parkget a load of this kid
--DMX-- : the idiot saying im hacking when im missing 10 percent of my shots
maybe if you could get within the 10 degree FOV of your aimbot you wouldn't miss
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Last Posted | September 14, 2018 at 10:46 PM |
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parkget a load of this kid
--DMX-- : the idiot saying im hacking when im missing 10 percent of my shots
maybe if you could get within the 10 degree FOV of your aimbot you wouldn't miss
EuclidWhen I try to set my texture setting to low, and then restart my game, it puts the texture setting at medium. Does anyone else have this problem? I've also gotten a bug where the game resets all of my video settings back to the recommended settings. However, I've gotten that bug since before this update, but the one where it sets my texture setting to medium is new.
If -dxlevel is in your launch options, it would cause your settings to get reset every launch.
Also, some settings might be overridden by your autoexec.
dollarlayerhttp://logs.tf/922815?highlight=76561198055056777 I've been told that the log above by Dex was from a UGC match, so I will be forwarding this on to UGC.
Gotta wonder how they found this guy to ring. They really screwed themselves over. DMX will be banned in a bit, and the match has been overturned already.
I just wanted to speak quickly on the bo4r issue. Please don't take this as defending a cheater, because I have zero connection to bo4r or his team, and I put many hours per week in to keeping UGC league running smoothly. If I didn't care about cheaters, I would be undoing everything that we try to do.
It's totally possible he's cheating, but he hasn't been banned yet because we don't ban anyone when there's any doubt. For some people (specifically NA HL players), UGC is the only game in town, which makes banning people a much more serious ordeal that it might be for say, a pub community. When you're a player, it's really easy to go "wow yeah look at that hacker", but when you're an admin, you have to go "This looks like cheats, but how can one prove this wasn't done legitimately?".
When you're actually making bans based off of your suspicion, the process is reliant on proof. When you see DMX kill two people in two different spots without moving his crosshair, you think "This can't be lag compensation, it's actually silent aimbot" and you ban him. You don't ban him because "he gets a 12K on warmfront lands like 12 headshots in a row". It sure as hell helps find the proof when someone like $layer points out a player with crazy stats, but the stats themselves are nothing but an indicator.
I hope you understand that it's a high standard of proof, not laziness or ineptitude, that lets some people you think are cheaters keep playing. Bo4r has provided live streams of his matches showing very good performance without any sign of wall hacks. He is not "cleared" as his teammates claim, and his POVs will continue to be collected and reviewed. Nothing is resolved here. As much as people tend to be grasping at straws/misunderstanding how cheats work when they submit "vigilante" demo reviews, we look at all of them and we appreciate the effort that goes into them. More eyes can catch things admins missed, and new perspectives are always educational.
sandhillcelticOne thing that I would like to happen at this point would be for the TF2C backend code to be open to public, so that we are free to continue TF2C, or something similar, if the site actually does go down.
Why in the world would they do that?
rickjameshttps://youtu.be/LNoRuNJMrSI
A just a little bit more on bo4r
the aimbot being used in that video is silent aimbot, meaning it doesn't actually make the crosshair move for him. That is actually human aim being shown, but effectively the hit reg is being incredibly generous.
So you just tried to prove bo4r hacks by comparing him to legit mouse movement...
Spades is honestly a great dude despite the meme circlejerk.
0%
you won't get any benefit from an i7 in most gaming scenarios, and you'll get worse performance in some scenarios. spending the extra $100 to go from i5 to i7 for gaming is moronic.
xeroReminder: if you want valve to change they opinion go send them email instead of arguing on forum
http://www.valvesoftware.com/email.php?recipient=TF+Team
Thanks. I'll spare this thread another wall of text, but I emailed them and here's what I wrote for anyone who is curious, or would like to do the same.
bastidsmobothis new feature that was obviously not designed with competitive in mind
what makes you say that? is this like the first sticky nerf all over again, where, because some people didn't agree with it, it "wasn't made with competitive in mind"?
who did valve make this change for? pubbers? no way
I don't think this feature was added with competitive in mind because uber games are the heart and soul of competitive, and this flips those on their head.
One class dying should not have this much impact on the game. Medics already can't afford to die much, but now the death of a medic is much more significant and dangerous. It's a lot of pressure to put on one person, and it really limits the risk-taking and fun they can have with the class. I know that I personally don't want to play medic with this meta, because uber counting is a guessing game and dying with a high uber% could cause your team to lose the round to two successive ubers.
If you're supposed to drop your uber% on the ground when you die, I could accept that. You could think "ok, I'll grab their medigun and we'll gain 20%" But it seems kind of random that a medic could be anywhere on the map, and may have cratered or just kill-binded and left 0% behind, and may or may not even have his medigun out at all. Maybe their medic surfed a rocket and ended up leaving his medigun on a ledge that would take forever to get to. It's a chaotic and confusing game mechanic carried over from a game that doesn't have these same elements of randomness.
It works in CS:GO, because if you have an AWP, you're going to be walking around with your AWP out (in fights). In TF2, weapon switching is fundamental to some classes (like pyro), and there isn't a whole lot of skill in determining what weapon they're going to leave behind when you kill them. Positioning is also less of an issue, because there is only one class (shooter man) and everyone can get to the same areas.
I think the weapon pickup feature is in the game to showcase new weapons. It keeps the free to play players interested because they get more variety, and more options to play with. They might also really enjoy using an Australium for a few minutes and start getting more into trading. Personally, I just think it's a fun pub thing to mix things up, and sometimes just do a quick reload. It's a wonderful feature, but the fact that it carries over uber% does not play nice with the competitive TF2 that we know and love.
tl;dr dropping your uber% is a silly complication that makes the game less enjoyable, but weapon drops in general are a good feature
Handcuffedkirbyflame, are you suffering from "old-as-shit meta syndrome"? come on man. change is happening and we have the ability to deal with it as we see fit. no worries.
but throwing a temper tantrum (so to speak) and saying, "we don't like these changes!" is not the appropriate way to deal with it iyam. Valve has started making changes and the best course of action will be to just roll with it.
if we're being honest, demo sticky are a bigger change to gameplay than the somewhat rare double uber situation that can arise. Is UGC going to ban demo or make all demos run shields?
You've got the reasoning behind the rule fundamentally wrong. The rule change was to keep this new feature that was obviously not designed with competitive in mind from uprooting the meta that people have been practicing for years. It's not a balance tweak.
Forums here and on UGC have been filled with complaints about picking up ubers for days now.
SeagullDigresserIt's midseason for UGC, so it makes perfect sense. Why take the chance of ruining the rest of the season with an untested mechanic?
Next UGC season is just a few months away, so there will be time for patches, testing, discussion, and debate before then. UGC polls their community between seasons now to determine what the players want; odds are this change and the questionable weapons will end up there and UGC will adjust for next season according to what people want to see.
I don't think there's a way to protect the season's integrity when they made sweeping balances changes to a ton of weapons that are still allowed. That ship has sailed, unless UGC intends on utilizing server-side plugins to revert the balance changes.
On another note, UGC needs to start addressing how they intend to handle future balance patches which may influence the gameplay even more than this patch did, as well as how they intend to handle the future matchmaking update. I don't see how leagues expect to stay in their bubbles forever.
I appreciate the well thought-out input. The sweeping balance changes were mostly made to bring underpowered sidegrades back into relevance, such as Tomislav, Natascha, Brass Beast, Detonator, Scorch Shot, Liberty Launcher, and the Jag. The community as a whole has tested all of these changes, and over a couple scrim nights, it has been decided that only a few of the weapons were actually overpowered or otherwise hurt the meta as we've been playing: Air Strike, Dalakohs Bar, and Sydney Sleeper.
After Valve fixes all these bugs they've introduced and weapon balance is finalized, the more permanent decision on the whitelist will be decided during the offseason.
The decision to ban the medigun pickups was pretty simple: pretty much everyone who has actually played with this system thought it wasn't fun. We're not convinced that this system is final for TF2, and we hope to have a functioning, non-cheat cvar for controlling this in the future.
The handling of future balance patches is kind of a semantic argument, but the medigun pickup change is more of a new feature than a balance change, and new features are something we don't expect to see very often.
I'd write a more complete post but I'm shutting off my computer because of a incoming storm and probable power outage.
also: full news post regarding the changes: http://www.ugcleague.com/home_tf2h_newsitem.cfm?newsitem=3402
kirbyIf this is actually going to be a thing in TF2 now, there definitely needs to be a cvar for it.
tf_dropped_weapon_lifetime 0 makes weapons not drop, but it's cheat-protected. if you have sourcemod, you can do sm_cvar tf_dropped_weapon_lifetime 0 and it works.
The following items are now banned and will be updated in the whitelist soon:
The Air Strike
Dalakohs Bar
The Sydney Sleeper
just an FYI
joejoe347I'm thinking of weird situations when the medic is the last one alive in a fight and is definitely going to eventually die, but can't kill bind because they don't want to drop whatever uber % they have, and the enemy team wants to keep them alive for as long as possible so they get shitty respawns, so they just kinda stare at each other until the other team kills the medic.
just put your medigun away lmao