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SteamID64 76561198043850090
SteamID3 [U:1:83584362]
SteamID32 STEAM_0:0:41792181
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Signed Up April 15, 2013
Last Posted September 28, 2019 at 8:12 AM
Posts 862 (0.2 per day)
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#3 What pub community did you come from? in Off Topic

Literally SPUF.

Back when the regulars were actually fun people and users had community spirit, that is.

posted about 9 years ago
#19 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion

I've probably been one of the more optimistic people when it comes to the state of the game. There hasn't been that much time for me to be jaded when I only really learned about the competitive scene last year during Tip of the Hats. I've only really started contributing since May, which is when I started writing StatusSpec. Personally, it feels really amazing that I've been able to make an impact - however small - on bringing this game to new heights.

The last day or two has been brutal for me.

I knew that Classic Mixup would die eventually, but I had hope that they had it in them for one last season. I knew that CEVO was not going to be able to outcompete ESEA as the situation currently stands, but I thought it had at least one more season in it. Suddenly, both of those things happen at the same time, and much sooner than I had expected. It's a wakeup call to the fact that this game is slowly heading towards its demise, and ESEA is what keeps high-level afloat for now.

Nothing hurt more than that End of the Line update, though. Valve's now pulling maps for being too hard to understand. They're putting in an event in the game that is completely pay-to-play. They're not communicating at all, even to let us know that an update won't be what we expect it to be. It's gotten to the point where the TF2 community put on their best Dota impression, albeit briefly.

Suddenly I am very much scared for what competitive matchmaking is. It definitely isn't ducks, but part of me wonders whether it's just going to be another blatant cash grab. Part of me wonders whether they'll actually consider how to make the community better and not just how to make their bottom line better. Part of me wonders whether they'll ever deign to speak to us, to hear our impassioned pleas.

I'll continue helping out TeamFortress.TV until the bitter end. But I wonder if that bitter end is sooner than later.

posted about 9 years ago
#59 ESEA-I S18 Happenings/Predictions in TF2 General Discussion
dippidyso is this now the "game is dead" thread that happens after every lan?

i want to hear some positive news :[

The only truly positive news now can come from one certain corporation in Seattle. I wouldn't hold my breath.

posted about 9 years ago
#56 ESEA-I S18 Happenings/Predictions in TF2 General Discussion

They usually never announce anything TF2-specific in their season announcements - here's S17's announcement for reference. The prize money for TF2 is included in that $100k figure.

They'll announce specific prize pots later, usually mid-season.

posted about 9 years ago
#31 CEVO Season 6 Announced in News

Yes, they stated that the Professional divisions for CS:GO and TF2 would have playoffs on LAN.

posted about 9 years ago
#29 CEVO Season 6 Announced in News
PharaohWhy not just push it back til january. Esea does the OH NO PAY UP HURRY NOW. Then 2/3 week extension, which generally, we've become accustomed to. To be honest, I didn't even realize signups ended until just now, and had intended on playing.

CEVO Season 6 has already begun for their other games. I don't think they'd be able to start TF2 late because everything would be out of sync, especially when it comes to the CEVO-P LAN.

posted about 9 years ago
#187 StatusSpec in Projects

Add me on Steam and I'll send the patched version I made for temporary use. Killstreaks is broken in it, but if you don't ever enable that module you'll be fine.

posted about 9 years ago
#185 StatusSpec in Projects

Well it's fixable, but I don't understand why Valve decided it would be a good idea to rename variables in their code.

I'll probably be performing a major update to StatusSpec in the future that will prevent one module that's broken from sidelining the whole plugin like this. Thankfully this happened after LAN and there's a few weeks of quiet offseason to get it done.

posted about 9 years ago
#183 StatusSpec in Projects

StatusSpec appears to be broken as a result of this update. I am investigating. It is likely that the killstreaks module may be permanently broken (and if so will be removed).

posted about 9 years ago
#15 MAJOR TF2 update for 12/8/14 (12/9/14 UTC, End of in TF2 General Discussion
phraxeotl pretty much a letdown as expected, was hoping for matchmaking bundled in it tho

Valve is pretty consistent with only shipping community-created things in specified community updates. It makes sense for matchmaking to be in another update later.

WithADanceNumberincludes finding ducks, duck statistics and friendly leaderboards.

there's your matchmaking. it's literally ducks.

Leaderboards =/= matchmaking.

posted about 9 years ago
#86 ESEA S17 LAN - Day 2 in Events

We'll be releasing a thread later with more info. Currently, we're waiting on responses from froyotech and eLevate (so if you want you can go bug a certain world champion about that to get it done faster, but you didn't hear that from me). I'm also working on overhauling the fwdcp site so that we'll can post a massive FAQ there, but my lack of graphic design skills means that it's not going well.

posted about 9 years ago
#53 ESEA S17 LAN - Day 2 in Events
reimu-remember when every single invite team had at least 1 loss or more during the regular season?

haha

yeah.

The last time the #1 ESEA seed lost a game during the regular season was May 31, 2012.

It's been two and a half years.

posted about 9 years ago
#182 StatusSpec in Projects

StatusSpec 0.22.3 is now available. It contains a fix for custom models/player models when used in tandem.

posted about 9 years ago
#181 StatusSpec in Projects

StatusSpec 0.22.2 is now available. It contains an update to also replace player ragdolls for the player models module.

posted about 9 years ago
#180 StatusSpec in Projects

StatusSpec 0.22.1 is now available. It contains a feature to fix broken timers during pauses. It's not completely tested, but the basic functionality is working. Let me know if you have any issues with it.

posted about 9 years ago
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