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Account Details
SteamID64 76561198040946044
SteamID3 [U:1:80680316]
SteamID32 STEAM_0:0:40340158
Country United States
Signed Up March 28, 2014
Last Posted July 3, 2023 at 4:03 PM
Posts 762 (0.2 per day)
Game Settings
In-game Sensitivity 5.5
Windows Sensitivity
Raw Input  
DPI
1600
Resolution
1920x1080
Refresh Rate
120 Hz
Hardware Peripherals
Mouse Zowie ZA11
Keyboard shit
Mousepad Steelseries
Headphones Logitech H540
Monitor ASUS V248
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#13 Favorite Album? in Off Topic

bring da mutha fuckin' ruckus

posted about 9 years ago
#26 3 months after the radius nerf in TF2 General Discussion

The biggest change in my aim to accommodate for the damage and radius change is just to aim the stickies to hit their feet, which was really effective and made the change non-existent.

It was hard adjusting from detting mid-air stickies that did 60-80 into grounded stickies to do roughly the same damage, but the only major gameplay difference is less punishment for rushing a demoman.

posted about 9 years ago
#2 lft scout open in Recruitment (looking for team)

Kid's so good VAC thought he was cheating. Pick him up, he was reliably out-DMing scouts in a lot of scrims and matches.

posted about 9 years ago
#5 Seagull Jump? in Videos

I remember when it was process b10 and it was called the blaze jump

posted about 9 years ago
#17 luxor lft med in Recruitment (looking for team)

He gave up the spy main life to become a medic, that shows dedication, and a clear head.

Very easy to teach, he's very eager to learn

posted about 9 years ago
#16 Is bhop worth learning? in Q/A Help

Bhop is definitely not necessary.

However, perfectly timed bunny hops can maintain momentum while strafing adds velocity. There are some cases where you can do a sticky jump to gain a considerable distance and maintain a fraction of it, but more than the standard hammer units per second, to go a little fast.

I once managed to escape a death from a pyro because he was shotgunning me while I did like 3 bhops to increase the distance between us. It wasn't impressive, but I lived to make it to the next health pack because of the added speed boost.

Show Content
bunnyhops are still not necessary
posted about 9 years ago
#2 Top 10 TF2 plays - January 2015 in Videos

That juggled-mid-air headshot was nutty

posted about 9 years ago
#66 Florida Lan is back for 2015 in TF2 General Discussion
DarkTechNoSorry, was busy with classes, where is the signup?

rsvp at flan.tf
Fill out all the info, and you'll be registered to attend

posted about 9 years ago
#1 row lf demo mentor in Mentoring

I'm always overextended, I'm always off-key with my team, I need help getting better at preventing this. Whether you're a demo main or not, I just need help. Add me

http://steamcommunity.com/profiles/76561198040946044/

I'm in mid-open, my main issue is not knowing my place with the team. My DM is solid, my recent decision making in terms of positioning and pushing has been terrible.

posted about 9 years ago
#30 I got VAC banned and it was a mistake in Q/A Help

It's lookin' bleak, steam support responded with "Items can't be moved on a banned account" rather than answering the question why he was banned. rest in peace catgroove's main

posted about 9 years ago
#4 TF2 update for 2/11/15 (2/12/15 UTC) in TF2 General Discussion

EDIT: Nevermind, it's just fixing a bug from trying to switch weapons while cooling down the minigun

posted about 9 years ago
#752 stream highlights in Videos
truktrukhttp://www.twitch.tv/tayzondaygames/b/618402641

I'M CRYING FROM LAUGHTER. HIS VOICE IS A+ AT x90 PLAYBACK

posted about 9 years ago
#36 Comprehensive List of Everything Wrong w/ Comp A:R in TF2 General Discussion

I've wanted to see Arena Mode itself grow as a competitive format, and first hearing about Arena:Respawn, I was excited with the inclusion of the game-changing respawn advantage intertwined into the foundation that is Arena.

However, I was turned off on the idea of class bans in general, because as it's been mentioned, class bans work in other games and therefore should work in tf2; the truth is far from this, as a class ban limits what a player can choose to play. Arena may favor strong soldiers or snipers or demos, but that's just a foundation that can conform to different team styles and strategies. Banning these classes limits player-ability.

The whitelist as well is limiting on the brokenness of some weapons. In general, you're gonna have beggar's bazooka users or short circuit users because these weapons simply outshine other weapons or completely shut down others.

Arena Respawn should take a look at the truly game-breaking weapons (the aforementioned), and keep them out of play. Weapons like pocket pistol, although game-changing, are not game breaking to the degree of short circuit and beggar's. The fine line between broken and powerful should be the whitelist.

Arena has potential, I want to see it grow.

posted about 9 years ago
#40 Florida Lan is back for 2015 in TF2 General Discussion

may 16th sounds dope between two major weekends

posted about 9 years ago
#7 ESEA Intermediate: Mad Luxurious Gold vs. Hate Being Sober in Events

Nice game, really liked the back and forth

Also any comments, criticisms for my casting?

posted about 9 years ago
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