http://www.twitch.tv/duwatna/c/5225664
Almost turned into LOUD NOISES Duwatna Edition.
Account Details | |
---|---|
SteamID64 | 76561198040946044 |
SteamID3 | [U:1:80680316] |
SteamID32 | STEAM_0:0:40340158 |
Country | United States |
Signed Up | March 28, 2014 |
Last Posted | July 3, 2023 at 4:03 PM |
Posts | 762 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 5.5 |
Windows Sensitivity | |
Raw Input | |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
120 Hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA11 |
Keyboard | shit |
Mousepad | Steelseries |
Headphones | Logitech H540 |
Monitor | ASUS V248 |
http://www.twitch.tv/duwatna/c/5225664
Almost turned into LOUD NOISES Duwatna Edition.
I got my weapon yesterday. Enigma's plucking away at it slowly.
HuckrowrowHopefully doesn't snowball before ESEA LANGod forbid we can't watch video games.
God forbid I go to lan in person and get ebola
Hopefully doesn't snowball before ESEA LAN
On a side note, is anyone going just to spectate at the LAN in person? Would like to go this year, would love to know who to expect
alfaRequiescat In Pace finals schedules
http://play.esea.net/index.php?s=esports&d=comments&id=14127
Nice job putting #21 in his place. Why would there be an ESEA LAN with 1 game played?
With how big a corporation Valve is, you'd think there's like a special section of Half-Life 3 engineers working in a secret Valve basement so that no one else working for valve knows or leaks it.
Heavy Animation seemed a bit rushed imo, but I think it also made it a little more cartoonish, which was the whole point I guess. Excellent
Despite the implied advantage/disadvantage of one side having a different layout for the second point, I think it'd be best if people pugged a bit seeing if it was really noticeable/overpowered.
I mean if the size is not changed for the area surrounding CP2 for both sides, it could prove to be refreshing
EDIT: Seeing the map from blue side, I feel like the advantages of blue rollout as well as an entirely different layout for CP2 Blue would make blue a little more sided. TF2 has this thing about its map where it's basically even for both sides through both halves of the comp matches. Having a map like this makes me think of CS:GO where maps are T-sided/CT-sided and you can come back in the second half. Not really a fan of the idea, but it's worth exploring in a pug
Finally SKEIIIIIITH releases a map to the public
Looking forward to this development
EDIT: can you add a top-down shot of the map, thanks
Would it be possible to knock out the remaining weapon signings over the weekend. Just send out an email or something and get all the info you need.
messiahJlol that guy made a 1 minute clip of a krit sticky killing a medic in a scrim
Who would make a video that's just the same uninteresting crit sticky kill for like 4-5 angles?
Another Daneywaney video, wonderful
EDIT: Another pretty job Daney
I love the camera being able to catch some of the action before it happens, but I can't help but expect big plays every time the camera lingers on a roaming scout/soldier. I think it would be great mixing up the camera povs for big plays.
One example would be like if on the logs you see Seagull dies to Lansky during a stalemate/dryspell in the log-feed, instead of getting the Lansky pov, go to the seagull Pov and you'd capture his jump that tried to break the stalemate, or if a medic drops to a flanking scout, go to the medic POV and see the reaction from the medic's pov.
idk just a thought
kirbyThe double cone jump is fucking insane.
It was a triple
Kind of inspires an idea like this in tf2, with sticky bombs maybe, idk.