tsc
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SteamID64 76561198043850090
SteamID3 [U:1:83584362]
SteamID32 STEAM_0:0:41792181
Country United States
Signed Up April 15, 2013
Last Posted September 28, 2019 at 8:12 AM
Posts 862 (0.2 per day)
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#166 TF2GAMES in The Dumpster
Foxcoding bots that spoof player names/inventories and operate functionally better than valve bots with a 4-man team

The part about coding bots to spoof the players isn't hard (in fact, doing such a thing has resulted in a few server owners getting banned from the server browser), but if they've created a bot that can actually function well in an environment heavily dependent on communication, Valve should be jumping all over them to improve their CS:GO bots.

posted about 10 years ago
#175 StatusSpec in Projects

StatusSpec 0.20.1 is now available, with some fixes and minor feature changes.

posted about 10 years ago
#174 StatusSpec in Projects

StatusSpec 0.20.0 is now available. Since 0.19.0, several changes have been made. It's recommended that people read the README to familiarize themselves with the changes (including changes from 0.19.1 and 0.19.2, which were released but not commented on here).

Over the past five months, StatusSpec has released 31 different versions within 469 different commits and now has 15 modules of functionality built in. I'd like to take a moment to thank everyone who's been involved, including bluee (for being a major influence with AdvSpec and offering a lot of help along the way), GentlemanJon (for working with me and making both of our plugins better), the production teams (for helping me to identify issues and to suggest new functionality), everyone who's taken the time to download the plugin and try it out for themselves (for helping me figure out how to make it better and more robust), and the general audience of competitive casts and the TF2 competitive community at large (which inspires me to work several hours a week to maintain and improve this plugin), and everyone else I've forgotten to specifically mention. Thank you for your support!

posted about 10 years ago
#172 StatusSpec in Projects

Well, it appears that Valve has reverted all of the changes that they've made, so this plugin is back up and running again!

StatusSpec 0.19.0 has just been released and includes a whole lot of changes. Read the changelog on GitHub and ask questions about anything you're confused about.

posted about 10 years ago
#171 StatusSpec in Projects

I've managed to fix quite a few of the issues that have cropped up. VGUI stuff is still broken, though, and as a result medigun info and some other modules are broken.

I hope to make a minor release soon which adds features and fixes everything else.

posted about 10 years ago
#170 StatusSpec in Projects

It looks like Valve has decided to break everything. This may be unrecoverable without an SDK update from Valve.

posted about 10 years ago
#169 StatusSpec in Projects
AdmirableIs statusspec_playeroutlines_health_adjusted_team_colors working?
When I set it to 1 outlines just disappear :D

Confirmed broken, I haven't had a chance to look into a possible fix. It might be permanently broken.

posted about 10 years ago
#167 StatusSpec in Projects
takramthesupremecommanderCould you check that it doesn't crash when you load into insecure mode without any plugins at all?
insecure mode loads if I have no plugins. It loads if I have all plugins/hud elements (sprites/control points), PREC, hud, but if I have statusspec in my custom folder in insecure mode, I crash.

Try verifying all of your content, and if that doesn't work, backup your stuff (demos, custom stuff, configs, etc.) and reinstall TF2.

If/when that doesn't solve the issue, we'll need to come up with a better way. Ideally you could compile a debug build yourself and then debug it to find the exact point of the crash, but that would depend on how much you want to solve the problem.

blueeSomething I started but haven't had time to fully finish is forcing FOV, to keep it at 90 when players use something lower.

99% working code is here:
https://github.com/MattMcNam/StatusSpec/commit/83b219a5d8c75aedc1a60bfba7bb08d119fb8d8a

It breaks when you spec a sniper and they zoom in though, haven't had time to detect when a player is zooming/zoomed in since we want to use the smaller fov then.

Not a major issue since most players use 90, but it'd be nice to have, so the code's there if you want to try working on it.

Can you investigate if the sniper zoom FOV changes based on fov_desired (as in a person with a lower fov_desired has a lower FOV when zoomed, and a person with a higher fov_desired has a higher FOV when zoomed)?

I might have a solution for fixing it, but it probably hinges on that detail.

posted about 10 years ago
#165 StatusSpec in Projects
GentlemanJonthesupremecommanderLately, development has slowed due to a lack of ideas to develop, so if you have anything you'd be interested in seeing implemented, please let me know.Changing the team names in the same way that we can change the player names might be useful. The scoreboard is shown several times over the course of a map and often shows Red vs Blu, or a joke name, or the name of teams who used the server previously.

You know, I investigated how to do this a long time ago and never found a good way to do it... and now I've discovered a simpler solution that can be implemented much more easily and will probably work.

Expect it soon.

atmoSort players in spec hud by class rather than server join time.

I'll look into this, but I don't think this is possible that easily.

posted about 10 years ago
#30 CompCtrl in Projects

Yeah, I'll try to get that fixed. It's not intended.

posted about 10 years ago
#9 ESEA introduces matchmaking in TF2 General Discussion

Yeah, it appears this is just the map pool for ESEA this season.

posted about 10 years ago
#161 StatusSpec in Projects
AdmirableI've just been updating to the most recent release and trying the various options, I've noticed that using statusspec_killstreaks_enabled 1 will cause my game to crash at a specific point when watching an STV demo.

Edit: my previous loadout/statusicon hud element issue is fixed though! :)

Was anything else enabled when you crashed? Also, does the demo crash when StatusSpec isn't loaded, and does it crash when StatusSpec is loaded but with no modules enabled?

AdmirableAlso could you tell me the colour values for the default team coloured outlines?

And is there an example of how to customise the dynamic meters?

BLU: rgba(88, 133, 162, 255)
RED: rgba(184, 56, 59, 255)

As for dynamic meters, here's the file I gave to BLoodSire a long time ago:

"Resource/UI/MedigunInfoDynamicMeters.res"
{
	"Medi Gun"
	{
		"fgcolor_override" 	"173 223 255 255"
	}

	"Kritzkrieg"
	{
		"fgcolor_override" 	"246 96 171 255"
	}

	"Quick-Fix"
	{
	}

	"Vaccinator"
	{
	}
}
takramSimilar to #159, but not quite.

I can't start tf2 in -insecure with statusspec in my custom folder. Without statusspec, I can load tf2 just fine in insecure mode. I tried with an old copy of v 0.14.1 I know has worked for me in the past and it crashes on launch as well. TF2 does not stay open long enough to load console/menus. It launches, shows the "loading" message in the bottom right, and crashes.

Any idea on how I can solve this issue? My custom folder's got PREC and my hud in it - no errors are received on the crash. DX9, 1080p, win 8.1, though I figure that's all irrelevant. The crashes persist loading tf2 in -insecure mode with statusspec in my custom folder, even with NOTHING else in my custom folder.

Hm... this might be difficult to diagnose, as I can't replicate any sort of crash.

Could you check that it doesn't crash when you load into insecure mode without any plugins at all?

posted about 10 years ago
#28 CompCtrl in Projects

CompCtrl 0.2.3 is now available. It's a pretty minor release, fixing issues caused by last week's update (that somehow didn't cause crashes but only weird behavior???), adding an experimental player ready HUD (currently untested - feedback would be appreciated), and displaying a message when an automatic team switch is scheduled before the next period starts.

I apologize for getting this update out late and any inconvenience it has caused, especially to ozfortress, which had trusted my work enough to test it out on their servers. I'm sorry that I let you down.

posted about 10 years ago
#25 TF2 update for 9/15/14 (9/16/14 UTC) in TF2 General Discussion
MaxHaxSo, what values are good when you are using the +cpu command? What's good, above average and so on? I saw it showed the values that are bad.

Good would be 100%+, I'm assuming, meaning that TF2 gets all of the CPU that it wants.

posted about 10 years ago
#18 ESEA Playoff Schedule in TF2 General Discussion
SCREAMtop 25% of a division is usually what we aim for

Nice to know that 16/38 = 42.1% is close to 25%.

posted about 10 years ago
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