WackyfireballHaven't they both been in the game since the beginning?
That's not a particularly good reason against trying out changes.
WackyfireballAs far as I'm aware and according to the wiki, gunboats aren't suppose to apply when you hit an enemy, why would this be changed if its a not a bug.
The wiki explains the behaviour, the implementation rather than the intent of the feature, the latter seemed to be "gunboats only apply for rocket jumps", that is quite different. I implemented the change because I feel that situations such as the one described by Kermit feel incredibly absurd - the behaviour is hard to expect, to predict.
I would prefer to have Soldier's base self-damage resistance always apply (as opposed to only mid-air) rather than this, but I've not had the time to develop the change.
Wackyfireball And doesn't letting projectiles go through allies reduce part of positioning and communication.
I've never understood the point about positioning when it comes to this change, I just cannot envision a situation in which this can be abused and not be reproduced without the plugin. This testing season could show me otherwise. The point about communication makes even less sense, you shoot a rocket, your scout who faces the other way runs into it, you're just never going to be able to prevent that through comms, that seems silly.