omni
Account Details
SteamID64 76561198025858897
SteamID3 [U:1:65593169]
SteamID32 STEAM_0:1:32796584
Country England
Signed Up September 5, 2012
Last Posted September 23, 2021 at 2:47 PM
Posts 1339 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie EC2-A
Keyboard Ducky Mini
Mousepad Overclockers' Fuck Off Huge One
Headphones  
Monitor BenQ XL2411T
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#2414 HUD editing: short questions, quick answers in Customization
GrinReaperWould it be possible for someone to update this HUD for Tough Break >?

3 days ago

GrinReaperWould it be possible for someone to update this HUD for Tough Break >?

7 minutes ago

I don't think anybody is going too

posted about 8 years ago
#24 ysHUD in Customization

http://huds.tf/yshud/

Yep

posted about 8 years ago
#32 SolarHUD in Customization

http://huds.tf/solarhud

Hey

posted about 8 years ago
#166 flamehud reborn in Customization
ChipperHow can i move the medics shield for mvm? Its seems to be under my uber percentage.

http://imgur.com/5CTgQ43

resource/ui/huditemeffectmeter_heavy.res

posted about 8 years ago
#25 I've been had - Need help/ideas in Off Topic

If you're still struggling to get some cash by the end of the month and actually consider selling those unusuals, I'll buy the gonzilla from you.

posted about 8 years ago
#2 Something's up with b4nny in Off Topic

If you want to fuck girl b4nny admit it right now tftv go on don't be shy

posted about 8 years ago
#168 TF2Stadium.com in Projects

I can't wait for better players to get alpha so I can stop winning test lobbies lmao

posted about 8 years ago
#2350 HUD editing: short questions, quick answers in Customization
No1inPartiqlarPerthow can I fix skinned weapons showing up as transparent in my backpack? example - http://imgur.com/I3aA6O6
Yeah, if someone could get a fix for this it would be sick.

The only fix is not using mat_phong 0.

Seriously. I tried EVERYTHING. I couldn't get them to work properly without mat_phong being set to 1.

posted about 8 years ago
#2328 HUD editing: short questions, quick answers in Customization
flamesnip

HLExtract is super easy. It creates a batch file, then you use that to replace the default files. Also, any dev using #base should include HLExtract anyway.

The point of it is that it can bypass crashes that the game may throw at you if the HUD updates. I'm not disputing that it isn't perfect, but it's an easier, temporary solution to game updates, rather than waiting for the HUD dev to fix crashes. For example: #base would have been perfect when the backpack buttons got added, because the game crashed if the buttons weren't set in the file (before they patched the crash).

#base used in the right way actually would have prevented the witch hat. It wouldn't be positioned correctly until a dev patch was released but at least there wouldn't be orange headwear on the screen.

#base is useful for more than just updates as well. It's real handy for files that are similar to one another; item effect meters, for example. The example you gave about an "ugly charge bar" would happen on any HUD, not just a #base coded one.

#base is just another way of working. You either like it or hate it. Don't shit on it because you don't like to use it; just do what you do and let others do what they do.

Agree to disagree, I suppose. I see where you're coming from because I thought the same way, but in using it, it's pretty fucking handy.

posted about 8 years ago
#56 The Pyro Update Discussion in TF2 General Discussion

As someone who likes to play a fair bit of Pyro, I don't hate this update for the class bar one or two things.

The first is the phlog. I'll never understand why valve would reward the worst playstyle of pyro that can be done with any flamethrower by giving the player invuln during their taunt to acquire kritz. I've hated this mechanic since the phlog came out, especially the dead ringer style damage resistance the pyro used to have while taunting. The pyro was always pushed as an ambush class. That's changed since airblast, degreaser, etc. But the phlog should push the ambush part of the class back into action. Remove the invuln and the phlog is fine. Get some fire damage, hide around a corner, taunt for kritz. If you get killed taunting; you didn't consider your positioning. You could run in and do the same thing with any other flamethrower but you won't get the same result, eventually you'll die, especially if you decide to taunt randomly for some reason. They shouldn't get a free ride for running in and taunting. Remember when the sandvich came out and it used to heal straight to 300 with no cooldown? Like shit me this is almost the same but you get kritz out of it.

My other complaint is the switch speed on degreaser. However, not the switch out speed; the switch in. It's jaunty and strange. Other weapons in this update have the same thing. Faster switch in, slower switch out. Just keep them the same, it's awkward. What did the switch out speed on the degreaser change to? 30% instead of 60% or something? Just keep it 30% for switching in and out. No point in over complicating it.

I don't have any problem with the pyro changes otherwise.

posted about 8 years ago
#2325 HUD editing: short questions, quick answers in Customization
flame#base is really useful for modular concepts like health crosses/no crosses or crosshairs, but making the whole hud that way is a waste of time/effort imo

I used to think the same thing until I started digging deeper into using it. The fact that users can actually keep a HUD up to date with TF2 updates without having to wait for the HUD developer to release it. Because all the files *should* use #base, if they get updated, you just replace the file #base is reading it from using HLExtract or something similar.

It seems like more work, sure, but it can be quite handy. Just depends on if you want to bother with it, is all.

posted about 8 years ago
#2320 HUD editing: short questions, quick answers in Customization
_KermitWhy would you duplicate them? You just change the name of the controlname and entity name from "kills" to "killsT" or something with a random letter at the end, Takes a lot less time.

wiethoofd uses the #base method for HUD editing, so replacing it would do no good. I think it's just a habit of coding, is all.

posted about 8 years ago
#48 Favorite moment of 2015 in Off Topic

Got into a fuckin rad relationship, met cool dudes like Ceejaey, mana, uberchain and davidthewin at i55 and being able to help out the Tip of the Hats guys for their fantastic event.

2015 hasn't been extremely exciting, but everything I've done has been cool as shit for me.

posted about 8 years ago
#4 Would like to commission someone to edit my hud! in Customization

I'd do it for free but I'm too busy doing other junks.

Just don't pay someone who is sub par ok

posted about 8 years ago
#245 notoHUD in Customization
frushI can't unzip the files. It says ''Could not open the archive, may be damaged''. Does anyone know what causes this?

Ps. I'm on Windows 8.

Have you tried redownloading? Never heard of this happening.

posted about 8 years ago
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