$15 a month, are we fucking serious here blizzord
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SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | March 2, 2025 at 6:12 PM |
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This map was quite frustrating to play on, the 3 flank routes on each point do not contribute to 6s gameplay, the scale of the map fucks with the pacing a lot, soldier and demos have to spend so much life and ammo to be at the right places on time. It's a great looking map, I just don't see it 6s-viable without like half of the map cut
jnkitwiikuuimagine getting permabanned because you couldn't wait 7 days to berate someone, cya never Visthis aint vis tho
????????
imagine getting permabanned because you couldn't wait 3 days to berate someone, cya never Vis
funhaver1998So how comes they didn't mention anything about restricting hats that go in? Surely they're more graphicly intensive than small medals that are kinda hard to see unless ur close up
Hats are much easier to justify because of the revenue they generate, medals never generated direct revenue
Source of my previous claim in the bottom of the comments on this video: https://youtu.be/RFdD4Sqe7i4
Seems like adding dozens of painted stickers would cause perf issues as well
YeeHawi only ask because i imagine that medals are probably the least resource intensive items in the game when compared to cosmetics because they have no jigglebones, unusual effects, look like quite a simple object (to my non programmer eye) etc and you can't equip more than one at a time though i could be mistaken
I think your intuition is right but it seems like the issue comes from the quantity of models and textures rather than their quality (although I'm sure it's part of the problem too).
I don't think it would be wild to claim that this 15 year old engine does not handle asset loading and rendering at this scale, thankfully the game development industry has made good progress on these subjects in those 15 years (the tech behind the latest Spider Man game is pretty astonishing), up to Valve to keep up ;D
SIGSEGV mentioned that the biggest lost in performance in TF2 was caused by the increasing number of models
bLaGetawhalep sure b4nny doesn't beat womenreakowhos the b4nny of the rap gameChris Brown
only drops em from knee height
cheeky moment in the waiting room
mousiope
when will the ETF2L admins take care of the rampant cheater epidemic in pubs?
in disgust at the absolute state of this countrey
Oh yeah I didn't think about that. Cheers
Thanks a lot for making the sources available, could you also add a license to the repository? Until explicitly stated otherwise, your work is protected by copyright. I believe Creative Commons is best used for assets: https://creativecommons.org/share-your-work/
THEORISTS are wanky blokes but they're our blokes and I love em like brothers.
nazaragood thing all the leagues are coming together to help the scene by making the transition period that could potentially splinter the playerbase be very bad for the future of na tf2 easier https://i.imgur.com/GMXZ6KB.png
I know this shit's demoralizing to read but sometimes it's gotta come out, you know.
I promise you it's not representative of everything that's happening, and even though I'd consider myself very cynical, I'm hopeful as to what the near future will offer us.