rays
Account Details
SteamID64 76561198000061951
SteamID3 [U:1:39796223]
SteamID32 STEAM_0:1:19898111
Country United States
Signed Up August 11, 2012
Last Posted February 7, 2017 at 2:01 PM
Posts 462 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#315 rayshud in Customization
joseCuervoHi rays, thanks for all the work you've put into this as well as thanks to Tree for the fantastic updater. However I just have some small suggestions:

- In GameMenu.res under versionnumber, change "'command' 'toggleconsole'" to "'command' 'engine toggleconsole'" as clicking on your logo does nothing atm in regards to the console. Additionally in /ui/MainMenuOverride.res you can remove the "command" section for versionnumber as it's already localized in GameMenu.res

- In /ui/MainMenuOverride.res, "ScoreboardToggle" should be localized to GameMenu.res the same way versionnumber is done (make sure to remove the "command" so it's only in GameMenu.res)

- In /ui/MainMenuOverride.res, under "ScoreboardToggle", the parameter set for "command" (engine incrementvar cl_hud_minmode 0 1 1) could be changed to a much shorter param of "engine toggle cl_hud_minmode". Since cl_hud_minmode is a boolean you don't need to specify any values after the cvar.

- Change HUD font boldness through font editing instead of the weight command (specifically for the health/ammo numbers, it's fine everywhere else). The reason I say this is because adding boldness in something like fontlab/PS wouldn't have aliased edges that are quite as pronounced as in here for example (assuming weight was set to 0 for said font in clientscheme.res): https://www.dropbox.com/s/f4pdakf0lajgmyh/2013-04-28%2015_44_10-.png

Thank you for the kind words.

- Yes, I discovered this awhile ago when I was digging through the PVHUD files and realized what I had done wrong. I'll probably fix it in the next update, I kind of forgot about it to be honest.

- Thanks for catching that. The main menu was one of the last things I did, and I suppose I was in such a rush to get it out I wasn't the most consistent. :p

- I had no idea that this was the case. I suppose it doesn't make a difference regardless, but in terms of simplicity, I'll see what I can do about switching the commands.

- Actually, it's funny you should mention this. The font I used (Cerbetica) actually came with a pre-made "heavy" or "weighted" version to it. However, due to my lack of knowledge and incompetence, I couldn't ever install it properly in ClientScheme. I know better now, but never bothered to switch over because no one likes change. :p I'll do some experimentation with it when I get a bit more time and see if it's worth switching over. In terms of font editing though, I'm a tad inexperienced. I've been messing around with the evaulation copy of FontCreator and have also messed around with FontForge (I used them to create the thicker fonts and mac-compatible fonts), but still don't have a lot of experience.

Thanks for the feedback!

posted about 11 years ago
#313 rayshud in Customization
CaptainMickbeardHey Rays, mac user here. The cutting off issue is still there, only this time it cuts off the bottoms instead of the tops.

Screenshots here (idk what's wrong with the first one, that's something with the screenshot itself, it looks fine ingame, but you can still see the cutting off with the word "quickplay")
http://imgur.com/a/O5zec

(gee I hope I got enough screenshots)

Thanks so much for the screenshots, it helps immensely. I added you on Steam. If you don't mind, I have a few test variants I'd like you to try out so we can determine which one works best.

posted about 11 years ago
#311 rayshud in Customization
bl4zeHi rays,

You can see on this image that the numbers of boxes aren't showing fully. Iunno if this is a known bug, I just want to let you know. Although I dont mind it at all.

-img-

Yes, that happened to me as well when I first transferred over to steampipe. However, I've fixed that problem in the past, and upon reinstalling it appears that the fix was back in place, so the crate values are showing for me again.

Try reinstalling/updating, and if that doesn't fix the issue then you're welcome to add me on Steam and I'll try and help you there.

posted about 11 years ago
#310 rayshud in Customization

Version 3.3 is out!

It includes the following fixes:

-Added in a heavy rage meter for MvM.
-Added in mac-compatible fonts.
-Fixed a few misaligned things.

You can get it here:

https://github.com/raysfire/rayshud/archive/7d44a697199126e8fcaf8fa80f8e50617eff1fd5.zip

Or via the installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshud%20installer%20v2.zip

and here's the installer if you're using Steampipe:

https://dl.dropboxusercontent.com/u/18079550/rayshud%20installer%20v2%20steampipe.zip

_____

If you're using a Mac and would like to use this hud, then upon installing, navigate to your resource folder. From there, delete both the "Cerbetica" and "Cerbetica_edited" fonts. Then, rename the "Cerbetica-mac" and "Cerbetica_edited" fonts to the names of those you just deleted, replacing them.

Plese note that I don't have a mac though, so these fonts may not be perfectly centered. If they aren't, if you could please provide a screenshot, I'll do my best to update the fonts to font as they should. Thank you.

posted about 11 years ago
#25 TF2 benchmarks in TF2 General Discussion
2639 frames 30.184 seconds 87.43 fps (11.44 ms/f) 3.084 fps variability

CPU and overclock: FX-8350 @ 4.0 GHz per core
Graphics Card: GeForce GTX 680

Driver version: 314.22
dxlevel (default is 90): 95
Resolution: 1920x1080
Full-screen or windowed: Windowed
FPS configs enabled: Chris dx9frames
Shadows enabled/disabled: Enabled

Additional notes: Ragdolls on, gibs off. I run two monitors, and am on Windows 8. I also have 8GB DDR3 1866 RAM.

Any reason why my results are so low? I feel like I'm doing something that I shouldn't be.

posted about 11 years ago
#307 rayshud in Customization
frknDoes this make VPKs or just folders? Also, would it be possible to add an option in the installer for the smaller HudDamageIndicator bars (instead of manually uncommenting them)?

tyty

It just makes folders right now. Tree has to leave to work an internship soon, so he rushed to make sure that he could get this out before his departure, so he didn't go through the whole VPK process.

As far as that damage indicator goes, we can do that pretty easily. I'll message Tree about it tomorrow and see if he can throw it in.

posted about 11 years ago
#304 rayshud in Customization

Sorry for the late reply guys - I'm having a fairly hectic weekend. Luckily I was able to sneak onto a PC for a few minutes!

Big ups to chebo for screenshotting all of the crosshairs! while we plan to get previews working in the near future, those images will more than suffice for the time being.

TwilitlordHey Rays, I switched to your HUD today and love it. I have one question, though - I realize previews don't work yet, but is there a list somewhere that can show me what each crosshair actually is? I know what I want, but it's really difficult to pick the right one(s) when it's just a bunch of crosshair names.

Also, is there some way to implement a brosel-style crosshair switcher? I can do just one crosshair fine, but I'd like to have more than one available to me (I like default for the medigun, for example, but I'd rather use a cross with a dot for needles or wings for when I pub scout).

As far as a crosshair switcher goes, it's possible to have crosshairs for different weapons and different classes via a crosshair switcher, however you must use only the in-game crosshairs. Since HUD crosshairs are mere text entities placed on your screen, they hold no settings to switch on a per-weapon or per-class basis. If you wanted to, you could potentially set up a bind to switch between 2 hud crosshairs by toggling minmode on and off, but that would cause your game to freeze for a second while the hud reloaded, and also toggle the scoreboard. Assuming this doesn't bother you, just set up a keybind to toggle the value of cl_hud_minmode from 1 to 0 and vice versa.

posted about 11 years ago
#298 rayshud in Customization
MunchThe installer is great, the only issue I'm having is that after using it my hudlayout.res looks like a jumbled mess and doing any further edits to it on my own is nearly impossible.

Open it up with a program other than notepad.

It should look fine on other editors for me. I'd recommend notepad++, but if you can't/don't want to get that, I think opening up in wordpad should work too.

CygnastyThe ease of use and extensive customizability of this installer (+ 9v9 hud, more people need to include this!) just made me switch.

Good god this is clean and beautiful. Great job, rays and Tree.

Thanks man! Plan to make it look even sleeker in the future! :>

RawrSpoonThis installer is amazing, holy shit.

Tree, I love you and want to have your babies.

About the installer, turning on the glow for payload objectives fucks up the HUD and it doesn't seem to go back :<

Ammo goes to bottom bottom right and overheal/low health turn the same color as normal health.

I haven't tested this yet as I have been busy setting up my new PC the past few days, but if I'm understanding you correctly, when you enabled the cart glow outline in tf2, it breaks the hud? I thought that was a console command that shouldn't have anything to do with huds, but I'll look into it within the next day or so.

posted about 11 years ago
#13 Thank you, rays! in Off Topic

Hey guys, I just wanted to come here and say thanks for all of the compliments. I wasn't having a very good day, and being able to see this when I got home made up for it and then some. You guys are all absolutely awesome, and I'm glad that so many of you like my hud.

<3

I know what it's like to just be starting out in the streaming world, so I do what I can to help out others that were in the same situation as me not too long ago. After all, it's kind of how I got my start. I feel the need to pay it forward. :>

But again, thanks so much for making my day! I'm glad to say that I'm apart of such an awesome community.

posted about 11 years ago
#287 rayshud in Customization

If you like it in the higher left position, all you have to do is edit the "width" value of the "HudChat" parameter in the BaseChat.res file.

And to answer your question, yes, it would overlap with the tournament spec. The only reason the lower left chat location is even an option is because a lot of people didn't like it in the top left and wanted to change it back regardless.

Thanks for the feedback though, hope I was able to help. :>

posted about 11 years ago
#285 rayshud in Customization
hanbrolohey rays which .res fles pertain to the scoreboard? I use a key bound to toggle minmode to switch crosshairs but i dont want the scoreboard to change every time. I'm honestly fine with the default scoreboard or the one that you have that is for 12v12, I just don't know which files to edit. I tried to do it myself and just broke stuff. Any help would be appreciated, if you're busy it's not necessary at all though I'm sure I'll figure it out eventually.

It's all in ScoreBoard.res.

If you want it to not change anything upon minmode toggle, just search for all of the paramenteres that have the "_minmode" suffix, and remove that line of code completely.

posted about 11 years ago
#283 rayshud in Customization
bl4zeHi rays, I've recently started using your HUD and I find it great. I've done few changes like colours etc., but there is something I need help with. How can I replace the Chatbox at left bottom of the screen instead of having it at high left. I'm just quite used to the default one. Thanks in advance.

There's an option for that in the installer. :>

On the last page of tabs, just check the box associated with "Chat Box", and select bottom left.

Alternatively, if you don't want to remake the HUD, you can just delete the BaseChat.res file. That will move it back to it's default location.

posted about 11 years ago
#280 rayshud in Customization

Version 3.22 is out!

It includes the following fixes:

-Misplaced objects on MvM
-More fixes to adjust to font size
-A few errors/misplacements with the medic UI

You can get it here:

https://github.com/raysfire/rayshud/archive/62887bdb20ed7cc900288dbd692d03da79d15fad.zip

Or via the NEW installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshud%20installer%20v2.zip

_____

Nothing major here, just a few things that were bugging me. Don't forget to try out the new installer!

posted about 11 years ago
#279 rayshud in Customization
Oblivionagerays is it just me that has a problem with the stopwatch timer thing? I fixed it last time by reinstalling my hud but after trying 3.21 or 3.2 my game crashes after the setup time starts in a stopwatch match

It might be left over from you reinstalling so many times on top of each other. If you're ever having any weird issues, completely delete your scripts/resource folders and then install them fresh with the latest version.

Stopwatch should work fine, sorry it's causing you issues. :<

posted about 11 years ago
#277 rayshud in Customization
TechniikI'd love to know when a 1366x768 version comes out
Keep me updated rays :3

This works just fine on all resolutions, it's just that you'll have to adjust the crosshair stuff in hudlayout.res on your own for the time being. All of the crosshair options (such as color, pulse on damage, health colors, etc) will still work though!

posted about 11 years ago
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