This game is too realistic. Gabe Newell supported by My Wallet, Mayweather getting baited by Pacquiao.
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SteamID64 | 76561198040946044 |
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SteamID32 | STEAM_0:0:40340158 |
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Last Posted | July 3, 2023 at 4:03 PM |
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Monitor | ASUS V248 |
I think there's a thing you have to do in CMD, I forget the word order, but it's like
ipconfig /flushdns
I named myself "Bank is Open" and made several friends who constantly collected and shot their mass into me. RIDE THE SNAKE and I were tag-teaming to make it up the ranks, and he always knew he could sacrifice his split self to give me the upper hand against our foes.
I would always give mass back to those who made a deposit lol
There is a built in timer to keep you from splitting and merging, being stuck in split cells is balanced so you can't abuse the split boost without getting punished for being 50% mass
http://i.imgur.com/VwTpNPD.png
I'm elliot.
THE POWER STRUGGLE WAS LIKE THIS FOR 5 MINUTES STRAIGHT, just as I started to merge my game crashed.
This game has made me so salty. All time best; I later get absorbed by ()*()
You'll find the sawmill on the far end of the map far end of the map far end of the map far end of the map
#100
The point being, weapons shouldn't have a niche where "If the enemy is using it, I should too." from a casual standpoint, why do experienced, item-abounding users beat my team to middle? Because we don't have the same unlocks as them. Same can apply to escape plan really
jake_id like to see a baby faces blaster that has a constantly declining speed boost.
if you dont continue doing damage rapidly, you go back to slow-mo in like 5 seconds.
Holy shit that's such a good idea. A slow decline, like reverse soda popper boost, and dealing damage gains boost. That sounds so balanced
Just a quick note on disciplinary action and highlander, the weapon forces you to use it on both teams in order to not lose in midfight. What team genuinely does finewithout whip at a midfight while the other team uses it?
EDIT just thought of a solution, make the gloves of running urgently give the whip effect instead of just being a speed boost
_In_SanityFinal note, while it is interesting to read all of the change suggestions in this thread. I agree with the first post that suggesting changes is not the way to help valve balance weapons. Maybe, as the dialogue between devs and comp players continues that will be possible, but right now it would be more effective to create a comprehensive list of core problems with weapons WITHOUT suggesting possible fixes to those weapons.
I tried to make it as clear as possible to discuss problems, and that suggestions are optional. Obviously seeing changes the way we present it won't be the solution persay, but this thread wouldn't be active without suggestions/solutions.
the core reason for this thread is to present problems we face with unlocks
Reserving this post for a formal Quick-Fix post later this afternoon. Let's talk about the problems with quick fix, but try to discuss it away from the 6s standpoint as well, because there's more to weapons than its comp application.
For starters, why can you cap with its insane heal rate? You can't get juggled off a point, and unless some insane dps is happening point-blank you're going to survive and cap for free basically. This mostly applies to last points where the point can be reached through a fast route
#81
The current short circuit can allow a free choke-point push, but also completely denies Demoman since all of his weapons are explosives, and it takes very little effort to completely shut down these high damage explosives for his teammates to fight and kill said victim. Using the old short circuit to clear a spam choke would be a cool tactic because it wouldn't be the bullshit weapon it is today.
I see your point about Darwin outside of a 1v1 but it just seems unfair that if an enemy sniper has the weapon and I don't, I can't hope to defeat him if he is the one grabbing picks on my teammates
RadmanYou could NOT have missed my point harder.
Certain weapons slow down the game in their respective situations. Slowing down the game isn't a bad thing; making it difficult/unfair to win a 1v1 without a weapon is slowing down the game.
yttriumKhanCorrect me if I'm wrong, but wouldn't the change you proposed for the Wrangler complete negate the nerf to the rescue ranger since the shield would instantly fade upon switching weapons?Pubs with multiple engineers hanging back using the RR on a wrangled sentry, I guess. Irrelevant in competitive play because both HL and 6v6 only allow a max of 1 engie.
It's interesting that Valve included in their blog post "What if you had to deal with a team full of <class> using <said unlock>?" when literally anything engineer is horrible to deal with on a more-than-2-engineer basis. Examples include:
Mini Sentry Wranglers scattered across a last point (I've dealt with this in badwater last, it's dreadful).
Rescue Ranger Engineers repairing the sentry of an engineer short-circuiting away stickies/rockets (removing the ability to take out a sentry before it can be repaired, how is this balanced).
RadmanTechnically uber can "slow down the game" by making the medic temporarily unkillable, the same way the darwins danger shield "slows down the game" by making it harder to pick the sniper with a headshot.
Uber does not slow down the game, it allows you to push through stalemate-y maps, and chokepoints, without dying.
RadmanAnd razorback slowed down the game by making the sniper unpickable by spies.
Ambassador, revolver exist for this reason. 2-3 shots kill, and you usually get the jump on them enough to get those shots off.
RadmanYoud think the SMG also slows down the game because its the best answer to a scout trying to rush you down.
This statement makes no sense
Radman . . . the high ttk of tf2 is what makes it a DM game in the first place. Slowing down fights and dragging them out allows for more tactical decisions to be made. Not exactly a bad thing.
The weapons in question are slowing down the game in places outside of DM-fests. In the already stalemate-y parts of competitive play, and even casual play, Short Circuit protects sentries, as does Wrangler, and Darwin's limits frag-ability.
RadmanThe bigger problem is classes or unlocks that slow down the game by discouraging aggression. And honestly, the Engie class is more guilty of this than any unlock released to date.
The aforementioned engineer weapons are guilty of this, not necessarily the class itself.
WaripopcorpSolemn Vow
-The basic idea behind this weapon is quite nice, but there needs to be 1 small change
-Change: Make the effect of this weapon Passive, so that you don't have to switch to it to see Enemy's health, -75% damage
-Conclusion: Boom, perfect Unlock, your Medic can tell your teammates who to focus, which greatly benefits Medic, apart from Healing,this will greatly increase team play between the Medic and Team.DigiSolemn vow - This is a direct upgrade from the bonesaw, someone above me said to make it passive and only see the enemy health when it's active which is a perfect idea.
Ummmm, the effect is passive.
He said in a suggestion to alter the Solemn Vow to not be passive, and to be an active while holding.