L:MAO
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SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | March 2, 2025 at 6:12 PM |
Posts | 856 (0.2 per day) |
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BuffMcStrongHugeBlaming the system because you and the other team decide to ban everything but process snake and gully isn't the systems fault.
Teams are not incentivized to ban the popular maps.
Teams are more likely to pick maps they invested time on (this isn't limited to officials though, scrims take place in this).
Teams are more likely to pick maps they can be sure will never be banned.
Because of all this, teams are more likely to pick for the popular maps.
This is a positive feedback loop (X happening makes X more likely to happen more) and it's right into the design.
I don't think you can blame the players on that one.
It's genuinely the fastest way to have all teams only play the most popular maps.
I don't know what's the precedent on this but you can try emailing enigma community@teamfortress.tv
the inner-meta clearly lost this debate
True Schumarer fans know if he does actually have kids or not
lucrativeThis is just absolutely false lol
How do you think white lists started? How do you think the ruleset became what it is today? When I started playing comp tf2 11 years ago we played 8v8 with no limits, the current ruleset didn’t just appear or of thin air and has been played for all of time.
I'm not sure if I misunderstood your point or if you've misread mine. I never implied rules came out of thin air..?
From my understanding, the general process was along the lines of:
- Players play for a while
- Players find something they don't like
- League admins consider solutions for said thing
- League admins apply solutions
- Repeat
I haven't been verbose about it because I thought it was implied and obvious.
Feel free to let me know what I got wrong
https://cdn.frankerfacez.com/emoticon/223612/4
OlghaFrom this period, we've built a meta composition supposingly better than the others, nowadays, what we can get from this league is :
It is not the best composition
Nobody important has ever claimed that cookie cutter was the most efficient.
6s is shaped the way it is because 10 years of gameplay allowed the players express which parts of the game were interesting and fun and which weren't.