Mac reminded me that stickies aren't affected as much because the physics model prevents the center from being right against the brush, still it can still happen in your average stairs
CollaideWhile we're on the topic of stickies, aren't they randomly dispersed by a tiny amount when you fire them? Does this ever make a difference? What would be the reason for that even?
There is a random spread and random rotation applied on pipes and stickies. It makes sense for stickies because no random would allow you to put 8 stickies down and it would look like one.
CollaideMaybe it would be possible to "disable" the fix in cases where there are more than 2 stickies clustered together, something like "if multiple stickies are within x radius of each other and they detonate at the same time, only 0-1 stickies have the "fix" applied to them...
OR even more extreme variations of this; if multiple stickies are detonated simultaneously -> don't apply the "fix"
That could give decent results but it would be too hard to do via plugins, I think.
CollaideI don't fully comprehend the last explanation you mentioned, but I assume that it means the fix could fairly be applied to stickies if that offset value isn't too generous.
Yes, it could be tweaked so that it doesn't feel unfair when taking damage from stickies, but still work as expected when rockets are dealing damage.
CollaideIn that case, could it be set to a value so that matches player vision in some way like, if the stickies are visible they can deal damage?
That's how it currently works, if you have direct line of sight to a sticky, it will do damage to you