I like it. Top stuff.
Account Details | |
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SteamID64 | 76561198025858897 |
SteamID3 | [U:1:65593169] |
SteamID32 | STEAM_0:1:32796584 |
Country | England |
Signed Up | September 5, 2012 |
Last Posted | September 23, 2021 at 2:47 PM |
Posts | 1339 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Zowie EC2-A |
Keyboard | Ducky Mini |
Mousepad | Overclockers' Fuck Off Huge One |
Headphones | |
Monitor | BenQ XL2411T |
Dollyhttps://www.youtube.com/watch?v=IW5T-Nqip6Q
fightstand by your shitposts no matter how bad they are, smh
v2.2.0 - We Streams. We Version Numbers.
Changelog:
Fully updated for the latest updates. Stream list!
Main Menu:
• Fully Added Stream List
Updated for stream list and the other fixes that were needed.
Aesthetic update in a little while, but here's the update to get the stream list to load for now.
STOGEYESSSSSSSS
are huds dead now because of the new stream thing?
Main Menus will need an update most likely. Not like they were crashing in the first place lmao
phobiaomnihergan hud, flathud so far.phobiai've tried multiple huds on huds tf and they all crash whenever i hit the main menu after launch
Report to me which ones so I can tell off the dicks who aren't doing it right
HerganHUD is so outdated it's almost ridiculous. Funnily enough, it's in the outdated section of the Directory. Weird, that.
Flatline is dumb
phobiai've tried multiple huds on huds tf and they all crash whenever i hit the main menu after launch
Report to me which ones so I can tell off the dicks who aren't doing it right
SmesiDoop
scripts/hudlayout.res
Find HudItemEffectMeter
Change xpos/ypos to 0
Change wide/tall to f0
Likewise, you'll want to do the same thing in all the huditemeffectmeter.res files in resource/ui
You'll have to reposition the bars again, but at least you can work with the entire screen from now on.
May 26th. Failing that, June 23rd.
Slayer6EevoveIt's like it doesn't exist! No matter how many times i press it it's not workingSlayer6When i am on mvm lobby panel and i press invite it shows the list of my friends to invite to the party! But when i am in the matchmaking panel and press the invite it doesn't do anything! Any idea? What you file you want me to post for you?I think it is only a bug. Try pressing the invite button several times until it comes up.
Edit the zpos of the invite button. Some elements of the comp lobby are above the invite button if it's not updated correctly. If setting the zpos of the button doesn't work, make the zpos of the partyactivegroupbox higher.
Also sort that coding out at the bottom of your invite button, ech.
Just pushed an update after a suggestion about colors and crosshairs.
Custom colors for the HUD are now controlled with resource/colorscheme.res, so if you like making your own color changes, you can save a backup of your edited colorscheme.res file, and every time I push an update, just paste yours back in. No need to keep editing clientscheme.res any more.
Similarly, I've pushed the same method with crosshairs in scripts/hudlayout.res. Crosshairs that noto uses by default are found in banjotooie.res, circle.res, fog.res, konrwings.res and thincross.res. You edit them the same way you would in hudlayout.res. So if you make changes to any of these crosshairs, you can backup these files separately and paste them back in when I push an update.
RainofLightfont crosshairs are inferior to vtf crosshairs
what we really need to is easy to install vtf xhairs
Could easily do that, but I'm not including the vtf's because fuck that noise.
EricWhy only include one size by default? This requires the user to relaunch the game every time they want to test a new size, when using hud_reloadscheme is enough of a hassle already.
First iteration. I'm already planning on changing that.
While fucking around with some HUD stuff, I decided I was going to split my Crosshairs up in such a way that I'd be able to easily transfer them from one HUD to another. Using #base, I created this, which in turn can go from one HUD to any with just a few lines of code. Nothing fancy, really.
https://github.com/omnibombulator/Easy-TF2-Crosshairs/
There's a full readme included which dumbs it down fairly well for those who haven't got the foggiest, but for most others who have a slight understanding of HUDs, you should hopefully find this useful.
Feedback would be appreciated, maybe help me word my guide better if it's shit. I'm bad at writing.
Ta.
ChangelogV1.0.2
More Crosshairs!
• Broesel's Crosshairs
• ToonHUD Crosshairs
• Whahay's Crosshairs (YaHUD)
Customization Changes
• Crosshair Size, Crosshair Outline and Crosshair Blur now supported by specific font names. No more restarting for Crosshair Size changes!
• Separated fragile code further away from code you'll actually want to change.
Other Stuff
• Fixed errors within the README. Also updated the README in general to reflect recent changes.
• Changed where the Crosshairs folder needs to go. You'll now need to put the folder into the resource folder. All mentions of directories within files have been changed to reflect these changes.