bring da mutha fuckin' ruckus
Account Details | |
---|---|
SteamID64 | 76561198040946044 |
SteamID3 | [U:1:80680316] |
SteamID32 | STEAM_0:0:40340158 |
Country | United States |
Signed Up | March 28, 2014 |
Last Posted | July 3, 2023 at 4:03 PM |
Posts | 762 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 5.5 |
Windows Sensitivity | |
Raw Input | |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
120 Hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA11 |
Keyboard | shit |
Mousepad | Steelseries |
Headphones | Logitech H540 |
Monitor | ASUS V248 |
The biggest change in my aim to accommodate for the damage and radius change is just to aim the stickies to hit their feet, which was really effective and made the change non-existent.
It was hard adjusting from detting mid-air stickies that did 60-80 into grounded stickies to do roughly the same damage, but the only major gameplay difference is less punishment for rushing a demoman.
Kid's so good VAC thought he was cheating. Pick him up, he was reliably out-DMing scouts in a lot of scrims and matches.
I remember when it was process b10 and it was called the blaze jump
He gave up the spy main life to become a medic, that shows dedication, and a clear head.
Very easy to teach, he's very eager to learn
Bhop is definitely not necessary.
However, perfectly timed bunny hops can maintain momentum while strafing adds velocity. There are some cases where you can do a sticky jump to gain a considerable distance and maintain a fraction of it, but more than the standard hammer units per second, to go a little fast.
I once managed to escape a death from a pyro because he was shotgunning me while I did like 3 bhops to increase the distance between us. It wasn't impressive, but I lived to make it to the next health pack because of the added speed boost.
That juggled-mid-air headshot was nutty
DarkTechNoSorry, was busy with classes, where is the signup?
rsvp at flan.tf
Fill out all the info, and you'll be registered to attend
I'm always overextended, I'm always off-key with my team, I need help getting better at preventing this. Whether you're a demo main or not, I just need help. Add me
http://steamcommunity.com/profiles/76561198040946044/
I'm in mid-open, my main issue is not knowing my place with the team. My DM is solid, my recent decision making in terms of positioning and pushing has been terrible.
It's lookin' bleak, steam support responded with "Items can't be moved on a banned account" rather than answering the question why he was banned. rest in peace catgroove's main
EDIT: Nevermind, it's just fixing a bug from trying to switch weapons while cooling down the minigun
truktrukhttp://www.twitch.tv/tayzondaygames/b/618402641
I'M CRYING FROM LAUGHTER. HIS VOICE IS A+ AT x90 PLAYBACK
I've wanted to see Arena Mode itself grow as a competitive format, and first hearing about Arena:Respawn, I was excited with the inclusion of the game-changing respawn advantage intertwined into the foundation that is Arena.
However, I was turned off on the idea of class bans in general, because as it's been mentioned, class bans work in other games and therefore should work in tf2; the truth is far from this, as a class ban limits what a player can choose to play. Arena may favor strong soldiers or snipers or demos, but that's just a foundation that can conform to different team styles and strategies. Banning these classes limits player-ability.
The whitelist as well is limiting on the brokenness of some weapons. In general, you're gonna have beggar's bazooka users or short circuit users because these weapons simply outshine other weapons or completely shut down others.
Arena Respawn should take a look at the truly game-breaking weapons (the aforementioned), and keep them out of play. Weapons like pocket pistol, although game-changing, are not game breaking to the degree of short circuit and beggar's. The fine line between broken and powerful should be the whitelist.
Arena has potential, I want to see it grow.
may 16th sounds dope between two major weekends
Nice game, really liked the back and forth
Also any comments, criticisms for my casting?