Someone posted a tool a while back on the CS:GO subreddit to help analyze the mouse movements. I actually wonder why it hasn't been used by anyone yet to put an end to that kind of speculation.
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SteamID64 | 76561198043850090 |
SteamID3 | [U:1:83584362] |
SteamID32 | STEAM_0:0:41792181 |
Country | United States |
Signed Up | April 15, 2013 |
Last Posted | September 28, 2019 at 8:12 AM |
Posts | 862 (0.2 per day) |
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Supposed update on Massdrop:
bst857Orders on the Ninox site are going out on Monday 1st Dec, this is because there was a problem with the royal mail account the warehouse was using, so its not related to the Massdrop shipping. The mice are in stock, so Massdrop can have them as soon as they need them. Sorry for any confusion.
- bst
No way to verify that this is the actual bst, as far as I know, so take it with a grain of salt.
StatusSpec 0.22.0 is now available. It contains a possible fix for outline issues (which have been plaguing casts recently) and introduces a new custom models feature.
Unfortunately, you won't be able to, since Node.js scripts mostly don't work in browsers, and this one requires a few modules to be installed on top of that.
If you could host this on a server that has a command line you could probably make it work, but I don't think you can do that on only Weebly.
As I've stated before, the exposed code confirms that this new matchmaking mode and MvM are mutually exclusive, so it's definitely not that.
I seriously doubt that they're focusing on Arena:Respawn due to the fact that we've already seen signs pointing to Highlander and the fact that it doesn't seem like the Arena:Respawn devs have been approached by Valve about such a possibility. Arena:Respawn is a mode still very much in development, and it would be surprising if Valve pushed their competitive matchmaking with an as-of-yet-unfinalized game mode which has yet to see league adoption.
Hi.
Name: thesupremecommander (or tsc, whatever floats your boat)
Country: USA
League Pages: http://www.ugcleague.com/players_page.cfm?player_id=76561198043850090 / http://cevo.com/member/100304/ / http://play.esea.net/users/599830
Stream: http://twitch.tv/thesupremecommander
Content: flail around in competitive TF2 + code some plugins that are most likely broken
Hi.
Allegations that I've neglected this plugin are wholly appropriate. It's been a wild time these past few months, but unfortunately CompCtrl got shafted because I chose to focus on other projects. As a result, this plugin has been broken due to recent TF2 updates.
That's all changing pretty soon, with a new update to 0.3.0 in the works fixing known issues and adding some new things. As part of this update, a new drafting module will be released - pretty much the process of picking players for a PUG automated and in-game like you might see in ESEA.
The plugin seems mostly ready to go, but I need some testing to verify (since I'm a bad player and don't have any friends to test with as a result). Therefore, if you're a group of players (preferably an in-house PUG group, so that this plugin will actually have some use to you) and are interested in helping test this new module, please let me know.
Also, if you're someone who would like these fixes before they're officially released (since I'll be holding a release until the draft module is ready to go), please contact me and I'll get you hooked up with the latest development versions.
Thanks again for your support and feedback - they're much appreciated.
AloSecwhat do y'all think of separating newbies based on "brand new/lobby", "UGC exp.", and "low- open exp."?
as opposed to the loosely hour based exp. separation we've used in the past
That's how it's separated now - no comp experience, Highlander/UGC 6v6 lower divs, and UGC 6v6 Platinum/Open.
For reference, there's a pretty nice Chrome extension that I've seen people use for giveaways. Most Twitch bots also have similar functionality included.
I was considering the Lenovo Y50, but the reviews that I read said that it has a really terrible screen, so beware. I got the MSI GE60 instead on a discount (originally $1250 if I remember correctly) and I am so far happy with it. The only thing it really suffers from is the lack of an SSD (which you can install yourself if you are so inclined, I don't really mind so much to pay for the upgrade).
nobelharvardsFrom this, it is reasonable to assume that Valve either accidentally changed the internal workings to upset PREC, or tried a new change, but realised the uproar from the competitive community (unlikely, since competitive TF2 community has such a small voice compared to pubstars).
They made a backward-incompatible change and then made it backward-compatible when I notified them that they had broken backwards compatibility (since it broke StatusSpec as well). We got a nice SDK update as well.
Just to confirm, 2.0.5 is the version that you want. 2.0.6 is full of misery.
hooky^ If Arena:Respawn works out, then Valve should probably just make that a new game mode (or modify the current Arena), add it to Quickplay, and then make this potential system for it.
vibpThe "FCVAR_REPLICATED" part seems a little strange though.WaldoLines 3301-3321:
Also,
ConVar mp_highlander( "mp_highlander", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Allow only 1 of each player class type." );
Wasn't mp_highlander added during the Feb 3, 2010 Patch?
Replicated just mirrors it to the client. That's common for most server settings, just so that the client knows about them.
Yes. Seems like these changes are slowly creeping into the main game.