smobo
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SteamID64 76561198015165800
SteamID3 [U:1:54900072]
SteamID32 STEAM_0:0:27450036
Country United States
Signed Up April 15, 2013
Last Posted September 14, 2018 at 10:46 PM
Posts 1021 (0.2 per day)
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#8 auto reload delay in Q/A Help
LightningSpikeIf you hold mouse2 while you are firing you won't reload until you let go of mouse2. Obviously this isn't a good solution for Demo, Spy, or Sniper, since mouse2 is necessary for other functions.

Also, for some reason you can't hold down mouse2 and then fire rockets with either the original or the stock launcher.

That was fixed in a recent patch. The same fix that allows you to hold M2 as demoman and blow up stickies and disabled the rattlesnake medic funtimes

tranchemusicJust a thought, would something like this theoretically work?

alias +shootpeople "cl_autoreload 0; +attack"
alias -shootpeople "cl_autoreload 1; -attack"
bind mouse1 +shootpeople

Of course, only functional for automatic weapons where you are holding m1. I personally just don't use viewmodels, as you'll find with a lot of players

Reload animations never happen while you're holding down the mouse, so this doesn't do anything.

posted about 11 years ago
#37 i'm tired of pretzels in TF2 General Discussion
MachuPikachunever thought of insulting someone by calling them a pretzel

MachuPretzel

And to the OP, talk all day about how mad everyone else is, but we all know you're far more upset than they are, and far less fun to be around.

posted about 11 years ago
#10 Pinion and Beyond Gaming TF2 Event in TF2 General Discussion

They're just doing this to farm ad money off of you. Fuck this contest.

posted about 11 years ago
#73 g400 theory in TF2 General Discussion
smakersnew theory:
long-haired people are more careless and don't take care of their things [as evidenced by the fact that they don't cut their hair]

i agree

posted about 11 years ago
#2 g400 theory in TF2 General Discussion

i got it right before i got a haircut in december

posted about 11 years ago
#73 ESEA-O S16 Happenings/Predictions in TF2 General Discussion

Hopefully we can do well enough to be worth writing about now that our demo stopped bottom damaging. Excited for the season.

posted about 11 years ago
#14 Coworker Issues in Off Topic
hoolihttp://i.imgur.com/UDJ4jdR.png

hey crabman

posted about 11 years ago
#1 Badly need demoman mentor (low mid open) in Mentoring

I'm very much not doing things right for my team. I'd like to get a lot better. A lot of my recent scrims are rolls or very silly, so later I'll have to look through demos to make sure i have one that isn't worthless.

My DM is relatively pretty good on other classes, so i think a mentor would be able to address my difficulty in playing this one. I'm still practicing demo dm a lot, don't think I'm complacent or overconfident

posted about 11 years ago
#65 What Would You like to See On: Pyro in TF2 General Discussion

Uhhh try and play pyro on the front lines in 6s or HL. you're gonna get shredded unless you're getting massive support from your team.

posted about 11 years ago
#2 What do you guys keep your room temperature at? in Off Topic

I live in a dorm. If it gets really hot i open my window a bit. If it gets really cold i close it again.

posted about 11 years ago
#30 What Would You like to See On: Pyro in TF2 General Discussion
AlfonsoCrawfordsmoboWeapon attributes can't be altered to produce the same effects?I've not seen anything in the official master list of attributes that would allow me to change how airblasts work, aside from disabling them or affecting their cost.

WAIT, NEVERMIND. HOLY CRAP, SOME OF THESE LOOK FUN.

Please keep me posted i love goofy shit

posted about 11 years ago
#29 What Would You like to See On: Pyro in TF2 General Discussion
skynetsatellite013smoboskynetsatellite013Just curious what you mean by air control. Everyone in the air is subject to the exact same air physics. Airblast does not remove the ability to air-strafe. I think the double jump bug is the most significant thing here.
What is this bug?

I call it a bug but it's likely intended, when you double jump just after being airblasted, you get no horizontal movement and become trapped in a vertical arc the air. Easy pickings.

posted about 11 years ago
#27 What Would You like to See On: Pyro in TF2 General Discussion
skynetsatellite013Just curious what you mean by air control. Everyone in the air is subject to the exact same air physics. Airblast does not remove the ability to air-strafe.

I think the double jump bug is the most significant thing here.

posted about 11 years ago
#25 What Would You like to See On: Pyro in TF2 General Discussion
RadmanMobility on the soldier means taking high ground, jumping into fights and escaping at a moments notice. the powerjack is something like the GRU, where it is only really useful in getting to places. The mobility it provides doesnt make the pyro better in combat like the scout or soldier mobility.

I have to disagree. Being a seasoned highlander player, I know what good Pyros are capable of. Thanks to the degreaser, it is possible for a pyro to take the powerjack out for a fraction of a second, then jump, and essentially be "combat ready" while also having a 15% speed boost.

The heavy's GRU? First it caused him damage, but now it causes minicrits that persist for a few seconds. This causes the Heavy to be vulnerable if he tries to use them near a combat situation. On top of that, the minigun has a spin-up time which makes combat readiness and quick response even more difficult. Switching off of your gloves and spinning up is easily long enough for a flanking scout to 3-shot you with minicrits.

Pyro is able to apply this 15% speed boost in combat, which allows him to outrun most classes and shut down their movement. I had a few more points to make but I've got to get to class.

posted about 11 years ago
#22 What Would You like to See On: Pyro in TF2 General Discussion

Weapon attributes can't be altered to produce the same effects?

posted about 11 years ago
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