30cm/360
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SteamID64 | 76561198169153665 |
SteamID3 | [U:1:208887937] |
SteamID32 | STEAM_0:1:104443968 |
Country | Serbia |
Signed Up | April 10, 2016 |
Last Posted | September 12, 2024 at 12:58 PM |
Posts | 174 (0.1 per day) |
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tf2stadium > tf2center
croissant
Would still be cool if people actually tried TF2Stadium over tf2c even though a new owner was found for tf2c. Given how much effort was put into it and how much more modern the design is, it would be a shame for people not to even try it
thank god and lets go to tf2stadium
the only thing i didnt like about it is that it took like 2 minutes to start
captur the flag
https://www.youtube.com/watch?v=VyJXkKWsxko
whole album slaps
would be a better system if tf2online followed how the tf2pickup sites worked (first come first serve), that way you can sign up for a class and get to play said class without getting fatkidded cause you arent prem or div 1.
imo pugs are supposed to be a fun way for lower level players to get to play with some higher div players, learn something and have fun, rather than the same 12-16 prem/d1 players playing and just picking each other
1800 on lichess last time i played but it was quite a while ago
Saw it in a TobiasFunke video ages ago, curious if anyone knows the name ?
I agree that the winlimit 5 thing could potentially cut some really great matches short. I've seen many teams manage to come back after a 5:2 or 5:3 scoreline in the last 10 minutes of the game and win the map. Another thing is that I believe it will make the risk-taking aggressive and unorthodox plays by the team that is losing like 4:2 or 4:3 much less common (and from my experience spectators love weird and funny strats working) in order to break a stalemate because of the potential that if it doesn't work they could just lose the map even if the match has been very close up until that point.