10/10
literally smokes weed to stay alive
Account Details | |
---|---|
SteamID64 | 76561197990752262 |
SteamID3 | [U:1:30486534] |
SteamID32 | STEAM_0:0:15243267 |
Country | Estonia |
Signed Up | July 23, 2012 |
Last Posted | June 4, 2015 at 4:52 PM |
Posts | 715 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | literally 0.69 |
Windows Sensitivity | RAW INPUT BABY |
Raw Input | 1 |
DPI |
3600 I think |
Resolution |
1920x1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | DeathAdder Black |
Keyboard | Corsair |
Mousepad | Razer Big Boy |
Headphones | AT M50 |
Monitor | Acer GD235HZ |
http://bigshotgaming.com/tournaments/tournament/8/
let's go nerds, get registered
BroKingSausageAGAIN, NOT DEFENDING TOON GANG OR ANY MEMBERS.
Actually I think that's the bullet defense, as precedented in NATF2 v. bullet.
mebI use a VPN to mitigate routing issues. Saying a VPN is incriminating is wrong.
This is what bape used it for several times, his ping would drop a lot when he switched over. You don't really need a VPN to DDoS people, not sure where that idea came from.
Part of me thinks bape didn't do this because he's actually a cool dude and spends a lot of time trying to get better for someone who would DDoS other people.
Another part reminds me that this isn't the first time we've won thanks to another player having connection issues.
Either way, bape and mangoes are total buttheads about following ESEA rules to the T, ie. our fantastic .reportffw record and pause limit enforcement.
dflame^
also:
http://teamfortress.tv/forum/thread/6265-open-playoff-match-demo-review
I'm pretty sure that the Zaboomacrew vs Toon Gang match that got suggested in your last thread did not have the most +frags. I'm guessing you just picked the first one? It's all good just wondering.
He added the two posts for the other game together, it had -1 total.
No idea what you even mean by that first one, but as for your viewmodel:
check your viewmodel_fov. If it's 0, you won't see it even if r_drawviewmodels is 1.
Lights_I have a DA I don't use anymore, want it synchro?
only if you bring it to lan bby
Bopperhttp://play.esea.net/index.php?s=stats&d=match&id=3234638
-3
OhMyZeushttp://play.esea.net/index.php?s=stats&d=match&id=3234638
+6
lol?
turtsmcgurtswhy keep buying the same product when it's failed you three times
it's slightly different from having an abusive boyfriend, in that you can throw it across the room
rkmartyWhy would you like to make this info private and not public?
Have you heard of League of Legends? Showing an Elo number is like sending poison via the internet.
Ma3laaI had a death adder from 2009 to 2012, it was fine then I had the mouse wheel problem so I bought a new one and it got the same problem in a few months.
So I got another one.
Then the mouse wheel broke.
I'm on death adder #4 right now.
Yeah my first DA had the same issue, I've basically accepted that this will happen eventually, as it does to most people. Was just wondering if anybody had found a fix, because I love the feel of the DA.
You know, I spent a lot of time thinking about this while thinking out my own lobby system before school picked up and I lost a lot of free time. It's pretty difficult to objectively gather data to rank people.
Obviously, you'd need to use data from logs to rate people. They would have to get points for the basic stuff: points for DDM, KA:D, etc. But there are several factors to consider, the biggest glaring issues being the medic and roamer.
Medics are a bit simpler; medics are rated based on deaths, heals dished out and ubers gotten/dropped. What would be even better is a solid heal spread, but that would be rough to calculate.
Roamers, on the other hand, are notorious for low damage and awful KA:Ds. How do you play roaming soldier in these games and not get a better rating?
Elo is great for things like chess and MGE, because they are 1v1 situations; you're in complete control over how well you do. But when you're on a team with 5 other people, Elo pretty much falls apart, since it's based on the rating of your opponents as well as whether you win or lose. If you have a high Elo, but get matched up with players a bit lower than you, and lose, you'll take a bigger hit than your teammates.
I think the biggest problem is that, even if you did find the perfect rating system, there simply won't be enough games to make things even. Someone who plays 100 games will most likely end up with a fantastic relative score, even if an invite player only puts in 10 games because they aren't all that beneficial. The rating system would potentially be useful for even matchmaking, but then, how often do you find more than 2-4 teams-worth of players looking for a PUG? It's hard to make this number useful when you only have a handful of choices for each position, compared to something like LoL or DotA where there are thousands of players at your level to be matched up with.
Anyway, the point I'm trying to make is that a rating seems like a great idea, but really isn't all that practical to implement in a meaningful way. If you were to do something, Elo is the obvious choice, if only for its simplicity and track record. Just don't make these numbers public or so help me.
tornados2111DrPloxoWriter.Maybe post something in the off-topic and see what other people here think?
I know I'm shit, though.
tornados2111Dude, don't do that to yourself.
I'm sure you're better than you think, though.
I want to make the game ideas that frequently pop into my head. Working for Valve would actually be pretty awesome.