omni
Account Details
SteamID64 76561198025858897
SteamID3 [U:1:65593169]
SteamID32 STEAM_0:1:32796584
Country England
Signed Up September 5, 2012
Last Posted September 23, 2021 at 2:47 PM
Posts 1339 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie EC2-A
Keyboard Ducky Mini
Mousepad Overclockers' Fuck Off Huge One
Headphones  
Monitor BenQ XL2411T
1 ⋅⋅ 13 14 15 16 17 18 19 ⋅⋅ 89
#2 My band recorded an EP :> in Off Topic

I like it. Top stuff.

posted about 8 years ago
#8 Leaving this here :) in The Dumpster
Dollyhttps://www.youtube.com/watch?v=IW5T-Nqip6Qfightstand by your shitposts no matter how bad they are, smh
posted about 8 years ago
#269 notoHUD in Customization

v2.2.0 - We Streams. We Version Numbers.

Github Download
Huds.tf Page

Changelog:

Fully updated for the latest updates. Stream list!

Main Menu:
• Fully Added Stream List

http://i.imgur.com/7fvmmxR.png

posted about 8 years ago
#268 notoHUD in Customization

Updated for stream list and the other fixes that were needed.

Aesthetic update in a little while, but here's the update to get the stream list to load for now.

Github Download
HUDS.TF Page

posted about 8 years ago
#11 TF2 update for 3/24/16 in TF2 General Discussion
STOGEYESSSSSSSS

are huds dead now because of the new stream thing?

Main Menus will need an update most likely. Not like they were crashing in the first place lmao

posted about 8 years ago
#12 hud help in Customization
phobiaomniphobiai've tried multiple huds on huds tf and they all crash whenever i hit the main menu after launch
Report to me which ones so I can tell off the dicks who aren't doing it right
hergan hud, flathud so far.

HerganHUD is so outdated it's almost ridiculous. Funnily enough, it's in the outdated section of the Directory. Weird, that.

Flatline is dumb

posted about 8 years ago
#8 hud help in Customization
phobiai've tried multiple huds on huds tf and they all crash whenever i hit the main menu after launch

Report to me which ones so I can tell off the dicks who aren't doing it right

posted about 8 years ago
#6 hud help in Customization

h u d s . t f

posted about 8 years ago
#2829 HUD editing: short questions, quick answers in Customization
SmesiDoop

scripts/hudlayout.res

Find HudItemEffectMeter
Change xpos/ypos to 0
Change wide/tall to f0

Likewise, you'll want to do the same thing in all the huditemeffectmeter.res files in resource/ui

You'll have to reposition the bars again, but at least you can work with the entire screen from now on.

posted about 8 years ago
#11 Guess when MM will be officially released in TF2 General Discussion

May 26th. Failing that, June 23rd.

posted about 8 years ago
#2820 HUD editing: short questions, quick answers in Customization
Slayer6EevoveSlayer6When i am on mvm lobby panel and i press invite it shows the list of my friends to invite to the party! But when i am in the matchmaking panel and press the invite it doesn't do anything! Any idea? What you file you want me to post for you?I think it is only a bug. Try pressing the invite button several times until it comes up.It's like it doesn't exist! No matter how many times i press it it's not working

Edit the zpos of the invite button. Some elements of the comp lobby are above the invite button if it's not updated correctly. If setting the zpos of the button doesn't work, make the zpos of the partyactivegroupbox higher.

Also sort that coding out at the bottom of your invite button, ech.

posted about 8 years ago
#267 notoHUD in Customization

Just pushed an update after a suggestion about colors and crosshairs.

Custom colors for the HUD are now controlled with resource/colorscheme.res, so if you like making your own color changes, you can save a backup of your edited colorscheme.res file, and every time I push an update, just paste yours back in. No need to keep editing clientscheme.res any more.

Similarly, I've pushed the same method with crosshairs in scripts/hudlayout.res. Crosshairs that noto uses by default are found in banjotooie.res, circle.res, fog.res, konrwings.res and thincross.res. You edit them the same way you would in hudlayout.res. So if you make changes to any of these crosshairs, you can backup these files separately and paste them back in when I push an update.

Github Download
HUDS.TF Page

posted about 8 years ago
#9 Easy TF2 Crosshairs in Customization
RainofLightfont crosshairs are inferior to vtf crosshairs

what we really need to is easy to install vtf xhairs

Could easily do that, but I'm not including the vtf's because fuck that noise.

posted about 8 years ago
#6 Easy TF2 Crosshairs in Customization
EricWhy only include one size by default? This requires the user to relaunch the game every time they want to test a new size, when using hud_reloadscheme is enough of a hassle already.

First iteration. I'm already planning on changing that.

posted about 8 years ago
#1 Easy TF2 Crosshairs in Customization

While fucking around with some HUD stuff, I decided I was going to split my Crosshairs up in such a way that I'd be able to easily transfer them from one HUD to another. Using #base, I created this, which in turn can go from one HUD to any with just a few lines of code. Nothing fancy, really.

https://github.com/omnibombulator/Easy-TF2-Crosshairs/

There's a full readme included which dumbs it down fairly well for those who haven't got the foggiest, but for most others who have a slight understanding of HUDs, you should hopefully find this useful.

Feedback would be appreciated, maybe help me word my guide better if it's shit. I'm bad at writing.

Ta.

ChangelogV1.0.2

More Crosshairs!
• Broesel's Crosshairs
• ToonHUD Crosshairs
• Whahay's Crosshairs (YaHUD)

Customization Changes
• Crosshair Size, Crosshair Outline and Crosshair Blur now supported by specific font names. No more restarting for Crosshair Size changes!
• Separated fragile code further away from code you'll actually want to change.

Other Stuff
• Fixed errors within the README. Also updated the README in general to reflect recent changes.
• Changed where the Crosshairs folder needs to go. You'll now need to put the folder into the resource folder. All mentions of directories within files have been changed to reflect these changes.
posted about 8 years ago
1 ⋅⋅ 13 14 15 16 17 18 19 ⋅⋅ 89