This hit me pretty hard and I'm not often attached to places or things. I've been there a hundred or so times in my 4 years in Paris.
Account Details | |
---|---|
SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | November 13, 2024 at 6:16 AM |
Posts | 850 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Hey bud, hopefully you don't get discouraged but I'm afraid this forum doesn't really have the target audience for what you're trying to achieve. I think r/tf2 might be a better fit.
Bests
Hey,
Thanks for the request, we've discussed this a little bit internally and we feel like this could be a good idea. Bump this thread in a week or two if we haven't done anything to make it happen
Cheers
I'll go ahead and make the wild claim that success, in this case, implies player retention.
FACEIT were "impressed" by the numbers because we were the first hub to get any attention, that's mostly because no other CSGO community had picked up or even heard of hubs yet. Mythic League had like 3000 subs last time I talked to one of their devs (6+months ago), that's half of the entire TF2PL registred playerbase paying $5 a month.
TF2PL was a nice attempt, I appreciate all the work that everyone involved put in, it was not successful.
https://media.discordapp.net/attachments/424322448260071435/564676705084637204/habib.png
he's alright, reason here: https://clips.twitch.tv/BlazingDepressedBibimbapDendiFace
BuffMcStrongHugeBlaming the system because you and the other team decide to ban everything but process snake and gully isn't the systems fault.
Teams are not incentivized to ban the popular maps.
Teams are more likely to pick maps they invested time on (this isn't limited to officials though, scrims take place in this).
Teams are more likely to pick maps they can be sure will never be banned.
Because of all this, teams are more likely to pick for the popular maps.
This is a positive feedback loop (X happening makes X more likely to happen more) and it's right into the design.
I don't think you can blame the players on that one.
It's genuinely the fastest way to have all teams only play the most popular maps.
I don't know what's the precedent on this but you can try emailing enigma community@teamfortress.tv
the inner-meta clearly lost this debate