yellowstone1. The spec HUD could use coloring; I know people have mentioned this. However, have you seen the HUD VanillaTV uses. Their spec HUD is excellent and has team and death coloring.
See my response to the other posts. As it stands, this is something I am unable to do in an aesthetically pleasing way. I will do it if I can figure out how to do so without using the default backgrounds.
yellowstone2. On high res screens, the text in charge bars can be hard to read. Is it possible to make the bars and text taller or bold the font.
Is it possible? Yes. Will I change it? No. I don't like the look of thick bars.
yellowstone3. The metal indicator for the engy seems awkwardly placed. My suggestion would be to put in between the health and ammo with its own icon.
I think it is logical to group it with ammo, but it does look a bit awkward when the wrench is out and other ammo is not displayed. I can experiment with centering it later, but I will have to see how it looks in a position where it doesn't overlap with any charge meters. I will not be adding an icon, though.
yellowstone4. Is there a way to change the ammo color when you are low on ammo.
Yes. Open HudAnimations_tf.txt, find the HudLowAmmoPulse and HudLowAmmoPulseStop events, and uncomment the relevant lines by deleting the leading forward slashes.
yellowstone5. The CTF indicators overlap and can be hard to see.
Can you take a screenshot? I haven't noticed any overlap.
yellowstoneAlso, is there a way to customize the height of the health and ammo, so I could move it lower on the screen, just personal preference.
Adjust the ypos value for HudPlayerHealth in HudPlayerHealth.res to move the health down. Do the same for HudWeaponAmmo in hudlayout.res for ammo. There's a few other elements you'd want to move down, such as damage numbers.
yellowstoneFinally, is there a way to dynamically change scoreboards while in game.
If you mean changing it between 12v12 and 6v6, change the value of cl_hud_minmode. You can bind it to a key, I use END: bind "END" "incrementvar cl_hud_minmode 0 1 1"