I'm upset this season was even released
Episode 1 was okay but had no depth, the editing was gross during the in-game fight scenes, the resolution was shit
Episode 2 was really really well acted by Andrew Scott and Damson Idris. I'm not pleased with the writing although the conversation between Chris and Billy Bauer is quite cheeky and appreciable, then the writing goes to complete shit because they had to rush the end
Episode 3 had me cringing but I think Brooker means he ran out of inspiration just like Ashley O did! xd And that he needs a change of tune and if that's the case he probably should stop writing Black Mirror in my honest opinion. The end was also extremely laughable and almost relatable to a Niel Breen movie
Probably won't check out S06 if it ever comes out
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Signed Up | November 6, 2012 |
Last Posted | November 13, 2024 at 6:16 AM |
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This is the article that will make VALVe react. I believe
frenzy_Just a idea for pug system i thought of. Maybe when each person adds up to the pug it adds their name automatically to the medic list( i know there is always a shortage of medics or its always the same medics). Then when the pug is about to start two medics are randomly picked from the list of medics(all 12 people) just like a "last to spec" kind of works when everyone goes to spec at the same time.
"wow I didnt sign up for medic, im not playing, cya in 30 minutes" is what would happen from most players
mattystopperused retarded discord
channels were hidden until pug ended some weird unnecessary requirements
They were created on the fly
nuzehttps://www.youtube.com/watch?v=3qwP1lLvVjw
holy fuck
drawdedeuropean image edit memes are totally funny and definitely not cringe
will take that any day of the week over NA threads where people pretend in bad faith to support trans players
What a harsh way to combat sandbagging, which is to do practically nothing. I'm sure I will enjoy my season in mid with players of my skill range ;)
EDIT: nvm i found why
https://media.discordapp.net/attachments/333749109385199627/584260445460889603/file.jpg
If you somehow think ARM are part of the good guys, they're the kind of company to start smearing campains on open source ISAs because it was making buzz.
EDIT: It'd be sick and hilarious for Huawei to start producing RISC-V CPUs if it comes down to it
$15 a month, are we fucking serious here blizzord
This map was quite frustrating to play on, the 3 flank routes on each point do not contribute to 6s gameplay, the scale of the map fucks with the pacing a lot, soldier and demos have to spend so much life and ammo to be at the right places on time. It's a great looking map, I just don't see it 6s-viable without like half of the map cut
jnkitwiikuuimagine getting permabanned because you couldn't wait 7 days to berate someone, cya never Visthis aint vis tho
????????
imagine getting permabanned because you couldn't wait 3 days to berate someone, cya never Vis
funhaver1998So how comes they didn't mention anything about restricting hats that go in? Surely they're more graphicly intensive than small medals that are kinda hard to see unless ur close up
Hats are much easier to justify because of the revenue they generate, medals never generated direct revenue
Source of my previous claim in the bottom of the comments on this video: https://youtu.be/RFdD4Sqe7i4
Seems like adding dozens of painted stickers would cause perf issues as well
YeeHawi only ask because i imagine that medals are probably the least resource intensive items in the game when compared to cosmetics because they have no jigglebones, unusual effects, look like quite a simple object (to my non programmer eye) etc and you can't equip more than one at a time though i could be mistaken
I think your intuition is right but it seems like the issue comes from the quantity of models and textures rather than their quality (although I'm sure it's part of the problem too).
I don't think it would be wild to claim that this 15 year old engine does not handle asset loading and rendering at this scale, thankfully the game development industry has made good progress on these subjects in those 15 years (the tech behind the latest Spider Man game is pretty astonishing), up to Valve to keep up ;D