rowrow
Account Details
SteamID64 76561198040946044
SteamID3 [U:1:80680316]
SteamID32 STEAM_0:0:40340158
Country United States
Signed Up March 28, 2014
Last Posted July 3, 2023 at 4:03 PM
Posts 762 (0.2 per day)
Game Settings
In-game Sensitivity 5.5
Windows Sensitivity
Raw Input  
DPI
1600
Resolution
1920x1080
Refresh Rate
120 Hz
Hardware Peripherals
Mouse Zowie ZA11
Keyboard shit
Mousepad Steelseries
Headphones Logitech H540
Monitor ASUS V248
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#89 ESEA Client Update - Always On??? in TF2 General Discussion

They say "If you don't wanna be with us after this change, you don't have to give us money"

Yet they do this early in the season when they've already collected everyone's league fees + 1-3 months of premium from everyone.

I wouldn't have minded this update if it was between seasons, but why pull this on us and tell us "Don't resubscribe if you don't like it" if we literally just started the season.

posted about 9 years ago
#2979 Frag Clips Thread in Videos

I didn't know where to put this but this was a cute little highlight from the desertbash lan

https://www.youtube.com/watch?v=MnelFOmFqLI

posted about 9 years ago
#6 DESERTBASH LAN TF2 Finals in Events

I had an absolute blast covering this grand finals, it was not your average 6s game. Shoutouts to intel and the peeps at Desertbash LAN

posted about 9 years ago
#6 Top 10 TF2 plays - March 2015 in News

Although the soda popper streak on ashville was kinda nice, catching the first 2 frags and 1 minute of roaming the map was boring and seemed like dead air to me the entire time. idk maybe you could've just recorded the bulk of the streak which is where he actually started shooting things

posted about 9 years ago
#98 Florida Lan is back for 2015 in TF2 General Discussion

canalzone is 0 laughs. The game never ends. At least steel thanks to stopwatch

posted about 9 years ago
#76 REAL(ly dead map) 6v6 Tourney! in TF2 General Discussion

Is this gonna be streamed

posted about 9 years ago
#114 Weapon Balance Discussion in TF2 General Discussion

SORRY FOR THE DELAY SHOUTOUTS TO LUXOR FOR DOING QUICK FIX SCIENCE WITH ME

The Quick-Fix

ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
+40% heal rate
+25% ÜberCharge rate

50% max overheal
Move at the speed of any faster heal target.

Forgive my math if this is wrong.

Quick-Fix heals all classes (before healrate modifiers such as other heal beams, weapons) at approximately 33.6 health per second, or 168 HP in 5 seconds, on recently damaged parties. This amount triples per second if the heal target has crit-heals (hasn't taken damage in the last 15 seconds), effectively full-healing a soldier from 10 HP to 250 HP (125% health, buffed) in 2.381 seconds if he received no damage in the last 15 seconds. This allows for, as expected, a quick fix when healing, with the only expense being a slightly modified ubercharge and lower maximum health.

Additionally, the Quick-Fix Ubercharge acts in essence as a consistent crit-heal, meaning those numbers above apply for the actual ubers. Full health from barely-living in 2.381 seconds. Tankier classes such as the Heavy can remain nearly invulnerable to damage amounts unless they exceed 100.8 damage per second. To supersede this heal rate, one is required to deal 147.675 damage per second, assuming you were able to stay alive against a heavy for 8 seconds straight.

This heal rate while ubered isn't the issue. The issue is having this insane heal rate and being able to capture points. This has been one of the pressing technical issues of this weapon. Let's assume a team unwittingly ignores a capture point, say gullywash last, and a quick-fix ubering combo sneaks through water and lands on the point. The enemy team has to not only stop the point from capping, but do so by killing a 375 health heavy healing back 100.8 health per second. You won't even knock the heavy into the red before the cap is completed at x2 rate.

Another great mechanic in this game is the ability to juggle your opponent via explosives or airblast, but a quick-fix uber denies this with its movement impairing nullification. This nullification effectively negates:

Natascha Slowdown
Airblast
Explosive Knockback
Airborne Knockback from damage sources

Quick-Fix's capabilities coupled with no movement impairments can make capturing spire-like points (Gravelpit C, Badlands Spire) infinitely easier unless unprecedented defensive options are deployed, such as high damage from sentries, heavies and 3-5 sticky bombs detonated at once. I'll note that these classes are respectively listed under the Defense squadron in TF2's class selection menu. However, these capture points can make it difficult to deliver such a high amount of DPS, given the control point's position in accordance with the map.

One other interesting mechanic of the Quick-Fix is the ability to move at the speed of a faster heal target, and also gain the ability to explosive-jump with a respective explosive-jumping class. From a short amount of science done, I deduced that the medic's momentum in hu/s is added to the additional momentum given by the explosive class, thereby allowing a medic to exceed the distance given by his heal target. Additionally, a medic can follow a scout buddy from the last control point on badlands to the enemy's control point in under 28 seconds (21 seconds with a Baby Face's Blaster maximum boosted scout, no crit-a-cola, no whip effect).

Other movement options can allow a medic and a soldier/demo pocket to survive a last push after wiping the enemy team and reach the middle point before the respawns come in (I'm being a little overzealous on the capabilities here, but there is quite a bit a medic can do with the extra movement power granted by these faster classes, and each map varies in how quickly a combo can reach a forward spawn of the enemy team).

Compared to stock Medi Gun, the Quick-Fix heals 40% faster (+9.6 health/s, before modifiers). Later tonight I'll include the results of a heal-by-fight test where a Medi Gun + Class fight a Quick-Fix + Class to see the results in a pure DPS setting.

More science will appear tonight.

Suggestions

-Remove the ability to capture while ubercharged with the heal rate

If you have any other suggestions or problems this weapon rises, post it and I'll add it.

posted about 9 years ago
#94 Florida Lan is back for 2015 in TF2 General Discussion

miggy stop trolling canalzone has always been the worst map ever

posted about 9 years ago
#136 Fantasy TF2: Let’s do this! in Projects

#KeepTF2Competitive

posted about 9 years ago
#134 Fantasy TF2: Let’s do this! in Projects

This will be known as the season of Vaccinator; shade's just holding M2 for fantasy points

posted about 9 years ago
#6 Harmony in Videos

Camera angles made this movie even cooler; over the top pans, every angle of the liftoff, etc. absolutely beautiful

posted about 9 years ago
#9 What class do you main? in TF2 General Discussion

Is there a "Roaming Demoman" for harbleu?

posted about 9 years ago
#73 REAL(ly dead map) 6v6 Tourney! in TF2 General Discussion

How early will you guys start

posted about 9 years ago
#88 has anyone else been playing this browser game in Off Topic

monetization through custom mspaint cell skins would be dope

posted about 9 years ago
#82 has anyone else been playing this browser game in Off Topic

This game could do well for a steam game with a larger or perhaps looping edge

posted about 9 years ago
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