SIGSEGV mentioned that the biggest lost in performance in TF2 was caused by the increasing number of models
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Last Posted | November 13, 2024 at 6:16 AM |
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bLaGetawhalep sure b4nny doesn't beat womenreakowhos the b4nny of the rap gameChris Brown
only drops em from knee height
cheeky moment in the waiting room
mousiope
when will the ETF2L admins take care of the rampant cheater epidemic in pubs?
in disgust at the absolute state of this countrey
Oh yeah I didn't think about that. Cheers
Thanks a lot for making the sources available, could you also add a license to the repository? Until explicitly stated otherwise, your work is protected by copyright. I believe Creative Commons is best used for assets: https://creativecommons.org/share-your-work/
THEORISTS are wanky blokes but they're our blokes and I love em like brothers.
nazaragood thing all the leagues are coming together to help the scene by making the transition period that could potentially splinter the playerbase be very bad for the future of na tf2 easier https://i.imgur.com/GMXZ6KB.png
I know this shit's demoralizing to read but sometimes it's gotta come out, you know.
I promise you it's not representative of everything that's happening, and even though I'd consider myself very cynical, I'm hopeful as to what the near future will offer us.
Season 32: Debut of the Season
You have successfully voted for: Karnax
DomoCatFaceI didn't speak to enough people my first lan and I really regret that. Come to the bar on the evenings when the games are over and don't be afraid to speak to some people you recognise, you'd be surprised how welcoming everyone is even if they don't know you.
Gotta personally agree on that one and I've heard it a thousand times from other people
Important shit:
Don't forget to eat 3 times a day, big hearty breakfasts will be a life saver
Don't forget to hydrate, just do it a fuck ton just to be sure
hey gamers, WARHURYEAH is currently unsure on attending this magical event, can we PEER PRESSURE him into attending? would be great and neat, thanks very much!
also cu@
wickedplayer494The Steam Datagram system has been implemented in TF2 for a little while now.
Yes, and they're the ancestor of ISteamNetworkingSockets and also weren't as featureful
wickedplayer494- Would you like a side of protobuf additions with your localization files? https://github.com/SteamDatabase/GameTracking-TF2/commit/f5fd06fff2d26ece0a8b42dadfd693a71a4f8646
Notable change: it seems like they added the Steam game networking sockets which is the tech they made for CSGO/DOTA2 in order to minimize the effect of DDoS on official servers. I'm not exactly sure how to check if Valve servers are actually using them now though.
Related talk, the solution is explained at minute 25
https://www.youtube.com/watch?v=2CQ1sxPppV4
tl;dr: (supposedly) when playing Casual/Comp, you connect to a local relay, game data passes through their network infrastructure to reduce latency by limiting routing issues, server are not exposed to the entire internet so they cannot be taken down through attacks, DDoS is greatly mitigated because their only attack surface would be to target relays, which are very cheap to spun up again and get players back in