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Signed Up August 22, 2013
Last Posted May 14, 2020 at 1:26 AM
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#18 College Essays in Off Topic

this is really rough dude, probably needs to be fundamentally rewritten.

"I am" sounds clinical, don't avoid common modern contractions unless you intentionally want to sound like a robot.

"This means, for most of my life, etc" dont start a sentence with "this", its a really vague reference to the previous sentence. also chill with the subordinate clauses in commas mid sentence (and just lower the amount of commas in general). <-- this applies to the entire essay

"Most of us are well-off, living in an affluent area, of Christian faith, Caucasian, and with intelligence in our DNA." holy shit man
"most of us" most of who? you haven't referenced a group of people yet, only an area. fix with "most of the residents of etc"
"of christian faith, caucasian" again, you are referring to the area as both having a faith and having a race, this plainly makes no sense.
"with intelligence in our DNA" do you want your college to read your essay and get the strong impression that you are a genuine racist because thats what this clause portrays.

"With all of these traits ..."
your problem arises from verbiage like "so many" (especially used so repetitively). stop speaking in completely vague statements

"For a lot of my fellow..."
you are combining different styles and tones here. fellow implies casual relationship, comrade implies fierce, militaristic bonds. "too worth it" is pure ugly english. worth "it" means nothing, what is the specific worth of the opportunities? worth the life experience earned, the humanitarian feeling of good, the value in reaching out to communities, or the worth of the listing on your college application? also just slapping too on the front of the phrase completely negates the impact of the thought, as if there is actual debate as to whether the opportunities are worthwhile or not. "perfect bubble" again seems racist/classist/generally falsely superior. be proud of where you are from, but do not consider yourself better than others because of it. no college wants a kid riding a high horse about his hometown.

"But I choose to be..."
"smaller sector" makes no sense in context here, a group of people would never be referred to as a sector. the major issue with this sentence though is that you are continuing to portray yourself as someone who believes themselves better than those around them. not only are other communities below your intellectual capacity, but also your peers who idle and waste their time.

"My group chooses..."
"my group" makes you sound as if you founded and operate the volunteer operations. if this is true, expand on it. if it isnt, then make it clear that the group of volunteering students/citizens is just something you are a part of or involved in. the quote in this sentence is incredibly clunky, dump it or slim it down.

"I chose to go down to..."
this honestly seems fine, still sort of clunky feeling maybe swap "go down" with "travel" or "visit"

"We were a group..."
super repetitive, and makes you seem self absorbed. delete this sentence period

posted about 8 years ago
#44 I sent this to valve in TF2 General Discussion
smalltimeIs this whole two per offense, one per support & defense class limit a new idea, or has it been thrown around before? I've only seen it mentioned here and it makes a fuck ton of sense.

its been thrown around before as a way valve could logically explain class limits to the casual audience

posted about 8 years ago
#9 cp_mutagen2 (5cp) in Map Discussion

I haven't actually played the map but heres some stuff to consider just from a holistic perspective

in general, i really dislike the number of 64 unit jumps needed to get around the map, especially at mid. most maps use those jump heights sparingly or unintentionally, so maybe look into reducing the number slightly because they are a mildly frustrating gameplay quirk.

the spawn room has quite a walk before you get to the door, larger than really any map in the map pool by a pretty large margin. i dont see any harm in just moving the spawns forward and cutting off the back part of the room.

for last:

http://i.imgur.com/vfvFzas.jpg

for second:

http://i.imgur.com/DJ3G04A.jpg

for mid:

http://i.imgur.com/fwvi09n.jpg

also i was an early playtester for the OG mutagen, this seems miles more likely to be a viable map than mutagen 1 was, so keep it up

posted about 8 years ago
#10 History of TF2 prize money in TF2 General Discussion

this is a pretty normal type of graph and really useful for comparing both the value changes in individual leagues and tournaments as well as the overall prize money in tf2, idk why everyone is complaining.

posted about 8 years ago
#40 RIP froyotech in TF2 General Discussion

Listen here little Muma. You're gonna get a lot of hurtful and degrading comments, but that ain't what I'm about. Let me just say, you are perfect the way you are. You hear me sugar? PERFECT. Don't ever change. You deserve anything and everything you want. Stay safe for me, baby Muma.

posted about 8 years ago
#42 Ways to discourage stalemating in 5cp in TF2 General Discussion

also imo its less worthwhile to talk about creating maps to suit the balance of the game because A.) that requires a massive amount of effort and B.) the community dislikes new maps in general and new maps take a huge amount of time to catch on (which would especially be the case with maps that have dramatically different pushing dynamics than traditional 5cp maps). slight balance changes to classes or gameplay elements that can work with the existing 8 maps can be done a lot more easily and tested very quickly.

posted about 8 years ago
#41 Ways to discourage stalemating in 5cp in TF2 General Discussion
yukiMake it easier to push out of 99% of the last points in the game with either no adv or small adv

then last points would just be unpushable without big ad and no round would ever end. you need to go the opposite way, make last points harder to defend and more teams would risk a push out of last because they have lower chances of successfully defending. that would cause fewer stalemates at last and more rounds on the board.

posted about 8 years ago
#168 Kindest people you have played against/with in TF2 General Discussion

tery

posted about 8 years ago
#26 Ways to discourage stalemating in 5cp in TF2 General Discussion

heres some stuff valve could do to encourage pushing just with balance changes

sticky traps are nerfed but stickies in general are buffed, fairly self explanatory

true solo ubers last longer/flashing is more costly, which would allow a solo uber to force a defending uber that would either require a lot of flashing and drain quickly or require defenders to leave the fight/rotate and makes space for the attacking team.

full charge bodyshots do less than 150, would make pushing into a sniper more realistic, noscope/quickscope bodyshot damage could even be buffed to compensate for the dpm and just remove the cheesy mechanic that lets a player stare at an entrance from their spawn for 45 seconds and forces the enemy uber to be bad. headshots would still be instant kill.

buff spy to enable him to get picks in stalemates more easily, higher risk/higher reward than sniper which has one of two outcomes: spy dies, allows opposing team to send a sac, or spy gets important kills and enables a push. the speed buff was a really good step in the right direction, maybe a slight buff on decloak time would be a good start

posted about 8 years ago
#29 After i58, do you think tf2 lans will go? in TF2 General Discussion

25% is unbelievably high, if even 1% of the funds from everything bought in the mann co store every year went towards the i-series events or was spread out through a number of lans, then the scene would see a massive growth near instantly

posted about 8 years ago
#7 Ways to discourage stalemating in 5cp in TF2 General Discussion
SmytherGet mid, camp mid. Doesn't fix the problem of the winning team not wanting to push.

maps can be designed to make attackers have larger advantages in general with high ground or positional advantage. its not really worth talking about anyway because the community would never pick up a custom gamemode like that for competitive, it just wouldnt get tested and would never get introduced to the map pool

posted about 8 years ago
#266 Vent your anger in Off Topic

i think theres a lot more to discuss here

posted about 8 years ago
#8 Team Name Brainstorming in TF2 General Discussion

try Larry21, my team is no longer using it but its an extremely good name

posted about 8 years ago
#50 Do you think Valve cares about 6s? in TF2 General Discussion

2 medic would be fine if medic couldnt recieve an overheal. it makes sense lore wise too, because medic has to insert a special heart into his patients in order to use the medigun on them and he wouldn't be able to do that surgery on himself. problem solved youre welcome valve

posted about 8 years ago
#10 cp_windfall in Map Discussion

this map is insanely large, most areas on the map could be scaled down by 25-50%

posted about 8 years ago
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