can understand why the grind of figuring this shit out would turn many people off.
You probably see where this is going - getting back to the music player. Valve wants Steam to drive inexpensive PCs into the living room and turn the console industry upside down, and I think they are about to hit a home run if they figure out how to make it easy for the average consumer to do.
can't make this. SORRY DUDERS
scratch me off the list please
how fucking funny would it be if, upon careful review and scrutinization of m4risa's demos, the admins do a full 360 and announce that they have unanimously decided to ban axiom indefinitely from UGC for admitting to cheating in another game
real justice
There's just no excuse for any FPS developed by a professional team in the last 5 years to not have some form of intuitive matchmaking available. Even a ladder system based on ELO would be a huge boon to duelers. Quake Live has been handled so poorly over the years it still blows my mind how hard id has dropped the ball.
Let's see:
Id sucks
This is a very interesting acquisition. I think they've way overvalued twitch, but I also remember thinking that about Youtube back in 2006 when it was bought by Google for 1 bn, which has since become a 5.3 bn a year ad revenue source.
I'm not sure if Amazon is vying for more ad revenue sources or for better content for their Amazon prime video service, or perhaps they see something in interactive chat combined with live video. It's going to be interesting to watch. Amazon just seems like a way more interesting company to work with right now than behemoth Google.
That said, there will be censorship and content blocking and copyright issues to deal with. Twitch is about to step into the shadow of the big boys of content and will have to play by the rules like everyone else. Everyone's going to want some sort of a cut or compensation. Then again, it's the next step to making interactive gaming (or gaming in general) more mainstream.
bumping seagull during his match? WTF guy
toothI have them and can confirm that they are amazing, not just for the price. Combined with the foam tips of your choice they come close to what I imagine in the perfect workout IEMs: cheap, durable build, decent isolation, enhanced bass with clear everything else, and a mic with an Android remote.
I probably sound like a fanboy but man, I'm buying a backup pair right now.
what's your recommendation for foam tips? I own a pair of these, but I don't find myself wearing them often due to comfort
Medusajp_Try a mouse without a huge click latency.
I have a G400 so don't worry about that. I also don't really know what the "click latency" has to do with actual input lag when I move my mouse?
EDIT:mebhow would strobing the monitor's backlight introduce input lag? Did you guys actually measure the difference or are those just anecdotal statements?It seems to add about 4-8ms of input lag(different methods seem to give you different results). You can look it up on google if you want to, as this is definitely not just some "anecdotal statement"
i'm a bit surprised these monitors have different behavior at different parts of the screen, but I think it makes sense based on how the refresh actually happens (thus the 11ms bottom third of screen (w/out lightboost) = 11ms at the bottom third of the screen w/ lightboost)
still, I can't believe you guys find 4-8ms of added input lag for 2/3rds of the screen a big enough deal to not use lightboost. I agree the brightness can suck a lot, but eliminating motion blur is a huge deal, especially in tf2
how would strobing the monitor's backlight introduce input lag? Did you guys actually measure the difference or are those just anecdotal statements?
something with good isolation so you don't have to listen to iggy azalea
well christ i just amazon primed everything in this thread
I'll be driving down a little later Sat afternoon w/ some Wisconsin beers in tow
also looking forward to meeting some gamers
anyone driving from Madison WI or nearby??