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Account Details
SteamID64 76561198040946044
SteamID3 [U:1:80680316]
SteamID32 STEAM_0:0:40340158
Country United States
Signed Up March 28, 2014
Last Posted July 3, 2023 at 4:03 PM
Posts 762 (0.2 per day)
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In-game Sensitivity 5.5
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Raw Input  
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1600
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1920x1080
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120 Hz
Hardware Peripherals
Mouse Zowie ZA11
Keyboard shit
Mousepad Steelseries
Headphones Logitech H540
Monitor ASUS V248
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#3 pl_woodbridge in Map Discussion

For having 4 capture points, it seems pointlessly long for every segment between points. I personally think the idea of having multiple stages of defense opportunities is not a bad thing, but you have to consider this could potentially be 20+ minutes to push all the way to last if Red gets enough opportunities to fortify their defense

posted about 9 years ago
#2 EXCLUSIVE INTERVIEW WITH E-SHOCK E-SPORTS! in The Dumpster

Thought this would be about sponsors

posted about 9 years ago
#2 Las Vegas Lan! in TF2 General Discussion

Pick this guy up he almost gave b4nny a run for his money

posted about 9 years ago
#40 Mannpower Game Mode in TF2 General Discussion

I don't know how much people think of this game mode, but right now I think a ctf_lakeside would be superb. Add a little space between spawn and the battlements or move the spawn back a bit and you could have a really nice ctf map, and the middle area would have a lot of fun with grappling.

posted about 9 years ago
#362 cp_sunshine (5CP) in Map Discussion

http://i.imgur.com/dzjGv33.png

This health pack in blu-side dungeon gives double, I assume there are 2 packs in its spot since it reads +40, but gives 80.

posted about 9 years ago
#16 Freestyle Jump Competition in TF2 General Discussion

I know the rules say rocket launcher or sticky, but is it possible to allow maybe some loose cannon tide turner combo? The ramps make tide turner really fun, same question goes towards something like base jumper

posted about 9 years ago
#12 row LFT Demo Open in Recruitment (looking for team)

2 week old bump

posted about 9 years ago
#131 Smissmass Update: New Weapons and Gamemodes! in TF2 General Discussion

I need someone to confirm this, but I just hit a fully built minisentry from the base with a grenade launcher at almost point blank, and it lived. Did valve just make the grenade launcher get spread on minis??

posted about 9 years ago
#4 TF2 update for 12/23/14 (12/24/14 UTC) in TF2 General Discussion

I see nothing for the demoman stickies and damage at long range, am I dreaming

posted about 9 years ago
#8 demo jumping petition in TF2 General Discussion

Yeah I noticed this too. Affects air pogos the most I think, also made it harder for me to know when to detonate to get the least amount of damage from a regular sticky jump

posted about 9 years ago
#24 Mannpower Game Mode in TF2 General Discussion
r4pturehttps://www.youtube.com/watch?v=IDNZelJHsU0

Spider-Man TF2, what a time to be alive

posted about 9 years ago
#33 FITES 250 LAN March 6 - 8, 2015 in LAN Discussion

Is this BYOC? Are there rental PCs?

posted about 9 years ago
#73 pick/ban system in TF2 General Discussion

The problem with a pick ban system for TF2 is you can't have a standard ban amount for each class. Scout and soldier have dozens of weapon options while Engineer has a handful, you can't have scout ban 5 of his weapons and ban 5 out of the 10 weapons for engineer.

Looking at all ideas of a pick/ban system, it comes down to limiting every players ability to play what they want. And this ties into the difficulty of organizing a matchmaking system for the 6s format, the format itself is pretty oddball. If we wanted to see 6s in a valve standing, it'd have to be something like 2 per class limit for every class (including demo and medic) and then having some stats calculator seeing what weapons are doing the most damage, being used the most, etc. (outside of stock) and then looking at rebalancing the weapons from there. A pick ban system limits the game, similar to how a class-ban limits Arena Respawn; if snipers and soldiers continue to get banned in A:R, the game can never really grow.

The idea of bans themselves just hinder growth, and whatever weapons obviously hinder that growth (Beggar's Bazooka, Short Circuit, Baby Face Blaster) by being stupidly strong/counterproductive can then be expressly viewed by valve as such, and then nerfed/balanced.

posted about 9 years ago
#77 Valve's Game in News

EDIT (3:22) Kaptain most airshots, 11 total.

posted about 9 years ago
#59 BULLET in extv mom in TF2 General Discussion
unfhttps://www.youtube.com/watch?v=4dJtRD7NMvA

Hacking scum !!!11!

Show Content
Exactly, it's just pure adrenaline
posted about 9 years ago
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