sombrez
Account Details
SteamID64 76561197998740468
SteamID3 [U:1:38474740]
SteamID32 STEAM_0:0:19237370
Country United States
Signed Up September 14, 2015
Last Posted November 22, 2019 at 4:05 PM
Posts 208 (0.1 per day)
Game Settings
In-game Sensitivity 1
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Logitech G502
Keyboard Logitech G910
Mousepad Roccat Sense Chrome Blue 2mm
Headphones Logitech G430
Monitor MSI Optix G27C2
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#11 suddenly suck at playing video games real bad :( in TF2 General Discussion

Play some Portal or Portal 2 community maps it's really relaxing

posted about 8 years ago
#127 Changes for MatchMaking in TF2 General Discussion

I mean CS:GO is sort of targeted towards hardcore gamers and yet the viewmodel_fov limit is 68

You can also use viewmodel_offset_xyz commands to make it farther from the screen though

Here's what the viewmodels in CS:GO look like with viewmodel_fov 68 and viewmodel_offset_xyz commands to make it farther from the screen

http://images.akamai.steamusercontent.com/ugc/309991900848407932/8AF94D7BC5BE78D10382BD7C4CF1D50AC66F6378/

You also can't turn the viewmodels off in CS:GO if anybody was wondering

posted about 8 years ago
#14 MM small changes wishlist in TF2 General Discussion
drshdwpuppetReverse the arrow sound change

Make static jumping enabled by default

Stream list on main menu

What is static jumping? Oh, it's when you jump during freezetime

It's already enabled, hold tab during the 10 second countdown and try to rocket jump to the door. You can even go through it.

posted about 8 years ago
#22 favorite player of all time? in TF2 General Discussion

clockwork

posted about 8 years ago
#94 Changes for MatchMaking in TF2 General Discussion

You don't care about cheaters? Also this is for when it actually releases

posted about 8 years ago
#92 Changes for MatchMaking in TF2 General Discussion

They should add an overwatch system like in CS:GO

Basically if you don't know what it is, any qualified and experienced competitive player in competitive can review STV demos of hackers that have been reported by players and they can say if they were cheating or not.

It removes all names, all text chat, and all voice chat so that it's focused solely on the suspects actions.

http://blog.counter-strike.net/index.php/overwatch/

posted about 8 years ago
#74 Second matchmaking stress test thoughts in TF2 General Discussion

Pretty fun when playing with friends

It's pretty much finished so I think they should just release it when they're done with the campaigns so they can use those servers

posted about 8 years ago
#70 Second matchmaking stress test thoughts in TF2 General Discussion

if you solo queue this is unfun

playing on a dustbowl pub on blu is more fun than soloqueuing

I don't have a lot of friends who have the mobile authenticator so dang

posted about 8 years ago
#39 Second matchmaking stress test thoughts in TF2 General Discussion

Too many people who don't know how to play 6s, should add some training system for strategies and stuff

posted about 8 years ago
#146 Stress Test has begun in TF2 General Discussion

wow

http://images.akamai.steamusercontent.com/ugc/309991900833691712/F6370FC0665AA8E83788993CCA128F81CDE8CFFC/

posted about 8 years ago
#143 Stress Test has begun in TF2 General Discussion

Accidentally abandoned a match because my friend invited me to a party

What are the downsides to being low priority?

And my game froze when it said "rejoin"

posted about 8 years ago
#87 Changes for MatchMaking in TF2 General Discussion

About the CTF thing

They could add 12v12, sounds dumb I know

6 players defend, 6 players attack on each team

12v12 would be good for PASS Time, CTF, Payload Race (sort of), and Player Destruction

Maybe have it be unlockable after you have a high rank in 6s so that it's not just a pub with fancy start and end game animations

Having 3 players to defend and attack is kind of hard in CTF

Or just remove CTF entirely

posted about 8 years ago
#84 Changes for MatchMaking in TF2 General Discussion

this isnt really a change but

When you win a match on Highlander, they should use the group photo pose

https://wiki.teamfortress.com/w/images/f/fe/Tf2groupphoto.jpg?t=20110420134521

posted about 8 years ago
#78 Changes for MatchMaking in TF2 General Discussion
BumFreezei dont see why they are puting in the effort to do the whole locked door thing just turn on freezetime jumping again :(

"The doors being locked on spawn for 3-4 seconds is something we asked for. Kaidus expressed concerns with spawns determining speed to mid, this solves that problem in a rather creative way." -flame

So if someone has a bad spawn, it won't matter because he can walk up to the door

Freezetime jumping is only for soldier and demoman, and it also hurts them in the process. I find this way much better than freezetime jumping

posted about 8 years ago
#75 Changes for MatchMaking in TF2 General Discussion

Pretty sure the sewer door (the one that drops you into the water) in ctf_doublecross isn't locked but I could be wrong

It would be cool to have a training mode for basic strategies and rollouts for people who don't know how to play 6s

posted about 8 years ago
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