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Signed Up March 28, 2014
Last Posted July 3, 2023 at 4:03 PM
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#482 Valve and Competitive TF2 in News
ComangliarowrowAs far as deciding class balancing in a 6s format, class limit 1 decided by each team could work, which would naturally be limit one medic and limit one demo
Could you imagine playing a turtle team of 2 Engineers, 2 Heavies, 1 Demo, and 1 Medic?

Depends on the map and unlocks. I feel valve should direct more attention to accumulating weapon ban stats through the system

posted about 9 years ago
#475 Valve and Competitive TF2 in News

As far as deciding class balancing in a 6s format, class limit 1 decided by each team could work, which would naturally be limit one medic and limit one demo

posted about 9 years ago
#452 Valve and Competitive TF2 in News

Any competitive format is going to be new for the average casual TF2 player.

It can go both ways:

1. Someone who likes changing up his or her class to help defend/push will find enjoyment in 6s

2. Someone who likes playing one class only will find enjoyment in HL

whichever game mode is used, if not both, will cater to the average casual player one way or another

posted about 9 years ago
#437 Valve and Competitive TF2 in News
DemariniYou guys all look at it from your perspective, which is quite obviously biased.DemariniHey man I was just saying what I thought.

You're assuming the average person is incapable of deciding to compete, and incapable of expanding their horizons in a new competitive format that will potentially be one-click away.

posted about 9 years ago
#417 Valve and Competitive TF2 in News
Demarinidid you not even read my post? I mean logically there is no other choice from Valve's end. If they make matchmaking that will instantly become the most popular thing to play on TF2. Are they going to look at 3 classes, all the hats, and all the weapons people have, all the money they spent, and tell them it's useless? There is just absolutely no fucking way that happens. Especially with highlander already being more popular amongst pubbers(the large majority of the community) than the competitive format...I mean every single thing points to it being 9v9. When has Valve ever cared about the 6v6 format? They pretended to for like..2 months a few years back, but then they realized the money they're making off weapons and skins is so absurd that they're just going to go all in. And they made bank.

Edit - If you can give me one good reason from Valve's end to support the 6v6 format over 9v9, then please do it. I gave you several why Valve will go with 9v9, all very strong points imo. Don't just disregard it out of blind hope, but accept it.

6v6 has a more dynamic flow of interchanging classes, with offclassing

if people have spent a lot of money on hats they don't need matchmaking in 6s to tell them it was wasted.

Regardless of that, we'll know tomorrow

posted about 9 years ago
#82 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events

I trust John will make sure this cast will be twitch front page, that would be great

posted about 9 years ago
#415 Valve and Competitive TF2 in News

I am hopeful that valve isn't looking to turn matchmaking into a full sellout, but it's not out of the question that there will be some kind of squad surplus reward system

posted about 9 years ago
#46 pocket open in Recruitment (looking for team)

really understands the game, great for improving any team

posted about 9 years ago
#51 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events

A good question about matchmaking and weapon balance would be what route they have in mind for covering it. I feel like there's no good amount to choose to ban that would be fair other than 1 weapon ban per team per game, and although the process would be slow, each week can take the top banned items and valve can then look into rebalancing these weapons. It'd start with horrible things like Short Circuit and Beggar's, and slowly work its way down the list of things that are just anti-meta.

posted about 9 years ago
#2 b4nny at Valve HQ in TF2 General Discussion

Maybe a follow-up from the letter?

posted about 9 years ago
#15 How to Twitch (Guide to setting up a stream) in Off Topic

I knew what you were trying to explain when you started talking about the Global Sources, but the first example you gave made it unclear because you weren't actively showing it in a typical scene/source setup, but once you included the Initialize scene it was much more clear. Otherwise solid tut

posted about 9 years ago
#13 Spastic Arms. TF2 Movie Starring Forsak3n in Videos

Were those CS viewmodel animations? I kinda liked it for the pistol

posted about 9 years ago
#3 tfc 2015 - team fortress classic done by lat in Other Games

Nice surfs as medic

posted about 9 years ago
#9 ESEA S18 LAN Pics in News

The similarity between deadbolt and paragon is uncanny

posted about 9 years ago
#4 Training as 6s demo? in TF2 General Discussion

Training for 6s demo as far as gamesense goes should come down to playing it a lot in pugs with decent players, or getting a team to practice with. Over time, you'll start getting into the flow of what to look for at middles, what enemy players you can catch out of position by cutting off their exit route while your scout challenges him, things like that.

For mids, it's about getting damage on certain things to remove their positioning. If you hit a nice meaty sticky on a scout on a high-ground part of mid, he'll likely back off if your team is there to pressure him, which makes winning the mid a lot easier if your team has the right positioning to push into the remaining players on mid.

I've found that the downtime parts of a round (stalemates, pushing last, holding second) can be an opportunity for you to help the flank with a cheeky sticky trap or just general support. The map depends on what you should be doing, but generally you can focus on helping your flank in some way without leaving your pocket out to dry at the chokepoints.

posted about 9 years ago
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